The Guild Of Luggers And Basin Fillers

avemechanicus

That small orc thats talks funny.
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Somewhere in Ireland, with oft bouts to California
The Luggers and Basin Fillers Guild.
"Benevolent and non-nefarious actions for reasonable rates"
*An oddly ornate heavy script burned and cut into a few signposts, walls and of course, commons boards*


Warriors in heavy boots are one thing, criminals running roofs and off with your only daughter are another. But fear yet, my friend, there is much much worse than mere rakes, or stray swords and spears from a few too many. The question that comes to mind is, "Now that I'm concussed and can't work, my poor hands' over there being some madman's new trophy, and my only daughter can't turn the ale anymore, I'm ruined!" Now listen friend, to those that work the hardest to put the bricks down, the metal in the forge, clean the gongs and haul the deals and trawl the lines, a boon. The Luggers and Basin Fillers will back you. If you fall into hard times, we will find you better work, better training, and even stockpile from our donations and personal funds to keep you afloat in the cruel sea of life so rough that even Christopher Black wouldn't sail it (He won't tell you this though, man has the rum for blood). If you have a business seen as dreary, or finances in the mud that could use some extra hands on loan, some defense on site, or a new specialist or pond to swim in for contracts, we can help. The Luggers and Basin Fillers will bulk your work-pool, get your men trained, and ready to pound rock, find the metal, put the beer in the tuns and shine your fleet in no time.

Those who decide to coordinate with us
Those who come to us for less direct training and help can find extra workers and specialists paid independently by the guild itself. These range from secondaries from other guilds, to local workers drummed up with training into an active apprenticeship, to additional markets opened, eased trading or even special deals and loans on exotic materials. Individual circumstances guide, but overt compensation will always be given. Individual representatives and available specialists can be asked for within reason.
To those who seek to join us

The Luggers will happily include anyone of any racial or cultural background bar lack of hostility, or notable criminal status (Within legality). Those that seek to work or refine trades, ensure an economic protection or simply good friends and co-workers to help you on projects from smithing to stonemasonry, courier work or shipwrights and beyond. Basic training, stipends and utility equipment can be given with automatic addition to the basic "Luggers" branch of labourers until another guild space is sought or required. Work is assured, but be warned, it may be hard, but we get our bronze in the end. Rest assured. Those who join can form or attach to a labour pool or propose projects. It's a variable system, and will probably only result in mild hangovers



The companies of note- Each company is held by those that display the skill and knowledge to lead, and organize as needed by each company, maintaining its' own labour pool (Bar the Luggers themselves)

Guild of Luggers and Haulers- (The Generalists and coordinators, unspecialized, bulk or waiting labourers) Open on all uses

Guild of Alloys and Irons- (Smiths and tenders of all metals)- Open on all uses

Guild of Charts and Fish- (Sailors, fishermen, trawlers, and divers)- Open on all uses.

Guild of Stones and Gems- (Gemcutters, jewelers, miners, and appraisers)- Open on all uses.

Guild of Timbers and Herbs-(Woodsmen, timber dealers, hunters, herbalists)-Open on all uses.

Guild of Meals and Drink-(Brewers, butchers, and cooks)-Open on all uses.

Guild of Scalpels and Medicines-(Medics, Physicians, Druggists)-Open on all uses.

Guild of Farms and Bales-(Farmers, herders, and breeders)-Open on all uses

Guild of Carving and Adorning-(Specialist workers from painters to designers)


Special roles- Makers (Direct craftsman),
Stockers (Maintain and support stockpiles),
Findsmen (Job seekers),
Dealers (Negotiate wages),
Wiseguys (General skilled masters or elders),
Minders (Protect workers on site),
Jollymen (Direct merchants).


Further Guilds can be suggested as needed-


Each member of a guild will be given interconnection to the others, resources as needed, basic tools to add to their own and access to stockpile and insurances from those that support and fund. (Said people may be given preferences, but not at the cost of the guild members, legality, or similar matters of service denial). Those that choose to work may be given belay work recommendations or other small fund gathering endeavours with a small selection of dues that can be delayed within reason. The eponymous bale hook is given to each member to allow them an extra tool, sign of office custom to each guild, and a basic nonlethal defense.

Hiring new guildsmen for your uses.

Hire them as needed with parameters for the job, get an estimate, and pay half up front. The other half is collateral with the original payment simply to make sure we get paid. Hard goods or exchange of services must be marked down and insured they exist. Harm to guild members will prompt legal retribution, fines and impediments of future payment. The individual guildsmen are otherwise under your control (Within legality) and more overwatched by the guild for additional materials.



