The streets are bathed in sunlight, the vendors and peddlers dispute over petty deals. Men, women and children live in relative safety behind the law and their stone walls… But nobody bats an eye of the deeds that happen in the depths below… Is it fortune you seek? Escape from the law, glory, honor or your maddening blood lust… All is possible yet easily taken away as you venture to the depths of Hades itself, tread lightly adventurer, for even the gods have abandoned this place.
Abstract:The concept of the Regalian sewers is to bring both of our struggling communities together by promoting certain aspects of both PvP, RP and possible PVE. Random spawn points can be placed into the sewers to discourage spawn camping therefore making it less frustrating for the newer players as well as preventing the veteran players from gather up together too quickly, spreading risks to all sides that enter the area.
Balancing the game-play (only for the Regalian sewers, not overall):
By removing splash potions from this area and only allowing drinkable health (excluding all the other potions e.g speed, strength), therefore favoring numbers (for the RPers out there) over quality of gear and supplies, this gives other players a chance by ganging up with each other to reduce risks or threats (it takes time to drink health potions, therefore they can't spam it which usually prolongs a which can be distasteful, favoring quick deaths over long and tedious ones) as well as please the ones that want to test their acquired skills due to the challenges that will be faced. Allowing invisible potions only in this area would be wonderful, allowing smaller bands of players to sneak past larger gangs or set up ambush points , if they would attack others the invisibility should end as well as give invisibility a 10 minute cool-down in order to drink another.
Removing McMMo from the area would give newer players a better chance of survival. Once a player enters the sewers there should be a cooldown of 15-30 minutes in order to teleport out, or have different exits that the player must strive through in order to exit the area.
Rewards:
The rewards should benefit both PvPers and Rpers, by setting up multiple interesting quests in the sewers which allows Rpers to obtain more rare lore items as well as unique armor and weapons (e.g lore branded god armor or weapons) which would benefit PvPers as well. There should be certain areas with unique bosses (single extremely strong bosses instead of making it a darkroom which would be laggy) which would encourage players to venture to these areas for loot, making the boss drop rare PvP, RP and building materials such as ghast tears, dragon breathe, lore items, ect (in moderate amounts) would encourage them to do more raids on bosses, since only drinkable health is allowed (with invisibility of course) would be much harder for a single person to make a massive profit from fighting a boss alone, theres also the possibility of another group or player coming in to steal your loot as well as kill you, making it a better risk and reward system.
Having the Regalian sewers could give both RPers a new environment to roleplay in, and a new environment for pvpers. I know this may sound more in favor of pvpers, therefore I would like more of you to discuss if it was a bad or good idea as well as ways to improve it. This is just a suggestion to massive therefore its not cannon.
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