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Work in Progress Sihn-Fävil, Jade Champion

This sheet is a work in progress and should not be considered accurate or used actively in roleplay.
Joined
Apr 3, 2020
Messages
24
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10
Points
28
Character Information
  • Full Name: Sinh-Fävil

  • Heritage / Culture: Sihndar (Sihai Taint) / Sihndar Culture with Sihai origins

  • Age: 38 (looks 21)

  • Gender / Pronouns: (Transfem!) She/They

  • Religion: Nilthism

  • Occult: Daiana Godborn, Archon, Marken (Drakken)

  • Character Occupation: Wandering Hero, Walking Seer
Appearance Information
  • Eye Color: Purple
  • Skin Color: Light grey
  • Hair: White - (Dyed Maroon)
  • Height: 5'5 ft tall
  • Body Type: Slim, not many prominent features.
  • Additional Features: Has light green scales over her cheeks and jaw, as well as the back of her neck, her forearms, and her back.
Skill Information
  • Hobbies and Talents: Athletics, Technology, Alchemy, Medical / Magic.
  • Mechanics:
    • Sindhar:
      • Sihndar take less damage when hurt by Spirits or those possessed by Spirits. If a Mystech Spirit-Type (incl Bound Automata) Character applies -2 HP damage, reduce that by -1 HP.

      • Sihndar cannot become Afflicted, some exceptions may apply in Soul Bargains, and some greater Entities like Gods and Arken can still force infect them.

      • Sihndar can perform the Weakening Ritual on a Greater Vampire, which does not kill them (ported back to a safe base), but turns them into a Fledgeling Vampire.

      • Sihndar are immune to mind control of any type, particularly Magic Variant Mind Control Pack and all of its Mechanics to do with Thralling and Persuasion Dices, if used to convince them
    • Daiana Godborn:
      • Daiana Godborn can be Archon, but do not have to be. Even if they are not Archon, they still gain all Common Archon Mechanics. If they choose to be Archon or are born as Archon, they can choose one additional Mechanic from a different Archon Lineage, but not specifically Mechanics that increase Attack Stat or Defense Stat. Being or not being Archon does not warrant Daiana Godborn with any more or less legitimacy.

      • Daiana Godborn are elementally bound to the planet, meaning they have aesthetic control over the elements of fire, earth, and water. Each of them also has a specific use: Daiana Godborn can encase themselves in rock and stone thus making them unable to act or be acted upon, they can breathe underwater but gain no combat or movement benefits, and can walk through fire or magma without being harmed by it.

      • Daiana Godborn cannot be Dragonkin (this Godborn lineage cannot be combined with the Dragonkin heritage in Character Creation), but gain Dragonkin Mechanics 2 & 3 for free. Additionally, they count as Dragonkin when interacting with Dragons and Dragon Sites despite the fact that they are not.
        • Dragonkin can control elements that are closely associated with their Dragonfall. Dijara Dragonkin can control sand and sunlight. Dramarys Dragonkin can control snow/ice and starlight. Aerun Dragonfall can control silver/gold and crystals. Velkaryn Dragonfall can control shadows/darkness and the wind. Control can be defined as moving around, shaping into objects, summoning, extinguishing/radiating, and more.

        • Dragonkin are closely aligned to Dragon Magic. Being made of pure life, they live extended lifespans beyond what is normal. The Immortal War has hardened Dragonkin against Mystech, causing them to take -1 HP Damage (instead of -2 HP) from Attack Emotes. However, they are threatened by beings of pure death. If a Character that has Ordial Alignment would do -2 HP Damage, they do -3 HP Damage instead.
    • Archon:
      • Winged Flight: You can use Wings (of any Fae/Draconic/Mechanical design), while while out of COmbat, allows Elytra flight, including the use of Rockets to gain more height and speed. Combat or Ability usage immediately disables flight and prevents flight until end of Combat.

      • Leytech Conduit: You may choose up to 2 Packs from Magic Point Buy, or Invoke Point Buy, that you've Point Bought and re-classify them as Ley Point Buy Packs. These Mechanics/Abilities will not be classified as Magic, or make you Magical, instead, they will be fueled by the Elderlaw.

