Title Evaluations are a systematic approach to valuing the roleplay/effort made by the individual nobles that warrants them having a title. Titles can be revoked and upgraded based on the Emperor's political appointments at the court, which differ from month to month, as titles aren't strictly hereditary. The identity of being a Ducal, Baronial, or Count-level family is inherited from patriarch or matriarch to heir, however the quantity of titles they have, or where these titles are, are not inherited. The Emperor's willingness to grant titles is based on a variety of factors, which this thread aims to explain. Before considering the individual goal posts, be aware that Title Weight is for whole families, but individual statistics are for individuals. This means that members each individually contribute to the Title Weight of the whole family, but not all members are automatically recorded. What qualifies as a record is explained further down. Secondary Data Secondary Data is data that does not count as a qualification to be recorded. These data are usually shared by all characters on the server, so they aren't any unique indicator of participation in the system, and as such do not qualify a Character onto the Title Evaluation spreadsheet, but they are very important for the final numbers. Title Weight Title Weight is usually a number, anywhere between 1 and 20 or 30, though most families won't even go beyond 8 in title weight. Title weight roughly corresponds to the amount of titles a family can manage. For more information on titles, please refer to the Titles Explained Thread. Activity Lines Activity Lines is a rough assessment of how active a player is based on how much they spend time on the server actively roleplaying. Activity begets weight, going off the logic that a person who is active is a person who is seen, and a person who is seen is heard by the Court. A player who is deeply inactive will be qualified from the title sheet, receiving a heavy penalty. In a previous iteration, players were punished/rewarded for adhering to their culture, adhering to court protocol, and adhering to religion. This part of the Evaluations was removed for a couple of reasons. Primarily, it was reasoned that the benefits and detriments of culture/religion/protocol should be counted between players. For example, if one character decides not to want to work with a specific religious group, that should be the only negative impact perceived. The group should not be punished additionally for not playing the religion entirely correctly, or something to that effect. Furthermore, Culture/religion/protocol are not super relevant to the Emperor directly. Rather, characters not adhering to their own Culture might find that their soldiers are not as loyal as they would have hoped. Characters not adhering to their religious rules may find that the priests in their lands start preaching against them, or that certain doors close. Those that do not adhere to Court Protocol may find that elements at the Imperial Court stay away from them and do not give them as much headspace. There will always be benefits to portraying Culture/Religion/Protocol correctly, but these are no longer recorded in Title Weight, but rather spread out into the Meta of the System. Court Prestige Court Prestige is the concept of Court Factions whispering your Character's name in the Emperor's ear constantly in an attempt to get their champion to receive more court appointments. Court Prestige is more thoroughly explained in the Thread titled "Imperial Court", as this involves a reactionary system with Court Factions. Event Hosting Events are great ways to be seen and heard, and great opportunities to move ahead plots or plans to embarrass rivals or praise friends. Each Event that is recorded on the Calendar (at least 1 week in advance) on the Forums and hosted in-game is recorded for Title Weight. Primary Data Primary Data is the real meat and bones of the Title Evaluations, data that would qualify a character from reaching the spreadsheet. Attaining any of these data will automatically put a Character on the Spreadsheet, and losing all of them would result in losing all added titles. Judicial Victory Winning at a Court trial results in Title Weight, while losing won't necessarily lose Title Weight, though poor performance or ridicule of the Court system by the losing party will result in Title Loss. Trials are complicated and consume a lot of time, so winners generally are seen favorably by the Court. Government/Military/Court Positions The Regalian Government, Court, and Marshalry have numerous positions and offices with employment and occupations that deliver power in the Regalian State. Holding on to any number of them increases title Weight, with there theoretically being no upper limit to the amount of offices that can be held. The exact function of the office also doesn't matter, as Nobles are able to recognize that a Chancellor is making a lot of pointless political offices and handing them to family members, and then oust the Chancellor for nepotism and correct the title evaluations. That being said, there is also an additional risk. Any character that has 3+ jobs in the government and beyond in Regalia, may find that the locals of their lands are aware how little they care to actually administrate their homeland, and may prove less loyal and fanatic. Manpower Manpower is always beneficial for Nobles, whether it is House Guards, Servants, Staff, or just the general support of the Commoner population who love and adore the Nobles in question. Not being liked is not negative, this can only add culminative fame to the individual, though there is an upper cap, and there is a moderation present. Just recruiting 20+ of your non-Massive friends to play minimalist characters with no personality beyond standing in your shadow will not be counted as Manpower. Manpower is only actual players that can be tangibly affected on the server with interactions. Project Force Project Force is roughly the concept of making plans, and succeeding in deploying those plans. This was previously Good and Evil Plots, combined in one, and with the concept of projects added on top. Good Plots are planning to make good things happen to people, and being appreciated for it. There is a line to draw here between making good things happen to others, and just flattering/ass-kissing. DM determines the boundary. Evil Plots are planning to make bad things happen to people, and embarrassing them. Here also is a thin line between meaningless griefing (like just calling noblewomen whores) and actual plots (like publicly embarrassing someone at a party for their duplicity). Projects are things like specific wide-spread plans, like solving a crisis in the Empire, curing a blight, installing an entirely new and well respected government institution, discovering a major advancement for the Empire, etc. In a previous iteration, Plots were divided between Good and Evil Plots. This is no longer the case, as Plots in general are just based on the skill of the player to plan something out and bring it to fruition. Additionally, it is also important to note that secret plots are no longer rewarded. The new prevailing theory is that secret plots are inherently anti-rp, because players should always be given the opportunity to come back, or get back at their detractors. If the Emperor didn't perceive your plot, plan or project, then it's not worth any title weight (though you can still appreciate the indirect title weight and sense of being victorious you get from it, along with the rp value). Conquest Weight Conquest Weight has less to do with on-server Roleplay and more about finalized conquest of foreign territory, colonized lands, or otherwise expansion of the Empire. Nobles are sort of allowed to take a part of what they conquer. By law, all lands belong to the Emperor, but the Emperor grants a specific amount of titles to be held in perpetuity by the family who awarded the land to the Empire. As such, Conquest Weight is a very important data point that sticks to families for the duration of a season and carries over in most cases. Overall, Title Evaluations are made simpler by contracting a lot of the Title Weight Data, while also simplifying the approach. Far from making the noble system simpler, most people should expect their previous season title to remain roughly the same to this season title, though be aware that some data does get wiped in between seasons. Many of the functions of title evaluations are offloaded onto the Progression System, so that decisions made in roleplay don't just became a numbers game, but start dictating tangible consequences in how the world reacts to a character, as this is infinitely more productive for eliciting more roleplay on the server than just a title number and title tagline.