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The Fornoss religion, but even the Velheim and Highland Ceardian people, held very fragmented and often conflicting beliefs on their gods and cultures. Fornoss Religion as a whole was widely differently worshiped among the Skaggi, Nordi, Hjordi, Hedri, Tryggy, and all the other cultural currents of the Velheim people, who often presented their religion as an organized monolith, but it was anything but that. Occasionally however, Religious beliefs would re-align through the so-called Trútinga (translated "Belief-Thing") where priests of many regions would come together to discuss the states of their religious beliefs, and how the Gods were interpreted in their corner of the world. These meetings were often incredibly disorganized, fights would frequently break out, but ultimately it was a good way for the faithful to share their folklore and beliefs and be informed about those of others.
((OOC Note: if you want your Character to have been present here, you may do so by writing them in on this thread. Expect all of the above and further below events to have occurred, and Fornoss believers/priestly characters may self-insert themselves into the discussions and events in whatever way they like, even important roles, I just don't have the time to source Character participation and dictations of impact right now.))
The Trútinga was held in the Drixagh province of Helsikki, incidentally also home to the vast Eternal Flame Temple of Stalhjart, one of the Vola Gods that was widely worshiped in the lands inhabited by the Estu and Forest-dwelling Skaggi, but beliefs that were not widely accepted by the greater community. Notably absent from this tinga, were the Hjordi, the embattled natives of Jorrhildr who have found it increasingly difficult to leave Jorrhildr with their dwindling numbers, most of them hiding from the Urlan who seek to eat or assimilate them. Also absent were the Hvitsi, or the Hvitskag Velheim, who are still considered in a state of war with Regalia, and could not secure passage to Helsikki in Drixagh out of fear of being killed on the way there or thrown in prison. Otherwise however, people from all the many corners of Fornoss believed lands were present, even from the lands of the Sunnan Velheim, who had now included themselves for the first time as Sunnvi.
The start of any such tinga was chaotic, various groups would meet each other and segregate away with those whom they liked, such as for example those from Nordskag and Middeskag staying clear from the Gallovian and Alban Highland Ceardian Fornoss believers, while the Hedryll and Tryllelande Velheim stayed clear of the Drixagh Velheim who were more inclusive towards the Sunnan and so on. The Sunnan were completely out of their depth, needing translators to even understand what was being said, and many of their beliefs were considered too alien for the Fornoss believers in the West to adopt, but their inclusion was still interesting, because of some paralell beliefs they had towards Nidr, that were also commonly accepted by those from the opposite end of the world in Middeskag and the Cains.
Naturally, the event also included quite a lot of honor duels and debates that sometimes ended in honor duels or vice versa. Cultural beliefs on burial rites were exchanged, including one that has seemingly recently become popular among the Middeskaggers who have run out of hills to turn into Helbolwen, instead building entombed crypts onto large rafts, sending them into the fjords, and then causing them to sink by burning the raft and letting the crypt sink to the bottom of the fjord. Eventually, a clear consensus would form on the wider adoption of two new Gods, one each for the Vola and Eili: Nidr the God of the unawakened Dread, and Stalhjart the Fury of War.
Each of these Gods was already separately worshiped by several minority groups, but a common debate on Stalhjart had been rampant as of late, due to Stalhjart's common interactions with the Velheim Fornoss believers in particular. Stalhjart was known as the twin brother to Thirun, which already invited some discussion in and of itself that implied that the twin brother of a God, should surely also be a God in their own right. Stalhjart in particular had a long history of showing up at pivotal moments to defend Fornoss and Velheim interests in important battles, whether that was assisting the Skaggers during the Skagger Wars to prevent an all-round defeat, thus securing the nominal autonomy of the Skagger people, or assisting the other Skag nations in securing their protections from foreign invasions, and potentially even assisting in the defeat of Allest in Nordskag.
Nidr on the other hand was a more dubious entity who had not frequently been witnessed to assist the Fornoss faithful exactly, but whose claws and silken threads had been woven into the fates of many believers and non-believers since the beginnings of time. Nidr, like Stalhjart and Rand and Thirun and Hrymrök, was known to be what the Regalian State calls an "Arken" by the believers, which would have normally classified him as a Vola God should be accepted, but from historical retelling, it became clear that this distinction would not be accurate. Nidr seemed far more aligned with the Eili, acting much more as a balancing chip to off-balance Nid (Void Magic) of the Vola. While Nidr wove his Fate Curses with Nid (which was arguably even named after him), these were not things to fear or dread, but things to rejoice.
