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I take it that MassiveMobs was created to make surviving the night in MassiveCraft even harder. I'm not a good PvPer, so I can't say for everyone, but I'm always glad to see the sun coming back now.
I think it could be even harder though. I'm not a programmer, so I don't know what things are and aren't impossible, so I'm sorry if this is too much.
Basically every idea here is for mini-bosses, but some could be included with low respawn rate to keep the game fair, but still hard for those wanting a challenge.
Ideas:
mobs riding horses-> undead chevaliers. Basically zombies and skeletons riding horses. They would have great speed, and jump higher than normal mobs, as horses can jump two blocks high. As these are kind of OP, they could be considered mini-bosses.
mobs riding other mobs-> I think that some mini-bosses could be made by making a mob ride another one, like an undead engineer riding an iron golem, or witches riding zombies. The first idea can be easily seen, as an engineer could make changes to a golem, leaving it under it's control. The second one could be a witch using potions to control zombies. These would be her minions, and the zombie she is riding could be tweaked with MPM to look bigger(if this is actually possible.)
ability to use blocks-> (This was criticized by some people, and I see what their point is now. I remade this one almost completely, so I hope the new idea has good feedback.)
I've seen many people talk about how outposts are rarely seen around the world and that gave me an idea. What if mobs could make outposts, like dungeons and stuff? The idea is that mobs are able to build pre-designed structures in a limited area.
The area would be just like a faction claim, but wouldn't appear in the map, like Zulgroth Castle. It would work just like it as well, with players being unnable to break blocks inside. This could make dungeon hunting a really nice feature, with dungeons moving from place to place from time to time(a dungeon that everyone knows about would be boring). All mods would need to do is restore the area of the former dungeon and set a new region for the mobs to build the new one.
Dungeons with traps, monsters, and good loot(mobs would store ores and weapons inside chests placed in the dungeons) are something I really would like to find laying around.
vampire mobs-> (This idea was introduced later, as I didn't remember it when I first made the post.)
One thing that bothers me is that there's no risk of getting vampirism in the wilderness. Vampires should be roaming free during the night, looking for prey and attacking the innocent. The idea is to add a mob(probably witches, as their skin looks a little vampiric and their spawn rate isn't really high) that has a chance of infecting players with vampirism.
They could be made into mini-bosses as well, to make sure a player knows if he wants to fight them or not, as the infection chance would be high. They would have the jump boost like normal vampires, and maybe regain health instead of hunger. Custom chat could include "I thirst for blood." and conceited stuff like "You think you can beat me puny human?".
The hard part is that they would have the weakness to wood, so making a mini-boss that dies with a few hits would be troublesome. I will wait for feedback on this before I go deeper into it.
As always, thanks for taking your time to read this.
I think it could be even harder though. I'm not a programmer, so I don't know what things are and aren't impossible, so I'm sorry if this is too much.
Basically every idea here is for mini-bosses, but some could be included with low respawn rate to keep the game fair, but still hard for those wanting a challenge.
Ideas:
mobs riding horses-> undead chevaliers. Basically zombies and skeletons riding horses. They would have great speed, and jump higher than normal mobs, as horses can jump two blocks high. As these are kind of OP, they could be considered mini-bosses.
mobs riding other mobs-> I think that some mini-bosses could be made by making a mob ride another one, like an undead engineer riding an iron golem, or witches riding zombies. The first idea can be easily seen, as an engineer could make changes to a golem, leaving it under it's control. The second one could be a witch using potions to control zombies. These would be her minions, and the zombie she is riding could be tweaked with MPM to look bigger(if this is actually possible.)
ability to use blocks-> (This was criticized by some people, and I see what their point is now. I remade this one almost completely, so I hope the new idea has good feedback.)
I've seen many people talk about how outposts are rarely seen around the world and that gave me an idea. What if mobs could make outposts, like dungeons and stuff? The idea is that mobs are able to build pre-designed structures in a limited area.
The area would be just like a faction claim, but wouldn't appear in the map, like Zulgroth Castle. It would work just like it as well, with players being unnable to break blocks inside. This could make dungeon hunting a really nice feature, with dungeons moving from place to place from time to time(a dungeon that everyone knows about would be boring). All mods would need to do is restore the area of the former dungeon and set a new region for the mobs to build the new one.
Dungeons with traps, monsters, and good loot(mobs would store ores and weapons inside chests placed in the dungeons) are something I really would like to find laying around.
vampire mobs-> (This idea was introduced later, as I didn't remember it when I first made the post.)
One thing that bothers me is that there's no risk of getting vampirism in the wilderness. Vampires should be roaming free during the night, looking for prey and attacking the innocent. The idea is to add a mob(probably witches, as their skin looks a little vampiric and their spawn rate isn't really high) that has a chance of infecting players with vampirism.
They could be made into mini-bosses as well, to make sure a player knows if he wants to fight them or not, as the infection chance would be high. They would have the jump boost like normal vampires, and maybe regain health instead of hunger. Custom chat could include "I thirst for blood." and conceited stuff like "You think you can beat me puny human?".
The hard part is that they would have the weakness to wood, so making a mini-boss that dies with a few hits would be troublesome. I will wait for feedback on this before I go deeper into it.
As always, thanks for taking your time to read this.
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