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This sheet is a work in progress and should not be considered accurate or used actively in roleplay.

peerage

holy person
Joined
Jul 15, 2021
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Character Information
  • Full Name: Seneschal
  • Heritage / Culture: Mystech - Ephemer Homunculus
  • Age: 20
  • Gender / Pronouns: Any
  • Occult: Void Mage
Core Concept
Seneschal is an Ephemer homunculus from the dark and torturous laboratories of Methenwe. Originally created to serve as a spy for a buyer in the Allorn Empire, Seneschal eventually escaped with the aid of another homunculi. Engineered to reduce the unpredictability that plagues the Ephemer, Seneschal prefers to keep a single form if he can, and looks to occupy a peaceful quiet existence to further manage his innate voidal volatility.

Appearance Information
Seneschal is tall and lithe, with long arms and legs. His features are round and androgynous, his countenance almost always fixed in a playing smile, like the kind worn when someone knows a secret. Messy dark locks cut from just above the brow to the top of the nape in something akin to an outgrown mullet. Long elven ears peak from the chaperon he often wears, though there are no further heritage traits that would easily mark the "elf" as belonging to one culture or another. Finally, Seneschal's eyes are a little too large for his head

Attack and Defense Stat
Magic is used for both attack and defense.

Proficiencies
Use the Proficiency page and the Point Buy pages to complete this. You don't have to spend all Point Buy. List any free packs (from Race, etc.) but show that they are free.

Languages
All Characters can speak Common.
Additional languages can be chosen from the Languages page, within reason.

Example:
Common
Ithanian
Altalar

Life Story / Plot Hooks
Discuss any parts of your Character's backstory here that you think others might want to know, or just things about them that other people can use as reasons to roleplay with them.
 
Character Information
  • Full Name: Tjakha of Nasar, more commonly known as, Jacq
  • Heritage / Culture: Deshret, Remet Asha
  • Age: 41
  • Gender / Pronouns: Masculine
Core Concept
Jacq is a conman, a cheat, and a killer. First a corsair, and then a slave, Jacq now lives in the ports and wharfs of Regalia, where he preys upon new arrivals to the city. He mainly uses his cunning and charm to exploit unsuspecting tourists but isn't above resorting to violence when necessary to make a profit.

Appearance Information
Jacq is tall and slouching, with long limbs that hide their strength beneath a vibrant striped pelt. Depending on how he holds his face, Jacq can appear either friendly or quite threatening, a tactic he uses both to lure and intimidate his targets. He is dressed loosely, wearing a large old shirt fashioned from some great square of fabric, and matchingly baggy pants. His right ear is shorn almost clean off his head, while the left glints with opulent golden rings. He wears his age in scraggly, bent, nature of his whiskers, and the deep-set scars that interrupt the pattern his fur.

Attack and Defense Stat
Strength and Constitution

Proficiencies
  • Strength: 7
    • Bruiser Slam
    • Bruiser Flurry
    • Bruiser Parry
    • Bruiser Feint
    • Bruiser Agony
    • Bruiser Rampage
    • Break Down
    • Weapon Throw (Free)
  • Constitution: 5
    • Rebound
    • Debuff Endurance
    • Rage Counter
    • Thick Hide
    • Breather
  • Dexterity: 2
    • Escape Artist (Free Pack 1)
    • Dirty Fighter (Free Pack 2)
Languages
Common, Ithanian and Ibeth

Life Story / Plot Hooks
  • Tjakha was born to two corsairs in the wharfs of Nasar. From an early age Tjakha was made a member of his mother's crew, joining her and her men as they harried vulnerable Ithanian ships.
  • Ultimately, his mother's career as a corsair ended when she was eventually lead into a trap, where her sole vessel was set upon by a squadron of Reglian ships. All the survivors were left to drown, save for Tjakha who was hoisted from the water by the very Ithanian captain his mother was hunting. Knowing his daughter had a fondness for tigers, he was brought aboard as an indentured servant to the Captain.
  • For decades, Tjakha was kept ostensibly as a pet. He was mostly spared the torturous life of an Ashal slave in Ithania, instead being kept in the captain's manor like a courtier. He was renamed Jacq, and taught how to be polite, and perform tricks for guests.
  • As Tjakha, now Jacq, continued to grow however, his Ithanian keepers grew more and more leery of his physical potential, and soon looked to move his station from the manor and out to the wharf. When Jacq, who had grown used to the luxury of being a palace servant, protested, he was punished cruelly by his keepers.
  • His loathing for his masters multiplied each day that he toiled in the sun. For all his strength, he longed to return to his life in the cool, gilded halls of the manor. He had entirely forgotten life before it. The asha's luck turned one evening when the captain's daughter journeyed down to the wharf to see him. Manipulating her sense of guilt for what had become of the pet she once adored, Jacq had her undo his bindings. She did, and was promptly taken hostage.
  • With a jagged claw against his master's neck, Jacq threatened his way to a dingy, throwing the daughter into the wharf once aboard a private skip. Had she loved him at all, she would have freed him long ago, he thought, sailing into the night. But at last, the miserable tiger was free once again.
  • Though 'wanted' throughout Ithania, and by proximity, Regalia, Jacq lives comfortably in the capital. It is here that he haunts the docks and wharfs, preying upon naive tourists and fresh arrivals, treating them to tours of the city that fleece them of their gold - one way, or another.
 
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Character Information
  • Full Name: Dog
  • Heritage / Culture: Divine Cult Kathar
  • Age: 42
  • Gender / Pronouns: Mostly feminine, though fluid.
  • Religion: Evolism
  • Occult: Invaded Spirit
  • Character Occupation: Antiquarian, thief, general malcontent.
Appearance Information:
  • Eye Color: Persimmon
  • Skin Color: Pallid, with a purple undertone.
  • Hair: Black and greasy
  • Height: 5'4
  • Body Type: Short and dextrous, like an acrobat.
  • Additional Features: -
Skill Information:
  • Hobbies and Talents: -
  • Mechanics:
    • Kathar Mechanics
    • Invaded Spirits are the exception to the norm, as they do have Heritage Traits. They inherit the Heritage Traits from the host they are possessing, but never the Free Packs.
    • Invaded Spirits can choose one Magic Point Buy Pack for free. This specific Pack is always cast as the Sinistral Variant, but Magic Point Buy Rules apply for other Packs.
    • Invaded Spirits gain the Wardrobe Pack Magical Variant Pack for free. Additionally they can sense residual Magic Alignment in an area during Events.
    • Invaded Spirits are immune to anything that would read/alter their emotions or conscience, and if killed, can always respawn in a different place 1 hour later, but must find a new host body.
  • Languages: Common, Altalar, Katharic

Backstory/Plothooks:
  • Dog is a being born of the symbiosis of a Kathar antiquarian and a Demon that was welcomed into the host. Together, they stalk the Westwynd, seeking to improve their maladroit grasp on ancient magick. Because both the Kathar and the Demon were rather juvenile in their respective realms, Dog often finds herself pledged to the service of some greater power to further her own ends.
Combat Proficiencies and Abilities
Attack Stat: Dexterity
Defense Stat: Magic

Proficiency Points:
  • Constitution: 2
    • Bulwark
    • Iron Will
  • Dexterity: 7
    • Cutthroat Backstab
    • Cutthroat Dodge
    • Cutthroat Evasion
    • Cutthroat Flank
    • Cutthroat Flash
    • Venomous Strikes
    • Sharp Reflexes
  • Magic: 5
    • Magic Revenge
    • Magic Shove
    • Magic Snare
    • Magic Smog
    • Magic Resist
 
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