- Joined
- Nov 26, 2012
- Messages
- 346
- Reaction score
- 735
- Points
- 438
- Age
- 34
- Location
- Up North in that Minnesota place
- Website
- www.facebook.com
The title explains it all, but let me get a little more in depth.
The Rift's intent is to be a resource world correct? I can gather that by the fact that factions are not allowed to claim within it. Since The Rift is a resource world, I see no real reason for it to restore every month as it creates an economic environment with 0 scarcity. I remember a time when Quartz was one of the most expensive things on the server. It was a little time span between Kelmoria and the first Rift. This was an interesting time era because Quartz builds were an indicator of wealth much like purple dye before the discovery of the indigo flower (IRL). I think it would be cool if the same thing were to happen again. It would be a nice indicator to who are the more upper crust factions, or players in the survival world.
Another reason I see no reason to have Massive Restore in the Rift is the fact that factions aren't allowed to claim in the Rift. Massive Restore is a tool to protect from world grief in factions world, so why are we protecting world grief in a resource world? Instead of disabling Massive Restore we could allow faction claim which would also make sense as the world is much larger than the old Rift, and the reason the Rift didn't have faction claim was because it was a tiny temporary world.
This is a fairly jumbled post, so let me just summarize in bullets
The Rift is a resource world why does it need Massive Restore
- It removes all scarcity from the market
- Quartz used to be an indicator of wealth (Viridia Tower, Rose's Mansion)
Massive Restore would not be an issue in the Rift if faction claim was allowed
- much larger than the old rift
- more permanent than the old rift
- plenty of space for factions
In conclusion I think the current state of Rift management. is jumbled there are two really good options stated above that could be how the Rift is managed.
The Rift's intent is to be a resource world correct? I can gather that by the fact that factions are not allowed to claim within it. Since The Rift is a resource world, I see no real reason for it to restore every month as it creates an economic environment with 0 scarcity. I remember a time when Quartz was one of the most expensive things on the server. It was a little time span between Kelmoria and the first Rift. This was an interesting time era because Quartz builds were an indicator of wealth much like purple dye before the discovery of the indigo flower (IRL). I think it would be cool if the same thing were to happen again. It would be a nice indicator to who are the more upper crust factions, or players in the survival world.
Another reason I see no reason to have Massive Restore in the Rift is the fact that factions aren't allowed to claim in the Rift. Massive Restore is a tool to protect from world grief in factions world, so why are we protecting world grief in a resource world? Instead of disabling Massive Restore we could allow faction claim which would also make sense as the world is much larger than the old Rift, and the reason the Rift didn't have faction claim was because it was a tiny temporary world.
This is a fairly jumbled post, so let me just summarize in bullets
The Rift is a resource world why does it need Massive Restore
- It removes all scarcity from the market
- Quartz used to be an indicator of wealth (Viridia Tower, Rose's Mansion)
Massive Restore would not be an issue in the Rift if faction claim was allowed
- much larger than the old rift
- more permanent than the old rift
- plenty of space for factions
In conclusion I think the current state of Rift management. is jumbled there are two really good options stated above that could be how the Rift is managed.