Bunch of ideas+suggestions I've had over the past month
Traits
FLY
• Fly traits are very powerful and low costing at only 50 points
If possible, offer two tiers with the second being significantly more costly and faster than the first tier
STRIKES & REVENGES
• Strike traits should cost more than revenge traits
• Weakness and stun too costly while a much more effective trait (arguably) like slowness is lower costing and longer lasting
• Starve seems to be much weaker than the other +50 abilities
• Harmstrike is incredibly weak. The 2 hearts of damage is without taking into account armor which heavily reduces the usefulness
HOLY & UNHOLY
• Buff unholy given how hard of a counter holy is to it and that holy water can be used by anyone
HEALS
• +40 for HealAlways, Healwater, Healvegitation and Heallight despite HealAlways being much more useful
IMMUNES
• HarmImmune doesn't prevent damage from harm pots
NEW TRAIT IDEAS
• Strength boost under situations. I.e: In water, at night, during day, etc.
• FireStrike trait that cant be put out by water (Not sure of the possibility)
• Lumberjack trait & Miner trait (Similar to how Harvester works. Also Harvester isn't listed in any category, just the main list)
• Call down a lightning bolt or attacks have a %chance to hit the target with a lightning bolt
Perhaps require some item like fire charges with the fireball traits
• Traits that provide biome-specific bonuses. For example: Desert Nomad trait provides the water drinker trait at a much lower cost but only when in desert
• When enchanting you have a chance to keep a % of the xp you spent
• Healer Trait - Think yanar back in the day
Side notes on Traits:
• Time to change traits should be increased. 30seconds/3 minutes if you took damage takes away from using set builds when you can change so fast.
•Provide a section on the forums for people to discuss different trait builds
• Remove toggle-ability of absorptionII
• This is also a pretty legit idea: http://forums.massivecraft.com/threads/aura-traits.21147/
Premium Features
•Create 'Parties' - http://forums.massivecraft.com/threads/party-chat.21665/
Essentially just private chat channels between people who aren't necessarily allies/faction members/etc.
•Ability to craft/obtain cosmetic and meta id items.
•Premium only Quests
• Multiple character card profiles (As suggested by @Artemis_Hanzo )
PvE
Suggested Changes:
•Improve AI
•Sense of Progression vs. Chaotic Battles
Minigames
• Add a kill counter
• Add leaderboards for overall wins+kills
• Create more arenas like Siege
• Change the classes in siege adding enchants and potions into the mix
-Leave your thoughts below
BSΛVS
versace versace medusa head on me like i'm illuminati
Traits
FLY
• Fly traits are very powerful and low costing at only 50 points
If possible, offer two tiers with the second being significantly more costly and faster than the first tier
STRIKES & REVENGES
• Strike traits should cost more than revenge traits
• Weakness and stun too costly while a much more effective trait (arguably) like slowness is lower costing and longer lasting
• Starve seems to be much weaker than the other +50 abilities
• Harmstrike is incredibly weak. The 2 hearts of damage is without taking into account armor which heavily reduces the usefulness
HOLY & UNHOLY
• Buff unholy given how hard of a counter holy is to it and that holy water can be used by anyone
HEALS
• +40 for HealAlways, Healwater, Healvegitation and Heallight despite HealAlways being much more useful
IMMUNES
• HarmImmune doesn't prevent damage from harm pots
NEW TRAIT IDEAS
• Strength boost under situations. I.e: In water, at night, during day, etc.
• FireStrike trait that cant be put out by water (Not sure of the possibility)
• Lumberjack trait & Miner trait (Similar to how Harvester works. Also Harvester isn't listed in any category, just the main list)
• Call down a lightning bolt or attacks have a %chance to hit the target with a lightning bolt
Perhaps require some item like fire charges with the fireball traits
- More magic related traits in general would be interesting
• Trait that is able to detect when riding a horse (or pig) and provides some bonuses to damage or something like that- Also a trait to boost the health of your horses would make them much more viable
• Traits which impact your wolves or cats• Traits that provide biome-specific bonuses. For example: Desert Nomad trait provides the water drinker trait at a much lower cost but only when in desert
• When enchanting you have a chance to keep a % of the xp you spent
• Healer Trait - Think yanar back in the day
Side notes on Traits:
• Time to change traits should be increased. 30seconds/3 minutes if you took damage takes away from using set builds when you can change so fast.
•Provide a section on the forums for people to discuss different trait builds
• Remove toggle-ability of absorptionII
• This is also a pretty legit idea: http://forums.massivecraft.com/threads/aura-traits.21147/
Premium Features
•Create 'Parties' - http://forums.massivecraft.com/threads/party-chat.21665/
Essentially just private chat channels between people who aren't necessarily allies/faction members/etc.
•Ability to craft/obtain cosmetic and meta id items.
http://forums.massivecraft.com/threads/obtainable-static-mhf-heads.21486/
http://forums.massivecraft.com/thre...-blocks-for-player-use-on-massivecraft.19793/
Also podzol, packed ice and red sand don't have recipes at the moment
http://forums.massivecraft.com/thre...-blocks-for-player-use-on-massivecraft.19793/
Also podzol, packed ice and red sand don't have recipes at the moment
•Premium only Quests
• Multiple character card profiles (As suggested by @Artemis_Hanzo )
PvE
Suggested Changes:
•Improve AI
Mobs auto-agro
Return to set position rather than over extending
Return to set position rather than over extending
•Sense of Progression vs. Chaotic Battles
Both are gucci but provide different styles of enjoyment
Perhaps create dungeons in which the player must progress past monsters who don't provide much loot in order to reach the final boss and treasure room
•Connect PvE to Quest PluginPerhaps create dungeons in which the player must progress past monsters who don't provide much loot in order to reach the final boss and treasure room
Create quests in which the player is sent on a quest to kill some boss
Ensure that the player can only do the quest once
((Also some sort of quest log to keep track which you've completed would be pretty cool))
•Connect PvE to LoreEnsure that the player can only do the quest once
((Also some sort of quest log to keep track which you've completed would be pretty cool))
Was done during the mekket hive event.
Brings together roleplayers and pvpers ((lol who am I kidding))
Adds more interest and depth to the events
•Automate the Events moreBrings together roleplayers and pvpers ((lol who am I kidding))
Adds more interest and depth to the events
Maybe create it so you /spawn demon_lord and have the npc have all the proper gear rather than having to go thru the process of creating npcs, armor, weapons, etc. Seems like it takes a lot of time at the moment during which people get mad angsty
•Create Randomly Spawning Events
If 'x' players are within an area perhaps they get a message of a battle near them that they can go and assist. This could be anything from a few bandits, to an entire invasion of void demons depending on the number of players in that area
Overall, a lot of potential with PvE aspect of the server with events ranging from defending against the void, to raiding a mekket hive, to much more in the future I am sure. Personally, these events have been extremely fun and challenging, perhaps even more so than conventional PvP. Based on the reaction from the player base, these events have done exceptionally well at creating a level of buzz and hype that I haven't seen in a long time (Y)
Minigames
• Add a kill counter
• Add leaderboards for overall wins+kills
• Create more arenas like Siege
• Change the classes in siege adding enchants and potions into the mix
-Leave your thoughts below
BSΛVS
versace versace medusa head on me like i'm illuminati
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