- Joined
- Mar 11, 2018
- Messages
- 13
- Reaction score
- 44
- Points
- 183
SIVERAS
Character Information
- Full Name: Siveras of the Shrinekeeper Clan
- Heritage: Selvath
- Gender: Male
- Religion: Estelley
- Occult: Ghilan Godborn, Anima & Abyss Mage
Appearance Information
- Eye Color: Pale
- Skin Color: Dark
- Hair: Dark Brown
- Height: Mutable. Generally 5'10" - 6'0"
- Weight: Mutable. Generally 200lbs / 90.7kg - 250lbs / 113.4kg
- Body Type: Mutable.
- Voice: TBD
Skill Information
- Character Occupation: Mage , Hunter, Healer, Caretaker
- Hobbies and Talents: Magical Talent, Animal Handling, Shapeshifting, Woodcarving
- Languages: Altalar (Native), Common
Combat Proficiencies and Abilities
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DEFENSE STAT: WISDOM
Roll: 1d17DEFENSE STAT: WISDOM
Roll: 1d15ABILITY PACK: STEADY BODYSource: Proficiency Point
Category: Athletic Point Buy
Relevant Stat: STRENGTH (7)ABILITY PACK: TECHNIQUE PARRYSource: Proficiency Point
Category: Chem Point Buy
Relevant Stat: WISDOM (5)
STANCE ABILITY PACK: BRUISER SLAMSource: Proficiency Point
Category: Bruiser Point Buy
Relevant Stat: STRENGTH (7)STANCE ABILITY PACK: BRUISER FLURRYSource: Proficiency Point
Category: Bruiser Point Buy
Relevant Stat: STRENGTH (7)STANCE ABILITY PACK: BRUISER RIPOSTESource: Proficiency Point
Category: Bruiser Point Buy
Relevant Stat: STRENGTH (7)STANCE ABILITY PACK: BRUISER TACKLESource: Proficiency Point
Category: Bruiser Point Buy
Relevant Stat: STRENGTH (7)ABILITY PACK: WEAPON THROWSource: Proficiency Point
Category: Melee Point Buy
Relevant Stat: STRENGTH (7)ABILITY PACK: DIVING TACKLESource: Proficiency Point
Category: Melee Point Buy
Relevant Stat: STRENGTH (7)ABILITY PACK: BRUISER PARRYSource: Proficiency Point
Category: Bruiser Point Buy
Relevant Stat: STRENGTH (7)
ABILITY PACK: CHEM HYPERFOCUSSource: Proficiency Point
Category: Point Buy
Relevant Stat: STAT (0)ABILITY PACK: CHEM PURGESource: Proficiency Point
Category: Point Buy
Relevant Stat: STAT (0)ABILITY PACK: CHEM BERSERKSource: Proficiency Point
Category: Point Buy
Relevant Stat: STAT (0)ABILITY PACK: CHEM BANGSource: Proficiency Point
Category: Point Buy
Relevant Stat: STAT (0)
PASSIVE ABILITY PACK: SHAPESHIFTING PACKSource: Proficiency Point
Category: Adapt Point Buy, Magical Variant
Relevant Stat: MAGIC (2)PASSIVE ABILITY PACK: WARDROBE PACK Source: Proficiency Point
Category: Adapt Point Buy, Magical Variant
Relevant Stat: MAGIC (2)Attack Stat: STR
Defense Stat: WIS
Proficiency Points:
- 7 STR
Steady Body
Bruiser Slam
Bruiser Flurry
Bruiser Riposte
Bruiser Tackle
Weapon Throw
Diving Tackle - Bruiser Parry
5 Wis
Chem Hyperfocus
Chem Purge
Chem Berserk
Technique Parry
Chem Bang
2 Mag - Magical Shapeshift
- Magical Wardrobe
- 7 STR
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HERITAGE MECHANIC: ANIMAL MASTERSTrappings/Flavor: Druidcraft
Source: Selvath
You can communicate with wild animals in your presence, but they cannot have plot-relevant information or information that would otherwise be metagaming or character-revealing. You can summon a plant and bark-matter mount from the forest anywhere, or call upon a Regalian deer to stride to you as a mount. Finally, you can turn wild beasts into temporary familiars. This may not work on Event Animals.