Joining the guild directly-

Username (Forums/IG)

Character name-

Application (Not at all required, but useful)-

Race/Age/Culture-

Notable skillset-

Prior experience of note-

Supplementary or advisory skills-

Field of labor experience, your guild of the above as choice

Special circumstances-(Ex-military, and ex-slaves are given notable preference to being hired)

Special circumstances required to your hiring.-


Current Guild Masters-

Currently run by popular choice, general masters to be decided.
Current Sponsors-
The House Van der Veer @CorrosGaming





"A pleasure for a good day's work, working for you"
 
Last edited:
(I'm a little confused as to exactly what you're looking for here, as some of the fields seem to be asking for the same things, but here goes. You can message me here or on Discord (AlbaGuBrath#8832) if necessary.)

Username (Forums/IG): Caledonia1314

Character name- Alasdair Lachlan

Application- None yet, but can discuss details if needed

Race/Age/Culture- Ailor (Highland Ceardian), 25 years old

Notable skillset- Agricultural background, especially with livestock; some experience travelling and hunting in wildlands, basic survival skills; a little military experience

Prior experience of note- In his youth, Alasdair's family lived on the land of a local landowner, working his crops and tending to livestock in exchange for a place to live. They mostly tended sheep, but occasionally cared for cows or, on very rare occasions, even a horse. Most of his work involved feeding, harvesting (butchering, shearing, milking, etc), and herding, but also involved some basic veterinary care for simple common ailments.
Alasdair was briefly in the military and received most of the basic training with weapons and discipline that entails. However, after one particularly terrible encounter, he broke ranks and fled, hiding in the wilderness until he could safely make his way to a place where he was unknown to start again. He can use a sword and buckler decently well, and a bow for hunting purposes, but is otherwise inexperienced and usually avoids combat situations. If pressed, he will claim that he learned to use the weapons in his youth and is inexperienced in them, and will feign clumsiness if he's aware of being watched.

Supplementary or advisory skills- Minor experience in survival skills and hunting; slightly more knowledgeable of Gallovian flora and fauna, but aware of the basic uses and habits of life common across regions; not a bad musician or dancer, though he doesn't speak of it often

Field of labor experience, your guild of the above as choice- First choice would be Guild of Farms and Bales, but prepared to learn any trade available. Second choice would probably be Timbers and Herbs or Charts and Fish, as he has an interest in those areas but little to no experience.

Special circumstances- After fleeing battle, Alasdair swore to himself that he would never again put himself in the position to take another human life. Ashamed to return home, and fearing the consequences if he were found out, he is currently looking for an opportunity to learn a trade that will enable him to make a new life for himself. He hopes to eventually be able to return home with a successful trade that will allow him to be accepted back even if he chooses not to be a warrior.

Special circumstances required to your hiring- (See above? I'm a little confused as to what this is asking.)
 
(I'm a little confused as to exactly what you're looking for here, as some of the fields seem to be asking for the same things, but here goes. You can message me here or on Discord (AlbaGuBrath#8832) if necessary.)

Username (Forums/IG): Caledonia1314

Character name- Alasdair Lachlan

Application- None yet, but can discuss details if needed

Race/Age/Culture- Ailor (Highland Ceardian), 25 years old

Notable skillset- Agricultural background, especially with livestock; some experience travelling and hunting in wildlands, basic survival skills; a little military experience

Prior experience of note- In his youth, Alasdair's family lived on the land of a local landowner, working his crops and tending to livestock in exchange for a place to live. They mostly tended sheep, but occasionally cared for cows or, on very rare occasions, even a horse. Most of his work involved feeding, harvesting (butchering, shearing, milking, etc), and herding, but also involved some basic veterinary care for simple common ailments.
Alasdair was briefly in the military and received most of the basic training with weapons and discipline that entails. However, after one particularly terrible encounter, he broke ranks and fled, hiding in the wilderness until he could safely make his way to a place where he was unknown to start again. He can use a sword and buckler decently well, and a bow for hunting purposes, but is otherwise inexperienced and usually avoids combat situations. If pressed, he will claim that he learned to use the weapons in his youth and is inexperienced in them, and will feign clumsiness if he's aware of being watched.

Supplementary or advisory skills- Minor experience in survival skills and hunting; slightly more knowledgeable of Gallovian flora and fauna, but aware of the basic uses and habits of life common across regions; not a bad musician or dancer, though he doesn't speak of it often

Field of labor experience, your guild of the above as choice- First choice would be Guild of Farms and Bales, but prepared to learn any trade available. Second choice would probably be Timbers and Herbs or Charts and Fish, as he has an interest in those areas but little to no experience.

Special circumstances- After fleeing battle, Alasdair swore to himself that he would never again put himself in the position to take another human life. Ashamed to return home, and fearing the consequences if he were found out, he is currently looking for an opportunity to learn a trade that will enable him to make a new life for himself. He hopes to eventually be able to return home with a successful trade that will allow him to be accepted back even if he chooses not to be a warrior.

Special circumstances required to your hiring- (See above? I'm a little confused as to what this is asking.)

Thank you for applying, you're immediately accepted. My deepest apologies, good friend to my vagueness. Expect contact from myself (Discord almost identical to my username) and clarifications further.