Nidr appeared to those who had horribly Soldi and Svaldi, and whose souls were cursed to the in-between world, weaving a fate with his silken spider webs called the Fate Curse, which would act as a doom-prophecy for the person that would predict their end and when they would run out of time. Rather than spell doom, however, these prophecies always also included clear instructions on how and when to restore Soldi and/or Svaldi and gave a clear deadline by which time to complete this to avoid catastrophe. Secondly, Nidr also represented a kind of primal dread that all non-Fornoss believers held for what they called the "Barbarity" of the Skaggers and the Velheimers who used all kinds of trances and substances to achieve a greater height of combat prowess and strength. Nidr in many ways for those who already believed in him, became a representation of the dread that outsiders feel, when they prod the sleeping bear. The Fornoss believers do not seek conflict with outsiders, but when conflict comes to them, the savagery they could bring would strike fear in the hearts of even the greatest of warriors, and thus become a symbol of anti-colonialism and enduring independence for the Fornoss faithful who resisted conversion to for example Unionism.
After hours of debating, and the impactful arguments and swaying with social and political credit from some individual actors, the consensus in the tinga was that Nidr would be accepted as Eili, and Stalhjart as Vola. Their inclusion did imply an interesting twist, however: while all other Vola and Eili do not ever interact and are often opposed, there is an interesting cross-play between Nidr and Stalhjart. Nidr represents the will to be left alone and to be free from others trying to change the beliefs and identity of the believers, while Stalhjart is more like the sword-arm that brings about this separation. The conclave held the belief that Nidr was the silent spider that spun webs of fate in the background, picking the exact moments and fights where Stalhjart would bring forth his immeasurable combat skills, and prevent the collapse of Fornoss or Velheim independence. While there wasn't enough time to fully explore this concept, it opened up a wider discussion on whether the opposition between the Eili and Vola was perhaps in itself an obstacle to the reaching of greater potentials among the faithful. The tinga was ended by a communal session in the Eternal Flame Temple, where all the representatives of the various minorities and sub-cultures of Velheim and Highland Ceardian and other Fornoss believers all lit part of the eternal flame at the heart of the Temple together to sanctify and announce their agreement on this dogma adoption.
Nirdr and Stalhjart have now been added as two new Fornoss Gods through IC adoption: https://wiki.massivecraft.com/Fornoss
((Final OOC Note: Because Fornoss as a religion is fairly flexible, your Character can reject this IC adoption of these two Gods. It is generally recommended to accept them, however, as they both fulfill important niches within Fornoss/Velheim history and cover up plot holes in Fornoss religion design).
((OOC Note: if you want your Character to have been present here, you may do so by writing them in on this thread. Expect all of the above and further below events to have occurred, and Fornoss believers/priestly characters may self-insert themselves into the discussions and events in whatever way they like, even important roles, I just don't have the time to source Character participation and dictations of impact right now.))
The Trútinga was held in the Drixagh province of Helsikki, incidentally also home to the vast Eternal Flame Temple of Stalhjart, one of the Vola Gods that was widely worshiped in the lands inhabited by the Estu and Forest-dwelling Skaggi, but beliefs that were not widely accepted by the greater community. Notably absent from this tinga, were the Hjordi, the embattled natives of Jorrhildr who have found it increasingly difficult to leave Jorrhildr with their dwindling numbers, most of them hiding from the Urlan who seek to eat or assimilate them. Also absent were the Hvitsi, or the Hvitskag Velheim, who are still considered in a state of war with Regalia, and could not secure passage to Helsikki in Drixagh out of fear of being killed on the way there or thrown in prison. Otherwise however, people from all the many corners of Fornoss believed lands were present, even from the lands of the Sunnan Velheim, who had now included themselves for the first time as Sunnvi.
The start of any such tinga was chaotic, various groups would meet each other and segregate away with those whom they liked, such as for example those from Nordskag and Middeskag staying clear from the Gallovian and Alban Highland Ceardian Fornoss believers, while the Hedryll and Tryllelande Velheim stayed clear of the Drixagh Velheim who were more inclusive towards the Sunnan and so on. The Sunnan were completely out of their depth, needing translators to even understand what was being said, and many of their beliefs were considered too alien for the Fornoss believers in the West to adopt, but their inclusion was still interesting, because of some paralell beliefs they had towards Nidr, that were also commonly accepted by those from the opposite end of the world in Middeskag and the Cains.