HERITAGE MECHANIC: FOREST MASTERSSource: Selvath
Trappings/Flavor: Druidcraft / Minor Shapeshifting
You can (within reason), change how you are perceived, or how others perceive the forest around you while out of Combat. This can include producing animal sounds that imply the presence of predators, disappearing in the canopy as you jump from tree to tree, and generally making the forest a hostile place to be for unwelcome guests. Whatever is done, cannot confer combat benefit or pre-combat positioning.
HERITAGE MECHANIC: WOOD SINGERSource: Selvath
Trappings/Flavor: Druidcraft
You can use song, music, or hand gestures to reshape wood and other plant-like materials in any shape you like, for example, jewelry or weapons. Other good applications for this are as furniture or decorations inside houses, or to address in-the-moment needs while in the forest, for example by creating wooden bowls, or chairs to sit on that sprout from the roots in the soil.
HERITAGE MECHANIC: CAPITALISM FREESource: Selvath
Trappings/Flavor: Way of Life / Culture
You cannot be Aristocratic or Nobility in Regalia, but you don't need to either. While Regalians need money to buy things, you can just get anything and everything from the forest for free. You never need to buy clothes or food, and even alchemical ingredients and medicine can be regularly sourced from the woods. Money has no meaning to you and you can extract value for yourself. You have defeated John Locke.
HERITAGE MECHANIC: BEAST BECOMINGSource: Selvath
Trappings/Flavor: Orison to Ghilan
You can use a ritual/ consume/ sacrifice any part of an animal to adopt aspects of it, for example consuming the flesh of a jungle-cat and taking on their hind legs and tail, or sacrificing the pelt of a bear and transforming your arms into bear-claw hands. These changes are temporary (however long you want them to be), can change any body part but never the head, and cannot grant other mechanical uses such as flight.
AFFINITY MECHANIC: LIGHT MANIPULATORSource: Estelley Godborn (Gilan)
Trappings/Flavor: Druidcraft
You can produce bright lights in your hands, at your fingertips, or in the air that will light up large areas like rooms or large open caverns. This light can be used to make an area that is conventionally dark as night appear bright as day, but does not have any Combat applications, and some Magical forms of darkness overrule Light Manipulation
AFFINITY MECHANIC: DESCENT INTO LOVELESSNESSSource: Estelley Godborn (Gilan)
Trappings/Flavor: Communion with nature
You can create animal or fairy-like familiars either from plant-matter, or light-magic, that can act as your pet in social roleplay, or perform simple tasks around the house in emote flair. You can have any number of Solur familiars, but they will flee when Combat begins.
AFFINITY MECHANIC: LOVE IS THE BRIDGESource: Son of Gilan
Trappings/Flavor: Gilan Godborn innate communion
You are an apex hunter in the wilds, capable of greater sense of the hunt, sight, and hearing in nature. You can effortlessly capture mundane animals in the hunt, and may receive additional benefits during Monster Hunt Events or Monster encounters in the forests of Regalia.
Character Brief
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Plothooks
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Wild Renaissance
Siveras has made his intentions in Regalia violently clear. He wishes to mend Regalia's ecological dead-zone. Other characters may feel invited to join his endeavors, or attempt to counter them.
Mutable Body
This Selvath, perhaps more than others, has a nebulous and ever-shifting approach to his own image. While he maintains his most distinct qualities, he is bound to change himself befitting his circumstance. In the winter, he might be bulkier, heavier, and hairier while in the spring he might shed off his fat and retain slim muscle.
This approach is taken on smaller occasions, where a hunt requiring stealth may have Siveras becoming thinner and agile, or a position where he may need to be defensive is done so broader and bulkier.
Characters may be interested by this choice of his, or absolutely repulsed by it.Grim Passenger
Hanging from his waist, finely made and bound in rope is a jar hewn of red clay. -
Son of Ghilan
Siveras is the product of Wyld Love, a great intecession by Gilan through the divine countenance of his crown. Other Selvath may have great expectations of him. Certainly, Siveras tries desperately to do good by said expectations.
Earthly Sage
Siveras is a mage. Not one of excellent prodigy or great intellect, but one studied in the ways of the earth. He can be seen using his magic to tend to the earth, to the injured, and to supplement battle.
Gravely Burdened
Other characters may notice Siveras' prosthetic; A leshen arm of twisting, gnarled redwood with roots that bore into the flesh of his shoulder and collar. Those acutely aware of magic and its effects on the world may notice tell-tale signs of burdened casting nearing where flesh meets wood.
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