Archived Temporary Unarmed Boost

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nray93

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Since Beserk (the Mcmmo ability of unarmed) got removed (for a reason), and the new way Tigrans race bonus works made it useless (+0.2 damage, ignoring mcmmo->=+0) I would like to request a temporary lift of the max bonus damage from unarmed from +8 to +9 as long as both beserk stays removed AND and the Tigran damage bonus isn´t fixed.
My reasoning for this is quite simple: Mobs and Unarmored players.
Before Tigran got screwed over you could 2 hit , creepers and skelletons as well as Unarmored players and 4 hit endermen. Now you need 3 hits for those (big difference when fighting) and 5 hits for enderman. If however the the mcmmo would allow +9 (TEMPORARY) those problems would be fixed for the moment.

Of course said damage boost can be reversed back as soon as unarmed isnt so screwed over (with both race bonus useless and its attack ability removed).
 
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This sounds reasonable, in PvE it won't make a big difference, and in PvP it wil still act as a general nerf to unarmed, since Berserk did insane damage compared to the 1 bonus damage this would be.
 
I like this, and, even as an Elf, I was 2-punching creepers in the face with my unarmed skill (only during berserk though).
 
Did we remove berserk? Yeah perhaps we did. I think it was to counter some dupe issue. We will probably put it back online in a week or so.
 
Cayorion I know this is slightly off topic, but I figure instead of making a whole new post about it, I'd ask it here... Do you know if the seat plug-in will be repaired anytime soon? If you'd rather me make a post about it then I will, but I figured that since I'm here already, then I might as well ask now.
 
I personally think that all combat traits for the races should be removed since they are abused in pvp, instead they should be used only for roleplay.
 
I personally think that all combat traits for the races should be removed since they are abused in pvp, instead they should be used only for roleplay.

I disagree with this, the abilities are fairly balanced in all honesty, however, certain abilities with MCMMO are a bit strong for my liking honestly, though others maintain a good balance.
 
I disagree with this, the abilities are fairly balanced in all honesty, however, certain abilities with MCMMO are a bit strong for my liking honestly, though others maintain a good balance.
I'm not talking about balanced abilities, I'm talking about the race plugin being abused. For example, you may roleplay as a human but are undead in the plugin for the traits.
 
Well, I agree with you there. If you RP as a human, you SHOULD (and I think are required to be in order to have a character accepted) be a human as your race.

Edit: Rooseus I forgot to reply to your post when typing this, you may have noticed anyways, but I figured I'd type this to make sure you see it.
 
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