public void impactCheck(LivingEntity target) {
int durabilityDamage = 1 + (getSkillLevel() / Axes.impactIncreaseLevel);
for (ItemStack armor : target.getEquipment().getArmorContents()) {
if (ItemUtils.isArmor(armor) && Axes.impactChance > Misc.getRandom().nextInt(getActivationChance())) {
double durabilityModifier = 1 / (armor.getEnchantmentLevel(Enchantment.DURABILITY) + 1); // Modifier to simulate the durability enchantment behavior
double modifiedDurabilityDamage = durabilityDamage * durabilityModifier;
short maxDurability = ModUtils.isCustomArmor(armor) ? ModUtils.getArmorFromItemStack(armor).getDurability() : armor.getType().getMaxDurability();
double maxDurabilityDamage = maxDurability * Axes.impactMaxDurabilityModifier;
armor.setDurability((short) (Math.min(modifiedDurabilityDamage, maxDurabilityDamage) + armor.getDurability()));
}
}
}
Could you (meaning Cayorion) do this and save everyone's levels/convert them to values for the new plugin if you ever did change?Besides that I myself think MCMMO is completely ludicrous and should be replaced with an in house plugin.
I like this but personally i think armor damage should cap at 1000 not 2000 it already feels OP at 1000
I think he is talking in mcmmo axes levels:?I have no idea what those numbers mean, I prefer to speak in regular "amount of hearts" damage.
I can't recall how many times we have to tell people to take MCMMO issues to the MCMMO devs since we do not make this plugin.
If the plugin cant be configed in any way i suggest we just drop the subject. As for a house plugin, this means Starting Over and i myself DO NOT feel like Starting Over.We do not edit anything in the plugin and refuse to do so because there are base balance issues of the plugin itself. You'd be doing everyone using the plugin a favor by making a strong case with the MCMMO devs.
Besides that I myself think MCMMO is completely ludicrous and should be replaced with an in house plugin.
Monmarty has stated earlier in this threadIf the plugin cant be configed in any way i suggest we just drop the subject. As for a house plugin, this means Starting Over and i myself DO NOT feel like Starting Over.
So yeah, you wont be starting over if they do make an in house plugin to replace mcmmo.Ofcourse levels would be kept 100%. What those levels do will be debatable however.
Sorry for some reason i did not catch that part. Also axes have already been nerfed, from what i understand, armor damage at 2000 is equal to what it was at 1000 before the nerf. I personally like the fact that the harder you train the stronger you become.Ofcourse levels would be kept 100%. What those levels do will be debatable however.
An example of an in-house plugin would be factions, massive chat, or the massivecraft races plugin.Am I the only one here who does not know what an "In house" plugin is? :I