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TL:WR - Give factions, players, and events in survival worlds a chance to become part of official server lore.
Long Version: It's been suggested in other threads that Lore include the survival worlds, but I'm stealing the idea and posting it myself. Three Cheers for Plagiarism! The idea has 3 key parts: Players/Characters, Factions/Nations, and Events.
Players/Characters:
Currently players either live in survival and don't roleplay much or they live in Regalia and do pretty much nothing except roleplay. There is much of an in-between. But there should be. It should be possible to create a lore compliant character that lives in survival and is recognized in Lore. The High King of Deldrimor, for example, or the Last Warrior of Alamut. PvPers have little power in Lore as it stands right now, which does not help with mixing the two or getting PvPers (or survivalists in general) interested in Roleplay or Lore. If they had a way to use a lore-compliant character to actually influence Lore with their in-game actions and choices it would go a long way to getting survivalists & roleplayers to coexist and cooperate.
Factions/Nations:
Factions are awesome. Nobody can argue that point, it's just the truth. But right now, Factions are also meaningless. Congrats, Deldrimor is a massive faction full of players! So what? How does that influence the server? Currently it doesn't. Factions lack purpose, there's no particular reason to join them, and they can't be used to gain anything. However, I feel that if Factions could apply to become "Nations" in Aloria and could then influence or even create server Lore, becoming part of the server's history and getting a seat on its wiki, both roleplayers & PvPers would be interested in doing so. PvPers would be able to control Roleplay Events to a degree now, and Roleplayers would have reason to pay attention to events in survival worlds, and even to participate in those events. Hell, it could even be set up that a powerful enough Nation could threaten Regalia, triggering a War that would have effects across both the Survival Worlds & Regalia (maybe special "Soldier Mobs" that attack each other & drop lored items like 'Deldrimorian Ax' or 'Regalian Armor'?).
Events:
Imagine if a war between SunKiss and Raptum was able to become Lore? Or if the construction of a new city could end up in Lore? Now the battles, the builds, they aren't just "meh, another fight/castle" they get immortalized into server Lore. Roleplayers would now be able to actually see something in a PvP battle - it would have influence beyond just the items lost or faction that came out victorious. PvPers would suddenly have an incentive to, well, PvP more - now if they make a name for themselves in the battle they could well end up immortalized into Lore.
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My biggest worry with this idea is that it caters more towards Roleplayers than to Survivalists. While it does give PvPers and Survivalists in general the ability to influence Lore events, most of them have little interest in doing so, or so I believe. What do you guys think? What changes should be made? What else can be added? What should be removed? I want to know.
And please, don't just shoot an idea down. Either give an actual explanation for why you think it won't work, or give suggestions as to how to make it work. Just saying "this won't work" helps nobody.
Thanks.
~Casual Gamer, Mecharic
Long Version: It's been suggested in other threads that Lore include the survival worlds, but I'm stealing the idea and posting it myself. Three Cheers for Plagiarism! The idea has 3 key parts: Players/Characters, Factions/Nations, and Events.
Players/Characters:
Currently players either live in survival and don't roleplay much or they live in Regalia and do pretty much nothing except roleplay. There is much of an in-between. But there should be. It should be possible to create a lore compliant character that lives in survival and is recognized in Lore. The High King of Deldrimor, for example, or the Last Warrior of Alamut. PvPers have little power in Lore as it stands right now, which does not help with mixing the two or getting PvPers (or survivalists in general) interested in Roleplay or Lore. If they had a way to use a lore-compliant character to actually influence Lore with their in-game actions and choices it would go a long way to getting survivalists & roleplayers to coexist and cooperate.
Factions/Nations:
Factions are awesome. Nobody can argue that point, it's just the truth. But right now, Factions are also meaningless. Congrats, Deldrimor is a massive faction full of players! So what? How does that influence the server? Currently it doesn't. Factions lack purpose, there's no particular reason to join them, and they can't be used to gain anything. However, I feel that if Factions could apply to become "Nations" in Aloria and could then influence or even create server Lore, becoming part of the server's history and getting a seat on its wiki, both roleplayers & PvPers would be interested in doing so. PvPers would be able to control Roleplay Events to a degree now, and Roleplayers would have reason to pay attention to events in survival worlds, and even to participate in those events. Hell, it could even be set up that a powerful enough Nation could threaten Regalia, triggering a War that would have effects across both the Survival Worlds & Regalia (maybe special "Soldier Mobs" that attack each other & drop lored items like 'Deldrimorian Ax' or 'Regalian Armor'?).
Events:
Imagine if a war between SunKiss and Raptum was able to become Lore? Or if the construction of a new city could end up in Lore? Now the battles, the builds, they aren't just "meh, another fight/castle" they get immortalized into server Lore. Roleplayers would now be able to actually see something in a PvP battle - it would have influence beyond just the items lost or faction that came out victorious. PvPers would suddenly have an incentive to, well, PvP more - now if they make a name for themselves in the battle they could well end up immortalized into Lore.
-----------------------------------------------------------------
My biggest worry with this idea is that it caters more towards Roleplayers than to Survivalists. While it does give PvPers and Survivalists in general the ability to influence Lore events, most of them have little interest in doing so, or so I believe. What do you guys think? What changes should be made? What else can be added? What should be removed? I want to know.
And please, don't just shoot an idea down. Either give an actual explanation for why you think it won't work, or give suggestions as to how to make it work. Just saying "this won't work" helps nobody.
Thanks.
~Casual Gamer, Mecharic