• Character Sheets are optional on MassiveCraft. You do not need a sheet to play or be whitelisted on our server. You only need a sheet if you plan to engage in roleplay combat.

Work in Progress Skirma

This sheet is a work in progress and should not be considered accurate or used actively in roleplay.
  • Full Name:Skirma Ranswork
  • Heritage / Culture:Lanlath Starborn under the Star of Detachment
  • Age: 18
  • Gender / Pronouns: Female|She/Her
  • Religion:Unchosen
  • Occult:Justice Arkenborn
  • Character Occupation:
Appearance Information
  • Eye Color:yellow
  • Skin Color:White
  • Hair:Blond
  • Height:5'10
  • Body Type:Slim
  • Additional Features:Wears a hand-made Suite that Is a bit too big For her
Skill Information
  • Hobbies and Talents:Sewing, Writing and documentation

  • Mechanics:
  • Justice Arkenborn can designate one "Sinner," gaining +1 Attack Stat (breaks cap up to 11) when attacking that person only, but, if this is used unjustly, the Arkenborn may lose Mechanics.
  • Lanlath can, once per day, make use of the Magical Variant of the Sealing Pack from Adapt Point Buy. Point-Buying the Pack, or gaining it for free, disables this Mechanic.
  • Justice Arkenborn can see backwards in time (coordinate with other players to tell their past).
  • Lanlath cannot use God Magic. However, Lanlath can Dimension Align to Lathan Magic, which is extradimensional like Void/Exist/Ordial, and unique to the Lanlath.
  • Lanlath can see things from incredibly far away if they focus, able to spot an eagle landing a kilometer away or a coin being flipped across a town. Ask DM for Event use.

  • Languages:Common and Zahram (I wanna flex my arabic)
Backstory/Plothooks:
Skirma Ranswork, a young Lanlith, was discovered by a man named Winder Ranswork, wandering alone in the forest. Her glowing eyes fixed on him, and despite her mysterious origins, Winder was moved by pity for the child. Recognizing her vulnerability, he took her in and raised her as his own, though he kept the secret of her unique genetics hidden until he felt she was ready to understand. Sadly, that day never came. When a wild beast attacked them, Winder, weakened by age, was unable to defend himself as he once could. He fell to the creature, leaving Skirma orphaned once more.

Although Skirma knew Winder wasn't her biological parent, she took his last name as a way to honor him and keep his memory alive. From an early age, she was a curious and energetic child, often exploring the forest on her own. Through these adventures, she grew attuned to nature's rhythms and developed a deep connection to the Exist Alignment. Eventually, her desire to learn more about the world—and perhaps uncover the truth about her origins—led her to the city of Rugalia, where she hoped to find answers about her birth parents and why she had been abandoned in the forest so many years ago.


Combat Proficiencies and Abilities

Attack Stat: Magic 7
Defense Stat: Magic 5
[14/14 points spent]
Proficiency Points:
  • Strength: 0
  • Constitution: 0
  • Intelligence: 0
  • Wisdom: 0
  • Dexterity: 0
  • Faith: 0
  • Magic: 14
    • Magic Bolts Pack
    • Magic Snare Pack
    • Magic Resist Pack
    • Magic Cleanse Pack
    • Magic Bolster Pack
    • Magic Barrier Pack
    • Magic Isolate Pack
    • Magic Reduce Pack
    • Oceanic Pack
    • Magic Revive Pack
    • Shapeshift Pack
    • Wardrobe Pack
    • Safeguard Pack
    • Mimicry Pack
(if i messed anything up pls tell me)