      • Long Living: You live much longer than the average life span of your heritage. You can live up to three times as long, and you can visually stop aging at a chosen age (must be at least 21). Additionally, you are immune to non-magical diseases and Afflictions.

      • Sihn-Fävil can cleanse a willing mage of a Magical Alignment.
    • Nilthism:
      • All worshipers of Nilthism gain +2 Attack Stat (breaking cap up to 11) for the duration of this Wind. This represents their desperation to seize what is needed to repair the bindings of the Blind God.

      • Any worshiper can sacrifice Static Divinium for a large amount of faith-binding, or negotiate for the sacrifice of Auto Divinium by someone else for a small amount of faith-binding.

      • Worshipers can abduct anyone who has Magic of any type. If they can imprison and hold this person for 24 hours without them being broken out, then they can sacrifice the connection of this individual for a small amount of faith-binding. If successfully sacrificed, the abductee loses their (non-CRP Ability related) Magic for 7 days. Custom Kit Holders instead count for a medium amount of faith-binding. Any of these targets can also willingly/be negotiated to sacrifice their Magic for the same effect.

      • Worshipers can attack those with Artifacts to leech power from the Artifactspark. If/When they are a regular Artifact holder, they can either pick up the Artifact, or leech from the Artifactspark. Choosing to leech, will block the artifact from being stolen from the original holder for the next 72 hours (including in this fight, it cannot be picked up, even by allies of the faithful), but also remove the Artifactspark for that period. Artifact holders can also be convinced to voluntarily have their sparks leeched.

      • The Faithful gain a Light Avatar Transformation (Magical being made of light) that acts as a Disguise. While normally removed upon reaching 0 HP, this Disguise cannot be forcibly removed from the faithful, though because Light Avatars are unique, it does give a clear indicator to those fighting or being around Light Avatars, that they are Nilthism followers who are actively hiding their identity. This Mechanic mostly exists to help the faithful do questionably immoral things.
Languages: Common, Wai-Lan, Altalar, Pig-Altalar

Combat Proficiencies and Abilities

Attack Stat: 1d17

Defense Stat: 1d15

[14/14 points spent]
Proficiency Points:
  • Strength: 7
    • Veteran Stance
    • Veteran Antimagi
    • Veteran Impurity
    • Veteran Demonspite
    • Veteran Tri-Slash
    • Veteran Swiftstrike
    • Veteran Solitude
    • Weapon Throw (Free!)
    • Pinning Throw (Sihndai Free!)
    • Technique Parry
  • Constitution: 5
    • Status Endure
    • Interception
    • Breather
    • Rage Counter
    • Shield Deflect
  • Intelligence: 1
    • Safeguard Pack (Magical Variant)
  • Wisdom: 1
    • Chem Feeding (Free!)
    • Chem Cleanse (Sihndar Free!)
    • Chem Mend
Backstory/Plothooks

She wasn't always named Sihn-Fävil, a Sihndar, or a Walking Seer. However, the He-Sihai she once was made by Daiana, Archon, and Marken included. An old couple found a child wandering their fields, nameless, yet their purple eyes made it clear that he was touched by Dragons, and so, they took him in. He worked the farm with much strength and vigor, yet often, he requested to be chained at the barn. He told them that when the dragons had made him, they blessed him with a form of an uncontrollable beast, yet he did not want to risk harming them. Thanks to his Archon and Sihai future sight, however, he'd be able to predict more or less when the beast would take control, and so tragedy was avoided.

It was on his seventeenth birthday that he suddenly left one night, never to return- He traveled north, until eventually reaching the Wanli Hold. It was amongst the Sihndar, that the Daianaborn revealed the life purpose their mother had assigned them-To dedicate his life to opposing a being of darkness and misery, who sought to end the whole world. The Sihndar, while skeptical, took them in. There they spent ten long years, training on the Hold, and battling the Akula. Sihn-Fävil, as she eventually would be known as, mastered her body, her powers, and more importantly, her Marken form, once she had finished, however, she departed one day,guided by visions and blind dreams to find a Hallowed Sovery, where she spent several more years honing her skills, and learning of the enemy.

It is why she now comes to Regalia. It is here she hopes to unite the world against the coming darkness, and find a way to secure the Blind God's permanent sealing, so he may not threaten Sihn-Fävil's mother ever again.
 
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