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Played Character Sihn-Xirali/Kaati Ëasi

This character is actively played.

GhosTech

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Thank you Bunemma for the absolutely fantastic skin!! GO COMMISSION THEM RAHHH!!
"May the chains hold fast."
"May the chains not rattle."
Character Information
  • Alias: Sihn-Xirali
  • Full Name: Kaati Ëasi
  • Heritage / Culture: Pure-Blood Sihndar
  • Birthdate: 274 AC, February 4th. (38 Years).
  • Gender / Pronouns: She/Her
  • Religion: Nilthist Far Seer
  • Occult: God Mage
  • Character Occupation: Demon-Hunting Mercenary
Appearance Information:
  • Eye Color: A dusty bandage is wrapped around her eyes.
  • Skin Color: A dark mysterious purple.
  • Hair: A pale white.
  • Height: 6'4"
  • Body Type: Muscular
  • Additional Features: More dusty wrappings cover her arms. Chains are strewn about her form.
Skill Information:
  • Hobbies and Talents:
    • Cleric Talent
  • Mechanics:
    • Sihndar take less damage when hurt by Spirits or those possessed by Spirits. If a Mystech Spirit-Type (incl Bound Automata) Character applies -2 HP damage, reduce that by -1 HP.
    • Sihndar cannot become Afflicted, some exceptions may apply in Soul Bargains, and some greater Entities like Gods and Arken can still force infect them.
    • Sihndar can perform the Weakening Ritual on a Greater Vampire, which does not kill them (ported back to a safe base), but turns them into a Fledgeling Vampire.
    • Sihndar are immune to mind control of any type, particularly Sinistral Mind Vex and all of its Mechanics to do with Thralling and Persuasion Dices, if used to convince them.
    • Sihndar: (meaning, pure-blood since Cataclysm) During Events, Sihndar may be warned of making a bad decision by Melca's Foresight that warns them with a vision of something they are about to do.
    • Mechanics during Calm
      • During the Calm, those fighting Darkness are not in any immediate need of more power. During this period, the faithful may choose one of the Mechanics of any Religion including Evolism, and add it to their own Mechanics. This choice is permanent when the Winds of Calm begin, but each time when a Wind of Horror switches into a Wind of Calm, a different Mechanic may be chosen to replace the previous one. This will only ever result in one Mechanic.
        • Current Mechanic: Fornoss Faith Mechanic 2
    • Mechanics during Stirring
      • During the Stirring, the Mechanic from the Winds of Calm is retained (see Mechanic above). Additionally, the faithful gain the Divinium Summoning-related Mechanic from the Winds of Breaching (see below).
    • Mechanics during Breaching
      • All worshipers of Nilthism gain +1 Attack Stat (breaking cap up to 11) for the duration of this Wind. This represents their desperation to seize what is needed to repair the bindings of the Blind God.
      • All worshipers can benefit from Divinium summoning that they are present at, as if they were the one offering up the Divinium, thus receiving the same amount of attention from the Gods as the summoners.
    • Mechanics during Horror
      • All worshipers of Nilthism gain +2 Attack Stat (breaking cap up to 11) for the duration of this Wind. This represents their desperation to seize what is needed to repair the bindings of the Blind God.
      • Any worshiper can sacrifice Static Divinium for a large amount of faith-binding, or negotiate for the sacrifice of Auto Divinium by someone else for a small amount of faith-binding.
      • Worshipers can abduct anyone who has Magic of any type. If they can imprison and hold this person for 24 hours without them being broken out, then they can sacrifice the connection of this individual for a small amount of faith-binding. If successfully sacrificed, the abductee loses their (non-CRP Ability related) Magic for 7 days. Custom Kit Holders instead count for a medium amount of faith-binding. Any of these targets can also willingly/be negotiated to sacrifice their Magic for the same effect.
      • Worshipers can attack those with Artifacts to leech power from the Artifactspark. If/When they a regular Artifact holder, they can either pick up the Artifact, or leech from the Artifactspark. Choosing to leech, will block the artifact from being stolen from the original holder for the next 72 hours (including in this fight, it cannot be picked up, even by allies of the faithful), but also remove the Artifactspark for that period. The same can be done for Tenured Artifacts, though they obviously cannot be stolen even without leeching. The Artifactspark always returns, but either way, the leeched Artifactspawn is worth a small amount of faith-binding. Artifact holders can also be convinced to voluntarily have their sparks leeched.
      • The Faithful gain a Light Avatar Transformation (Magical being made of light) that acts as a Disguise. While normally removed upon reaching 0 HP, this Disguise cannot be forcibly removed from the faithful, though because Light Avatars are unique, it does give a clear indicator to those fighting or being around Light Avatars, that they are Nilthism followers who are actively hiding their identity. This Mechanic mostly exists to help the faithful do questionably immoral things.
  • Languages:
    • Common
    • CSL
    • Altalar
Backstory:

A Sihndar Hold Captain of Lirayna Hold that lead her fellow Sihndar warriors out into the demon-infested wasteland of Drowda. A strong, experienced demon hunter who hunts even the strongest of foes. She left the hold for reasons unknown, bringing the warriors, that had ventured on a mission prior alongside Sihn-Xirali, with her to be trained and molded at a Hallowed Sovery. She entered the Hallowed Sovery in the year 294 AC and left 310 BC. She journeyed across Aloria with her band of fellow Nilthists, and worked as demon-hunters hunting the wretched Blindspawn.

Combat Proficiencies and Abilities

Attack Stat: 7(Strength)
Defense Stat: 5(Magic)
Proficiency Points:
  • Strength: 7
    • [Bruiser]
      • Bruiser Stance[Free]
      • Bruiser Slam
      • Bruiser Feint
      • Bruiser Agony
      • Bruiser Tackle
      • Bruiser Rampage
    • [Melee]
      • Weapon Throw[Free]
      • Technique Parry[Sinhdnar Free]
      • Pinning Throw
      • Diving Tackle
  • Constitution: 2
    • [Training]
      • Rage Counter
      • Iron Will
  • Magic: 5 [God]
    • [Magic]
      • Magic Warp
      • Magic Shove
      • Magic Cleanse
      • Magic Smog
    • [Adapt]
      • Magical Safeguard [Sihndar Free]
      • Magical Wardrobe
Plot Hooks

Nilthism
: A Far Seer determined to keep The Blind God trapped through any means necessary. She studied at a Hallowed Sovery for 16 years and is an active Far Seer.

Well-Known: She has been spreading her religion's beliefs throughout all of Aloria for the past two years, perhaps you have heard of her.

Demon-Hunter/Mercenary: A skilled and powerful hunter of demons and all things void. Should you need her services, she will supply them for a price.
 
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