Undead Discussion: Flawed In Current Design?

MippyMoo

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If the Undead are "supposed to be a narrative 'end of the line' or 'last character echo' of a person that closes that person's storyline" according to Marty, why are the only playable Undead ritual-based in their creation? If one was to bring back a character to do so, their most likely bet would be a Mortis Kul or Mortis Sul—dying in anger at the circumstance of their death or in a tragic way—which are the only ones no longer playable. The ones left behind—unless you are an Altalar wanting to be a guardian or your character is ready to go join up in the Bone King's army, which aren't really viable options for a character who is shelved or were killed by another player—are unlogical for what their purpose is.

Please discuss this with me!!
 
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This pretty much sums up the thread.
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This pretty much sums up the thread.
ea89ed569e7c30e06a016f3edbf1b1db.png

Why then would you implement a game mechanic that is purposefully acknowledged as unfair? I don't understand the purpose. What I feel happened was, "We're saying that you can use Undead to finish up a character's storyline, but we're not actually going to give you a plausible way to do that. And we're acknowledging that this isn't too helpful." 100% correct me if I'm wrong or am missing something! Even small things like explanation behind thought processes can help.
 
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I partially agree. if Undead are meant to be end of the line last burst they should be able to be turned into through death. As it stands their intended purpose doesnt seem feasible really unless your character plans to turn into one long before death. Its either going to come off as really deus ex machina I happen to get ritualled or just never comes into play ever.
 
Just because something is in lore doesn't mean it has to be played out. Nobody is allowed to play Temple Orphans for example. They exist in the lore, but you can't play them. I see Undead in the same light. Something that shouldn't be played out often.

Mortis Dael is the only Undead that I see as even playable, but that requires Altalar nobility to actively exist.
 
I will have to agree with FireFan on this one, Undead aren't meant to be a playable race like Orcs or Ailor or anything of that sort. They act as a sort of "it's there" type deal. I've had a character encounter a Temple Orphan. I get the idea that they're meant as more for Progressions to help bring some impact into other characters. I also agree that the Mortis Dael is the only Undead to exist, but I believe that a high-classed Altalar that isn't apart of Altalar nobility to have a Mortis Dael.
 
Just because something is in lore doesn't mean it has to be played out. Nobody is allowed to play Temple Orphans for example. They exist in the lore, but you can't play them. I see Undead in the same light. Something that shouldn't be played out often.
I will have to agree with FireFan on this one, Undead aren't meant to be a playable race like Orcs or Ailor or anything of that sort. They act as a sort of "it's there" type deal. I've had a character encounter a Temple Orphan. I get the idea that they're meant as more for Progressions to help bring some impact into other characters. I also agree that the Mortis Dael is the only Undead to exist, but I believe that a high-classed Altalar that isn't apart of Altalar nobility to have a Mortis Dael.
Though both of your points are valid, I'm not talking about starting a character off as an Undead here as you're talking about; I'm talking about doing what Marty suggested and having them as an "end-of-the-line finishing up a storyline" device. I really like what @Conflee said in that it doesn't make sense, as he kind of restated my point. The purpose the concept was made for simply cannot happen with the rendering of Kul and Sul unplayable, is my point here, despite whether or not you can start a character as one.
 
It does seem a bit counter-intuitive to not allow undead to be formed through death. However, I have a feeling that far too many people would be bringing back old characters if this were to exist, especially given the buff undead received through the recent update.

I think a nice compromise might be to create a form of undead that's lesser in some way, such as they're incapable of becoming a Corrupted Undead, are physically weak, etc, but they are capable of being created through death. That way, the more powerful variants are kept ritual-only, and a lesser version could be made for people who want to continue a dead character, but don't get a bunch of benefits for doing so. It'd prevent Regalia from becoming some weird version of The Walking Dead, depending on how it was implemented, but undeadism once more becomes an option for continuing a character arc.