- Joined
- Feb 5, 2013
- Messages
- 368
- Reaction score
- 1,812
- Points
- 0
- Age
- 27
- Location
- Minami-Azabu, Tokyo, Japan
I hate '…'. And I think you should to. Here's why:
It is a disgusting, lazy literary element that is constantly misused. Most often, the three dots indicate an unfinished thought or lingering assumption that is supposed to be picked up on the reader.
"You could go check the back of the tavern…".
See, it seems like a suggestion. Its good like this; there's no other way to put it. It should only be used in this form. So whenever I see someone type '…' in roleplay, I feel as though it is a waste of a great way to enhance the atmosphere of your dialogue.
So next time your character is stunned, or simply disappointed (Like I am whenever I see you type '…' as a replacement for silence), remember that you have options!
Character looks up from his cup, a look of sheer disbelief glaring out from his glazed eyes.
Character's jaw drops open in shock.
Character sighs, her disappointment made clear without so much as a word.
You can convey emotion and posture easily by making one new sentence, and aid others in establishing a heated conversation! So stop with the '…'! You can do much better, I bet you. In fact, I'll give you a few emotions and possible replacements for '…' below:
Deadpan:
Character ceases any expression, staring dolefully at the jester's awful pun.
Glaring:
Character's face twists into one of disdain, as he spots a common '…' user enter the tavern.
Anger:
Character silently appears to boil with fury.
Peeved:
Character stops grinning, the actions of his peer irritating him greatly.
Confusion:
Character's brow scrunches into an expression of doubt.
A simple pause:
Character stops speaking, to let the weight of her words sink into all that listened.
It is a disgusting, lazy literary element that is constantly misused. Most often, the three dots indicate an unfinished thought or lingering assumption that is supposed to be picked up on the reader.
"You could go check the back of the tavern…".
See, it seems like a suggestion. Its good like this; there's no other way to put it. It should only be used in this form. So whenever I see someone type '…' in roleplay, I feel as though it is a waste of a great way to enhance the atmosphere of your dialogue.
So next time your character is stunned, or simply disappointed (Like I am whenever I see you type '…' as a replacement for silence), remember that you have options!
Character looks up from his cup, a look of sheer disbelief glaring out from his glazed eyes.
Character's jaw drops open in shock.
Character sighs, her disappointment made clear without so much as a word.
You can convey emotion and posture easily by making one new sentence, and aid others in establishing a heated conversation! So stop with the '…'! You can do much better, I bet you. In fact, I'll give you a few emotions and possible replacements for '…' below:
Deadpan:
Character ceases any expression, staring dolefully at the jester's awful pun.
Glaring:
Character's face twists into one of disdain, as he spots a common '…' user enter the tavern.
Anger:
Character silently appears to boil with fury.
Peeved:
Character stops grinning, the actions of his peer irritating him greatly.
Confusion:
Character's brow scrunches into an expression of doubt.
A simple pause:
Character stops speaking, to let the weight of her words sink into all that listened.