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State Duel Ruleset | Spring 311

OkaDoka

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A set of instructions established for the proper
conduct of officially recognized duels.

A reminder: not all duels are officially recognized.
Usually only those of greater significance or purpose.

1) Before the Duel
Secure a doctor to be present at the location.
Agree on whether or not dulled or live weapons are to be used.
Agree on equipment allowed to either side.
Agree on whether or not Magic is to be used. If one party refuses, Magic cannot be used.
Set boundaries for the ending of a fight. Appropriate boundaries include:
First Blood.
A fixed number of strikes, up to 5.
Until yield.
2) During the Duel
Observe general Knightly protocols. These include:
Do not strike from behind.
Do not use poisoned weapons.
Do not strike a downed opponent.
Do not force an opponent out of the ring.
3) Forbiddances
Striking after a fight reaches its terms and ends is assault and will be prosecuted.
Murder and attempted murder remain illegal and will be prosecuted.
Irreversible bodily damage including removal of limbs and eyes remains illegal and will be prosecuted.
Grotesque Magic and body horror are forbidden in State Duels and should be settled off grounds.
4) Additions
Knights or Nobles may choose to declare an 'honor duel' dedicated to their Orders or Families.
Honor Duels are without Magic unless both participants are Aelrrigan.
Additional Order Code stipulations are encouraged to be introduced.​

Additions or clarifications to this rulebook should be forwarded to the Honor Minister.