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- Apr 1, 2013
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I was thinking that because the different cultures in Aloria probably had different styles of food, tools and weapons, we could have a special faction command to customize the name of items crafted by people of that faction~
Eg. My faction is a jungle based one, so we could have sharpened sticks, machetes, spears & thing like that, with a sling in the place of a bow. The craft able foods could also be re named (bread to Banana Bread ect.) A light grey description could also be added~
Eg.
(Iron Sword)
Machete
A lightweight machete used for travelling through the jungle.
There could also be a re naming system for faction enchantments, such as fire aspect to 'molten touch' or smite to 'decay'. The custom items could be used to enhance Pvp wars against roleplay factions, and could generally enhance the roleplay cultures of Aloria when outside of regalia~
A smithing skill would also be nice~ (you are now able to code things to give you certain potion effects when worn/held) With chances to get different 'tiers' of items being how well you character made them; a sword with a 'blunt' tier would give you a weakness 1 effect for as long as you hold it, as if your character was wielding a blunt weapon~ This skill would be like the smelting skill, requiring repair and smelting to level up in.
So in the end we could have this: (Hoodlum iron sword example)
Dull Machete
Decay III
Molten Touch I
A lightweight machete used for travelling through the jungle.
Eg. My faction is a jungle based one, so we could have sharpened sticks, machetes, spears & thing like that, with a sling in the place of a bow. The craft able foods could also be re named (bread to Banana Bread ect.) A light grey description could also be added~
Eg.
(Iron Sword)
Machete
A lightweight machete used for travelling through the jungle.
There could also be a re naming system for faction enchantments, such as fire aspect to 'molten touch' or smite to 'decay'. The custom items could be used to enhance Pvp wars against roleplay factions, and could generally enhance the roleplay cultures of Aloria when outside of regalia~
A smithing skill would also be nice~ (you are now able to code things to give you certain potion effects when worn/held) With chances to get different 'tiers' of items being how well you character made them; a sword with a 'blunt' tier would give you a weakness 1 effect for as long as you hold it, as if your character was wielding a blunt weapon~ This skill would be like the smelting skill, requiring repair and smelting to level up in.
So in the end we could have this: (Hoodlum iron sword example)
Dull Machete
Decay III
Molten Touch I
A lightweight machete used for travelling through the jungle.