Archived Technology Lore Expansion And Refinement

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Conflee

Me an the bois at 3 am lookin for BEANS!
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Hello! The title, essentially, says it all.

At the moment, I feel like Technology is the middle-child of the lore. Religion, Magic, Alchemy, Combat, Weaponry, Animals and Plants and everything else has been greatly expanded in the last year, with most of those sections having dozens of pages within them, and some having several dozen. However, Technology has grown stagnant, with little progress, or detail.

To clarify quickly, I am not calling for the level of Technology available in Aloria to be advanced, my suggestion is simply to pick up all the broken bits and pieces and reassemble them, and add to it. Fleshing out aspects that are only mentioned in obscurity, rewrite most of many pages to be lore compliant again (as for example the Qatil page mentions outdated concepts with magic and links to several non existent pages) Etc.

On top of this, adding a new category for "Arcane Technology" under Tech to hold things that work with souls, or other arcane energies, with hopefully some fleshing out of things like Arken power, and the various machines that utilize it.


Basically this would be bringing the technology side of lore up to speed with everything else, clarifying confusing and contradictory pieces of lore, and expanding everything to just generally be more whole and cohesive and functional, and maybe giving engineering character a bit more to work with and reference.

Just. A facelift if you will.
 
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There was a technology project aimed to do this back in the late spring and early summer of 2016.

It did not take off, however. We have 5-8 pages that are not written, but if they are, technology sort of gets defined and the whole thing is over with.

From what I remember, we had pages written up for:
- Printing Press
- Steam engines
- Steam tanks
- Artillery
- Ships & Airships
- Regals
 
There was a technology project aimed to do this back in the late spring and early summer of 2016.

It did not take off, however. We have 5-8 pages that are not written, but if they are, technology sort of gets defined and the whole thing is over with.

From what I remember, we had pages written up for:
- Printing Press
- Steam engines
- Steam tanks
- Artillery
- Ships & Airships
- Regals
That sounds like a good start, but I think it could definitely use more. Even seemingly trivial things, like crain designs and stuff would be cool. Of course, groundwork to begin. I have a lot of random ideas to be honest. Once the foundation is laid it would be possible to open it up to Submissions like the Animals section is now. That way staff power isnt overly diverted, it would just be more stuff for the Lore Processing group to work out.
 
While it might be nice to get one page, you probably can use the wikipedia page on medieval tech in the meanwhile. I think it is safe to assume anything that was available and common in middle ages Europe is lore compliant. A few exceptions apply like gunpowder and Tobacco (the former not working for small weapons and the latter being uncommon but lore compliant).
 
While it might be nice to get one page, you probably can use the wikipedia page on medieval tech in the meanwhile. I think it is safe to assume anything that was available and common in middle ages Europe is lore compliant. A few exceptions apply like gunpowder and Tobacco (the former not working for small weapons and the latter being uncommon but lore compliant).

Massive's lore isn't at all medieval though.

If you accept the fact that Aloria is 17th/18th century without hand-held gunpowder weapons, everything will make far more sense. Political lobbies, Jacobinism, slavery, absolutism, army organisation, artillery, ships & naval organisation, opium, tobacco, colonies, printing press. Even the estates, behaviour and clothing of nobility.
 
Wheellock handcannons exist, rather short muskets have been invented, they just aren't compliant for street fights, the Ahhir.
It is not only that guns don't appear in the wiki, they don't appear anywhere in the lore. Not in Regalia and not in wars or fights outside Regalia. Yet time and time people bring up guns or ask the same question (see 1,2,3,4,5,6,7) although it has been answered many times... it is like a zombie that keeps coming no matter how many times we kill it.
 
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@Proudbucket
 
Although yeah... I would admit they kind of are guns.
From what I remember, they still shoot a 'bullet', but it is infused with soul energy. So if you shot someone with it, even with an empty soul-capsule thing, its basically like an old flintlock pistol. But, its unobtainable. Still, I want info on all this stuff to be set in stone and on the wiki. Hunting stuff down through dozens of contradicting Lore Q&As of the last 3 years isnt reliable.
 
Although yeah... I would admit they kind of are guns.

You're not strictly speaking wrong. Post release of said image we changed the way it works. That image also isn't on the wiki, nor is the device itself, which means it's not really canon lore. I think I made it once as a means to illustrate to the other lore staff what it could be. It's sort of like waving a prototype around that hasn't even been approved yet and then use it a citation as to why other guns should exist.

The Addir, in revision, is merely just a clockwork powered barrel that shoots out not even a physical object, but a projectile made of soul essence. It's essentially a soft air rifle that shoots magic. It doesn't have bullets, it doesn't have gunpowder, it doesn't have a striking piece igniting a gunpowder filled segment or bullet, in all intents and purposes it's just a launching device that looks like a gun, but isn't one.

The Addir was a so called "Lore Ex Machina" to solve a pertinent problem in progressions without resorting to the overuse of mages. In no way do they actually define our technology levels, nor do they alter any of the messages you quoted before on how much we don't want to talk about guns and gunpowder.
 
The Addir, in revision, is merely just a clockwork powered barrel that shoots out not even a physical object, but a projectile made of soul essence. It's essentially a soft air rifle that shoots magic. It doesn't have bullets, it doesn't have gunpowder, it doesn't have a striking piece igniting a gunpowder filled segment or bullet, in all intents and purposes it's just a launching device that looks like a gun, but isn't one.
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