- Joined
- Jul 16, 2012
- Messages
- 1,074
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- Age
- 28
- Location
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Let me get this out of the way right now. If you intend to comment on this thread, your thoughts should be clearly and moreover calmly explained. If you're here to purely complain and flame, don't bother. If you insist on posting, you should put forth your solution to this, thoroughly explained.
-ahem- Anyway.
If you've checked the home page for Massive, you'll know the rules for warfare have changed slightly. I'll let you read for yourself , but it seems to me the staff are now more involved in what they see as "over doing it warfare" or, "harassment". In short, if a faction is "having a negative influence on the server" the staff have the right to intervene, punish, and FORCE the waring factions to be truced, or come to a common agreement.
Now I warn you, I am now going to display my personal opinion.
I don't like this. The idea that a group of bandits can't go wild in attacking factions (even, "peaceful" ones) is worrying. For all there faults, Insidious displayed a common threat to the server at large, attacking factions for no reason other then war and spoils. They attacked everyone, both peaceful and otherwise repeatedly. Under these rules, Insidious could be forced to stop having wars, even punished for being a bandit.
It should not be against the rules to be a violent, trash talking bandit. If you're worried it "ruins your experience" don't go complaining to the mods: either kick there ass yourself or get someone else to. Just like any town in a medieval fantasy setting. I understand the game is not supposed to be a perfect representation of a medieval fantasy setting, but I feel the mods are controlling our actions a tad too much on this issue. Of course it's not fair when a faction repeatedly raids a far weaker one. You want that fixed? Form an alliance (-cough le alliance cough-) to stop factions like that. Don't get mod intervention, let the players end the problem.
So to conclude, I (as a player) would prefer these rules.
-ahem- Anyway.
If you've checked the home page for Massive, you'll know the rules for warfare have changed slightly. I'll let you read for yourself , but it seems to me the staff are now more involved in what they see as "over doing it warfare" or, "harassment". In short, if a faction is "having a negative influence on the server" the staff have the right to intervene, punish, and FORCE the waring factions to be truced, or come to a common agreement.
Now I warn you, I am now going to display my personal opinion.
I don't like this. The idea that a group of bandits can't go wild in attacking factions (even, "peaceful" ones) is worrying. For all there faults, Insidious displayed a common threat to the server at large, attacking factions for no reason other then war and spoils. They attacked everyone, both peaceful and otherwise repeatedly. Under these rules, Insidious could be forced to stop having wars, even punished for being a bandit.
It should not be against the rules to be a violent, trash talking bandit. If you're worried it "ruins your experience" don't go complaining to the mods: either kick there ass yourself or get someone else to. Just like any town in a medieval fantasy setting. I understand the game is not supposed to be a perfect representation of a medieval fantasy setting, but I feel the mods are controlling our actions a tad too much on this issue. Of course it's not fair when a faction repeatedly raids a far weaker one. You want that fixed? Form an alliance (-cough le alliance cough-) to stop factions like that. Don't get mod intervention, let the players end the problem.
So to conclude, I (as a player) would prefer these rules.
- A faction has the right to raid another faction with no foreseeable end.
- The faction getting raided must make there own solution to the problem, whether it be fighting back, or getting other factions to force the raiding faction to stop.
- Trash talking should be allowed, but over-use of language (dropping the f bomb repeatedly) would be met with a warning and a punishment if the said warning is ignored.
Again, this is my opinion. I know the team do everything they can to help the server (and I thank them dearly for it) , but I feel they are getting too involved on this particular issue.