Naturally, the event also included quite a lot of honor duels and debates that sometimes ended in honor duels or vice versa. Cultural beliefs on burial rites were exchanged, including one that has seemingly recently become popular among the Middeskaggers who have run out of hills to turn into Helbolwen, instead building entombed crypts onto large rafts, sending them into the fjords, and then causing them to sink by burning the raft and letting the crypt sink to the bottom of the fjord. Eventually, a clear consensus would form on the wider adoption of two new Gods, one each for the Vola and Eili: Nidr the God of the unawakened Dread, and Stalhjart the Fury of War.
Each of these Gods was already separately worshiped by several minority groups, but a common debate on Stalhjart had been rampant as of late, due to Stalhjart's common interactions with the Velheim Fornoss believers in particular. Stalhjart was known as the twin brother to Thirun, which already invited some discussion in and of itself that implied that the twin brother of a God, should surely also be a God in their own right. Stalhjart in particular had a long history of showing up at pivotal moments to defend Fornoss and Velheim interests in important battles, whether that was assisting the Skaggers during the Skagger Wars to prevent an all-round defeat, thus securing the nominal autonomy of the Skagger people, or assisting the other Skag nations in securing their protections from foreign invasions, and potentially even assisting in the defeat of Allest in Nordskag.
Nidr on the other hand was a more dubious entity who had not frequently been witnessed to assist the Fornoss faithful exactly, but whose claws and silken threads had been woven into the fates of many believers and non-believers since the beginnings of time. Nidr, like Stalhjart and Rand and Thirun and Hrymrök, was known to be what the Regalian State calls an "Arken" by the believers, which would have normally classified him as a Vola God should be accepted, but from historical retelling, it became clear that this distinction would not be accurate. Nidr seemed far more aligned with the Eili, acting much more as a balancing chip to off-balance Nid (Void Magic) of the Vola. While Nidr wove his Fate Curses with Nid (which was arguably even named after him), these were not things to fear or dread, but things to rejoice.
Nidr appeared to those who had horribly Soldi and Svaldi, and whose souls were cursed to the in-between world, weaving a fate with his silken spider webs called the Fate Curse, which would act as a doom-prophecy for the person that would predict their end and when they would run out of time. Rather than spell doom, however, these prophecies always also included clear instructions on how and when to restore Soldi and/or Svaldi and gave a clear deadline by which time to complete this to avoid catastrophe. Secondly, Nidr also represented a kind of primal dread that all non-Fornoss believers held for what they called the "Barbarity" of the Skaggers and the Velheimers who used all kinds of trances and substances to achieve a greater height of combat prowess and strength. Nidr in many ways for those who already believed in him, became a representation of the dread that outsiders feel, when they prod the sleeping bear. The Fornoss believers do not seek conflict with outsiders, but when conflict comes to them, the savagery they could bring would strike fear in the hearts of even the greatest of warriors, and thus become a symbol of anti-colonialism and enduring independence for the Fornoss faithful who resisted conversion to for example Unionism.
After hours of debating, and the impactful arguments and swaying with social and political credit from some individual actors, the consensus in the tinga was that Nidr would be accepted as Eili, and Stalhjart as Vola. Their inclusion did imply an interesting twist, however: while all other Vola and Eili do not ever interact and are often opposed, there is an interesting cross-play between Nidr and Stalhjart. Nidr represents the will to be left alone and to be free from others trying to change the beliefs and identity of the believers, while Stalhjart is more like the sword-arm that brings about this separation. The conclave held the belief that Nidr was the silent spider that spun webs of fate in the background, picking the exact moments and fights where Stalhjart would bring forth his immeasurable combat skills, and prevent the collapse of Fornoss or Velheim independence. While there wasn't enough time to fully explore this concept, it opened up a wider discussion on whether the opposition between the Eili and Vola was perhaps in itself an obstacle to the reaching of greater potentials among the faithful. The tinga was ended by a communal session in the Eternal Flame Temple, where all the representatives of the various minorities and sub-cultures of Velheim and Highland Ceardian and other Fornoss believers all lit part of the eternal flame at the heart of the Temple together to sanctify and announce their agreement on this dogma adoption.
Nirdr and Stalhjart have now been added as two new Fornoss Gods through IC adoption: https://wiki.massivecraft.com/Fornoss
((Final OOC Note: Because Fornoss as a religion is fairly flexible, your Character can reject this IC adoption of these two Gods. It is generally recommended to accept them, however, as they both fulfill important niches within Fornoss/Velheim history and cover up plot holes in Fornoss religion design).