Sometimes I feel like MassiveCraft is based too much on faction relations , shop keeping, and adventuring. Why not add more to the economic aspect?
The Stock Market would basically be a building in SilverEdge that sells and buys items unobtainable by any means. EX: End Portal Frame, End Stone, Dragon Egg, snow (the 1/8 snow slab that you can pile up to create snow blocks of varying heights), Beacon?, etc. Each of these items can be bought and sold at a dynamic price. The price for buying an item is also the same for selling one. The value for the item would change at set intervals.
EX: I buy 5 dragon eggs for 100 silver each at 4:00. At 4:30, the value of the eggs go up by 3 silver each. I then sell 2 of my eggs for 103 silver each. At 5:00, The price goes down by 5 silver. Then I wouldn't sell my eggs because I would lose 2 silver for each one I sold.
The Stock Market would basically be a building in SilverEdge that sells and buys items unobtainable by any means. EX: End Portal Frame, End Stone, Dragon Egg, snow (the 1/8 snow slab that you can pile up to create snow blocks of varying heights), Beacon?, etc. Each of these items can be bought and sold at a dynamic price. The price for buying an item is also the same for selling one. The value for the item would change at set intervals.
EX: I buy 5 dragon eggs for 100 silver each at 4:00. At 4:30, the value of the eggs go up by 3 silver each. I then sell 2 of my eggs for 103 silver each. At 5:00, The price goes down by 5 silver. Then I wouldn't sell my eggs because I would lose 2 silver for each one I sold.