Not a very long while ago, I saw the thread about PvPers no longer having anything to do on the server. I, to an extent, agree with this statement, as the most original feature on Massivecraft and the somewhat only cause of the player base's growth is the server's Role-Play. The server can offer a Role-play experience like no other on Minecraft, but the PvP is, to be honest, pretty outdated compared to the most modern servers. My idea is, as there already is Regalian role-play that keeps getting new players, implementing a simple faction lore and interaction with the role-playing hub Regalia for the survival/faction worlds. My solution is the following:
Factions are extremely numerous and therefor cannot be completely integrated into lore, and also change drastically at a fast pace. To start with the project I am telling you about, there would need to be a system allowing people to register their factions on the forums. However, considering the unstable nature of factions, the applications for registering a faction should be quite simple, an example is provided below.
As you can see, this template is pretty simple and filling it out should take less than 30 minutes. A faction that applies here should not conflict with lore on most parts, but, as this is considered light RP, the regulations would not be as strict as at the character applications, for example, as factions would not become a part of the lore on the wiki (at least in the start). Factions that register here would be mentioned in world progression posts and could affect the Regalian politics under some circumstances, but there would be no immediate effect. Regalian nobles would still be the most powerful role-play figures, while the faction leaders would gain some recognition in Regalia, but much more in the survival worlds.
So, how exactly would this work? The whole system would be quite simple. A faction registers with the template provided above. One of the most important points there is the relation with Regalia. This point reflects how your faction shall be written about in world progression posts. If it is an ally of Regalia, for example a unionist militia, it could be mentioned as the force of good in the corrupt outside lands, while a nest of aggressive vampires would be mentioned as a crushing force that has defeated the Regalian navy. The neutral factions would be able to ally and enemy both sides. Each relation would have it's pros and cons, which will be explained later.
In practice, it would work like this: Faction A is an ally of Regalia and attacks faction B, which is an enemy of Regalia. Faction B surrenders and faction A becomes known in Regalia.
This system, as you can see, isn't very complex, so I decided to add one more element, and that's Regalia itself. Some players (PvPers) could be hired by Regalia and become mercenaries, which would provide them Regals. These players would present the Regalian aid, which would help allies of Regalia and in some cases neutral factions in faction wars.
This would also have an effect on how much money a faction can yield in a war:
•Allied factions would be get Regalian aid in most cases, which would get them a larger number of units, but they would only get a half of the max tribute if they win a war, the other half go to Regalia (are voided), but receive much glorification in world progression post.
•Neutral factions would be able to wage war on both Regalian and anti-Regalian factions, and would also only get Regalian aid on some occasions. These factions get the full max tribute without Regalian aid but only a quarter of it with aid, and receive less glorification than Allied factions in progression posts.
•Enemy factions would be able to wage war on any faction, and get full max tribute at any occasion, but would never receive Regalian aid. These factions would not be glorified in world progression posts, but rather written about as something malicious. They would function similarly to the current faction model.
That's it from my side, I hope you liked it. Another thing criteria could be geographic location of a faction, which would determine the number of Regalian mercenaries helping you, but more about that later. If anything is not clear to you or you disagree with it, please comment below.
Best regards, vidivo
Factions are extremely numerous and therefor cannot be completely integrated into lore, and also change drastically at a fast pace. To start with the project I am telling you about, there would need to be a system allowing people to register their factions on the forums. However, considering the unstable nature of factions, the applications for registering a faction should be quite simple, an example is provided below.
Faction name: (name of the faction)
Faction leader: (player username)
Faction type: (village/tribe/town)
Demographics: (races, cultures)
Relation with Regalia: (ally/neutral/enemy)
Position in Aloria: (continent/state the faction belongs to in RP)
History: (short summary, 100-200 words)
Faction leader: (player username)
Faction type: (village/tribe/town)
Demographics: (races, cultures)
Relation with Regalia: (ally/neutral/enemy)
Position in Aloria: (continent/state the faction belongs to in RP)
History: (short summary, 100-200 words)
So, how exactly would this work? The whole system would be quite simple. A faction registers with the template provided above. One of the most important points there is the relation with Regalia. This point reflects how your faction shall be written about in world progression posts. If it is an ally of Regalia, for example a unionist militia, it could be mentioned as the force of good in the corrupt outside lands, while a nest of aggressive vampires would be mentioned as a crushing force that has defeated the Regalian navy. The neutral factions would be able to ally and enemy both sides. Each relation would have it's pros and cons, which will be explained later.
In practice, it would work like this: Faction A is an ally of Regalia and attacks faction B, which is an enemy of Regalia. Faction B surrenders and faction A becomes known in Regalia.
This system, as you can see, isn't very complex, so I decided to add one more element, and that's Regalia itself. Some players (PvPers) could be hired by Regalia and become mercenaries, which would provide them Regals. These players would present the Regalian aid, which would help allies of Regalia and in some cases neutral factions in faction wars.
This would also have an effect on how much money a faction can yield in a war:
•Allied factions would be get Regalian aid in most cases, which would get them a larger number of units, but they would only get a half of the max tribute if they win a war, the other half go to Regalia (are voided), but receive much glorification in world progression post.
•Neutral factions would be able to wage war on both Regalian and anti-Regalian factions, and would also only get Regalian aid on some occasions. These factions get the full max tribute without Regalian aid but only a quarter of it with aid, and receive less glorification than Allied factions in progression posts.
•Enemy factions would be able to wage war on any faction, and get full max tribute at any occasion, but would never receive Regalian aid. These factions would not be glorified in world progression posts, but rather written about as something malicious. They would function similarly to the current faction model.
That's it from my side, I hope you liked it. Another thing criteria could be geographic location of a faction, which would determine the number of Regalian mercenaries helping you, but more about that later. If anything is not clear to you or you disagree with it, please comment below.
Best regards, vidivo