The dynamic map that MassiveCraft currently plays host to is currently a hot topic in faction and PvP circles. While the dynmap in itself is popular, certain functionality it offers is not. The most controversial feature with dynmap is the ability to use /dynmap hide. For any of you who do not know, by default, dynmap shows all players in a certain world (except when they go underground). This allows for players to be seen and targeted by PvP'ers and other "bandits".
There is a certain command called /dynmap hide that gives the player the ability to hide themselves from the map and thus they cannot be found as easily. There are some problems that have been raised with the hiding function:
There is a certain command called /dynmap hide that gives the player the ability to hide themselves from the map and thus they cannot be found as easily. There are some problems that have been raised with the hiding function:
- It makes worlds, such as Essalonia where PvP is enabled, inactive and unused. If the ability to use /dynmap hide was disabled and all players were shown on dynmap, then the world would look much more lively and more attractive to players.
- It makes it harder for PvP'ers to find people to PvP. This also raises the issues with targeting and new players being "bullied" off the server. On the flip side, this will improve faction interaction and overall contribute to the PvP feel which we have been lacking for many years.
- The strain of a large amount of players on Dynmap. The dynmap crashed when the server started due to so many players flooding into Essalonia with their /dynmap show enabled. This caused some server resource issues and caused the dynmap to go down or load incorrectly. This could be especially an issue at peak times.
- Concerns about how this will affect new players, who may be targeted by PvP'ers (well, you can't really call them PvP'ers if they constantly target new players). This may lead to them being driven off the server and lead to a decrease in player count.
- Construction of cities and outdoor activities will decrease dramatically because of the threat posed by players being able to see other players on the dynmap and thus they could be killed.
- Remove /dynmap hide with a cooldown of 2 weeks for new players. What this means is, all new players will receive a notification saying that they have 2 weeks of /dynmap hide from their first login, and after that time has expired, their dynmap will be forced to show. Requires Tech work.
- Remove /dynmap hide in its entirety. Give no player a cooldown, old or new. Dive them straight into being able to be seen on Dynmap. Doesn't require Tech work.
- Leave /dynmap hide as an accessible command; currently the way the dynmap works is fine. Doesn't require Tech work.