- Joined
- Aug 11, 2023
- Messages
- 2
- Reaction score
- 0
- Points
- 26
Character Information
Puppeteer Mechanic I: While in or out of Combat, a Puppeteer Spirit can target an Ally's (not self) Radiant Magic Ability, force it to be Sinistral instead, and re-target it if necessary to a different Target, Twice per day.
Puppeteer Mechanic II: Puppeteer Spirits gain the Mind Control Pack Magical Variant for free. Additionally, they are immune to Persuasion Thralling themselves (unless they choose to be Thralled).
Puppeteer Mechanic III: Puppeteer Spirits can seal a spirit pact with a willing participant, some kind of mission, quest, or action. If they fail or attack the Spirit after, they take damage (discuss in Dm's what this means).
Puppeteer Mechanic IV: Puppeteer Spirits gain the Duellist Invocation Pack for free. Additionally, when using it, they can force characters within it to use Sinistral Magic, which does not count for God Magic corruption.
Puppeteer Mechanic V: Puppeteer Spirits are immune to anything that would read/alter their emotions or conscience, and if killed, can always respawn in a different place 1 hour later, but must find new objects.
Attack Stat: Wisdom
Defense Stat: Magic
Abilities:
15/15 spent]
Proficiency Points:
Strength:0
Constitution: 1
Iron Will.
Intelligence: 0
Wisdom: 7
Bardic Harmony (Free),Aria of Distorting,Aria of Weakening,Aria of Harming, Elegy of Headwind,Elegy of Tailwind,Sonata of Purity.Technique Parry.
Dexterity: 0
Faith:0
Magic: 7
Duelist Invocation(FREE),Mind Control(FREE),Arcane Bolts,Arcane Counter,Arcane Snare,Arcane Shove,Arcane Warp,Arcane Revive.Wardrobe.
Charisma: 0
- Full Name: The Fool
- Heritage / Culture: Puppeteer Spirit.
- Age:1000
- Gender / Pronouns:it
- Religion:
- Occult:Sinistral
- Character Occupation: Deal-Maker
- Eye Color
urple
- Skin Color:Black
- Hair:none
- Height:2 blocks
- Body Type:slim
- Additional Features: Short horns on forehead
- Hobbies and Talents:Manipulation, piano, singing.
- Languages:Common.
Puppeteer Mechanic I: While in or out of Combat, a Puppeteer Spirit can target an Ally's (not self) Radiant Magic Ability, force it to be Sinistral instead, and re-target it if necessary to a different Target, Twice per day.
Puppeteer Mechanic II: Puppeteer Spirits gain the Mind Control Pack Magical Variant for free. Additionally, they are immune to Persuasion Thralling themselves (unless they choose to be Thralled).
Puppeteer Mechanic III: Puppeteer Spirits can seal a spirit pact with a willing participant, some kind of mission, quest, or action. If they fail or attack the Spirit after, they take damage (discuss in Dm's what this means).
Puppeteer Mechanic IV: Puppeteer Spirits gain the Duellist Invocation Pack for free. Additionally, when using it, they can force characters within it to use Sinistral Magic, which does not count for God Magic corruption.
Puppeteer Mechanic V: Puppeteer Spirits are immune to anything that would read/alter their emotions or conscience, and if killed, can always respawn in a different place 1 hour later, but must find new objects.
Attack Stat: Wisdom
Defense Stat: Magic
Abilities:
15/15 spent]
Proficiency Points:
Strength:0
Constitution: 1
Iron Will.
Intelligence: 0
Wisdom: 7
Bardic Harmony (Free),Aria of Distorting,Aria of Weakening,Aria of Harming, Elegy of Headwind,Elegy of Tailwind,Sonata of Purity.Technique Parry.
Dexterity: 0
Faith:0
Magic: 7
Duelist Invocation(FREE),Mind Control(FREE),Arcane Bolts,Arcane Counter,Arcane Snare,Arcane Shove,Arcane Warp,Arcane Revive.Wardrobe.
Charisma: 0