• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

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Fish are great. I would probably make one if I could ever manage to skin one or come up with a cool concept for one. That being said, a more humanoid shape would definitely make them better to play with and less OP overall, but may lose a lot of the evolutionary aspects you so carefully and lovingly crafted. Although, these new 1.13 features do sound wonderful. If Flywater is a thing still, or some sort of water breathing trait, I think maiar could really make a comeback. Just my two cents, though.