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Needs Help/Review Tobias "Tasâl" Blanc

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BDesliga

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Character Information

Full Name: Tobias "Tasâl" Blanc
Heritage / Culture: Ailor / Velheim Culture
Age: 23
Gender / Pronouns: Male
Religion: Fornoss
Occult: Mundane
Character Occupation: Hunter

Appearance Information

Eye Color: Green
Skin Color: White
Hair: Black
Height: 177cm
Additional Features: Scars of animal bites and scratches all around his body
Caçador_Tasâl.webp imagem_2024-09-21_060819574.webp

Skill Information

Hobbies and Talents: Athletic Hobby, Medical Hobby
Mechanics:
Ailor are masters of languages, which is expected given their habit to culturally divides. Because so many of their languages are inter-connected, various words become more obviously related, and they also take more effort to learn other languages. If someone insults an Ailor, even in a language they do not speak, the Ailor would know, as they know most curse words or words by which to speak ill of others in all languages.

Ailor are the masters of the Regalian Empire, and while it has equality between all peoples and heritages, Ailor are just by virtue of being Ailor considered preferential for most government positions and judicial situations. Where possible to do with the Nobility, with Government, or with Palace decisions, Ailor will be treated preferentially over other peoples, even if their qualifications might be lesser than the other options.

Ailor make for excellent negotiators. Ailor gain +2 on top of every Persuasion Dice roll result, and their Persuasion Cap is also increased by +2 for every Dice Roll. These effects only apply to non-Afflicted, non-Mystech individuals, as their speech and habits are entirely fine-tuned to the more mundane aspects of global society, they must venture beyond their comfort zone to be able to reach Magic things.

Ailor whether by divine intervention or by sheer dump cosmic luck, always somehow end up on the right side of history. Ailor Characters when participating in Events, may sometimes stumble into an extreme luck roll that drops an additional loot item for one of the participants. This loot can be physical items, or intangible things like Divinium or an Artifactspark. Chances are higher for non-Magic using Ailor than Magic using Ailor.

Ailor when using Syncretism can worship up to 3 Gods of their sub-dominant Religion, instead of just 1 or 2. Additionally, when Syncretizing, they gain the Mechanic of the sub-dominant Religion (except for Evolism, where only one of the Mechanics can be chosen). If your Character does not Syncretize, they gain +1 Attack Stat (Breaking Cap up to 11) against Characters that have Syncretized their mono-faith.
Languages: Common and Barrudh
Backstory/Plothooks:

Tobias Blanc was born in a small, remote village, where he lived happily with his parents. However, on a fateful day, a sudden attack occurred. On that day, Tobias lost both his parents and his home.

During the attack, Tobias fainted as the debris from his house fell on him. He woke up on a boat, with several people from his village. They were refugees, escaping the devastation wrought by the unknown creatures in their homeland. Upon arriving at a port city, an old retired dwarf took Tobias in. His name was Gahribald.

Gahribald taught Tobias to read and write, and since they lived in the wilderness, he also taught him to hunt. Tobias was skilled at what he did, but he never forgot the tragedy that befell him in his hometown. He sought revenge against the creatures. He wanted to hunt them.

Gahribald, having been a warrior in his past, began teaching Tobias to fight as well. He learned to use the sword, shield, and bow for combat. After years of education and training, at the age of 23, Gahribald told Tobias that it was time for him to pursue his goal. But for that, he advised Tobias to go to Regalia, to forge bonds and friendships that would aid him on his journey.

Before he left, following a dwarf tradition, Gahribald named Tobias "Tasâl" (in Neo-Khuzdul), which means "Hunter" in Barrudh.

Combat Proficiencies and Abilities

Attack Stat: ?
Defense Stat: ?
[0/14 points spent]

Proficiency Points:
Strength: 4
[?]
Constitution: 2
[?]
Intelligence: 2
[?]
Wisdom: 1
[?]
Dexterity: 4
[?]
Faith: 1
[?]
Magic: 0
[?][/spoiler]
 
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