- Joined
- Jun 27, 2014
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The Problem
In PvP, players can easily /f home or /tp spawn or something of that same ilk if they manage to get just a 10 second slot in which they aren't fighting. Also, if you manage to trap a player, they often are able to TP out before you're even able to get there to kill them. This ruins a lot of PvP and means that players have the option to escape almost instantly.
The Solution
To solve this problem, I believe several steps should be taken.
1) Combat tag - This should be increased to 45 seconds or 60 seconds, as 30 seconds means players are able to get BP potions far too easily.
2) Disable teleportation entirely when in combat. This would mean that players would have to try to escape or hide to TP away, as oppose to being able to easily escape in just 10 seconds.
3) Longer TP timer when in enemy territory. Maybe increase it to 30 seconds. This would prevent players from TPing out of traps straight away or being able to run inside, get a kill, and /f home.
In PvP, players can easily /f home or /tp spawn or something of that same ilk if they manage to get just a 10 second slot in which they aren't fighting. Also, if you manage to trap a player, they often are able to TP out before you're even able to get there to kill them. This ruins a lot of PvP and means that players have the option to escape almost instantly.
The Solution
To solve this problem, I believe several steps should be taken.
1) Combat tag - This should be increased to 45 seconds or 60 seconds, as 30 seconds means players are able to get BP potions far too easily.
2) Disable teleportation entirely when in combat. This would mean that players would have to try to escape or hide to TP away, as oppose to being able to easily escape in just 10 seconds.
3) Longer TP timer when in enemy territory. Maybe increase it to 30 seconds. This would prevent players from TPing out of traps straight away or being able to run inside, get a kill, and /f home.