Sidibé Bintou Abbiati

Discussion in 'Character Sheets' started by onlyathot, Oct 28, 2019.

  1. onlyathot

    onlyathot the thottiest of them all

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    Sidibé Bintou Abbiati
    | The Wave Watcher |

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    {Basic Information}
    Full Name: Sidibé Bintou Abbiati.
    Title(s):
    Priestess (by faith.)
    Alias(es): n/a
    Age: 45 years old.
    [22 September 262 AC]
    Zodiac Sign: Virgo.
    Gender: Female.
    Race: Songaskian.

    Other: n/a.
    Sexuality: Heterosexual.
    Primary Objective: To lead her clan to greatness.
    Secondary Objective: To become a true priestess of her faith.
    Affiliations:
    Abbiati
    Saruhanna
    n/a
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    {Skill Information}
    Total Proficiency Points: 60 ( +50 from age, +5 from bonus, +10 from hobby, +10 from talent.)
    School: of Shambala.
    Discipline: of the Moon.


    Proficiency Pool | Sixty Points.
    +06 Ritualism Special (+06 from points.)
    Ritualist Brightflash
    Ritualist Light-Duel
    Ritualist Gloweave
    Ritualist Spotlight
    +06 Sorcery Spells (+06 from points.)
    Elemental Intercept
    Elemental Slide/Orb
    Elemental Carving
    Elemental Influence
    +10 Captain Command (+10 from talent.)
    +10 Frontline Command (+05 from bonus, +05 from racial boost.)
    +10 Sailing Arts (+10 from points.)
    +10 Theatre Arts (+10 from hobby.)
    +08 Unarmed Combat (+08 from points.)
    +20 Spear Combat (+20 from points.)
    Special Skills | Etc.
    Elder Shift (These are all traits that the Songaskians have in their natural form. However, they can also shift to a more human-friendly form through an ability that they call the Elder Shift. In their Lesser Form, they lose their horns (which are simply replaced with hair) while their tail and scaled skin patches also vanish. This shift occurs without limit and within the blink of an eye.)
    Ancient Shift (In Ancient Shift, the Songaskians keep their horns, but their head shifts to that of a Black Desert Dragon, while their skin turns to black scales, much like those of the Black Desert Dragon, lose all their body and top hair, though keep their lizard-like eyes. Their hands turn more claw like, while their legs also turn more lizard-like, and they gain a tail. Additionally, a set of draconian wings form on their back that are not large enough to sustain flight, but certainly visible and movable. Beyond these changes, the Ancient Shift does not size-wise alter the Songaskian in shape, the Body Shape and Body Stat remain the same and are consistent. They do however lose their Element Shift and World Flow Powers while in this form, with the trade off that their skin is hard and scaled, resisting slashing, cutting, and piercing damage from blades, albeit still being vulnerable to brute force damage and spear-like weapons.)
    Element Shift (Element shift is a purely aesthetic ability that the Songaskians have that allows them to physically adapt their top hair and facial hair (if they have any) to one of the four World Flows. The World Flow of Water gives their hair a ghostly and sparkling appearance while it remains in position.)
    Water Elemental Flow: Fair (Can re-direct the flow of water, allowing it to flow up objects, and even levitate in air and move it around with a slow flowing movement.)

    Water Elemental Flow: High (Can heal others while submerging their surface wounds in water and holding their hands on the wounds. The healing is superficial and cleans and mends cuts, bruises and slashes, but does not cure internal damage or internal bleeding or broken bones. It also cannot re-attach lost body parts, but takes only a few minutes and leaves behind no scars.)
    Healing Grace (The Sorcerer is able to channel the incantations of Healing Grace to act as a Channel Ability, healing a target person or creature from their wounds. This spell is cast by speaking the incantation constantly thus channeling the effect, while holding the hands on or near the wound. These hands will then start lightning up with healing light of any light color. Surface wounds like cuts and bruises can be fixed within a dozen seconds, while deeper cuts and gashes take up to a minute. Considerable internal damage can be healed, but requires a different and more complex process. The target must be submerged in a pool of some kind, after which the Sorcerer must stick their arms into the pool, and speak out the incantation. The pool will then light up in that same color, and internal damage can be healed over the span of half an hour. The Sorcerer will be completely exhausted after this is complete in a near pass-out state. This last mechanic can be time skipped it the involved players are sure no one will come to disrupt it. Disrupting this spell can simply be done by blocking the Channel Ability with any counter, by knocking over or disrupting the Sorcerer, or consistently disrupting the surface of the water.)
    Bathe in Light (The Sorcerer is able to call down a mist of light in either Emote Distance, or to fill up a room or building no larger than a Regalian House. This mist of light makes it so all areas are properly lit as if by sunlight, while also cancelling out any darkness effects or spells that force darkness in the area. In order to cast this Instant Ability, the Sorcerer must speak the incantation of ten seconds, followed by a light orb appearing in their hand, which must then be smashed into the ground after which it will spread up to Emote Distance. This also Spell can be countered, but not reflected. It can also be interrupted by simply knocking the Sorcerer over before the light orb hits the ground. The effect lasts for up to two minutes, and can only be cast once every hour.)
    Elemental Orb (Elemental Orb is an Instant Ability that produces an elemental projectile traveling in a linear fashion from the Sorcerer’s casting point to their target. In order to cast this spell, the Sorcerer must incant the Elemental Orb incantation for at least 8 seconds, after which they can throw the projectile towards their intended target. This projectile will travel slightly slower than an arrow, meaning it can still be dodged and avoided. Only one projectile per cast can be produced, and all projectiles are the same in terms of their size, speed, and functionality, which is to harm their intended target. When making contact with a person or object, it will primarily knock that person or object back by 2 blocks (potentially knocking them over if in bad balance), and applying a painful burning sensation in the location where they were hit regardless of how much armor they wore. The Element chosen determines the visual aesthetics of the projectile but has no other effect. This ability can be countered and reflected to shoot back to the original caster.)

    Elemental Intercept (Elemental Intercept is an Instant Ability that can be used to nullify a single projectile-based attack on either the Sorcerer or someone else or some object. The projectile-based attack must appear as a physical and tangible projectile like an arrow or an Elemental Orb or a flying hand, and must travel at least within Emote Distance of the Sorcerer. This ability does not require an incantation, but does require eyesight of the projectile, and for the Sorcerer to snap their fingers in the direction of the projectile (or its rough direction). A shield disk will then form in its path, covered in the element of their choice, which will then absorb the impact of the projectile and nullify all its effects should it have any (such as fire spread or poison gas). This can also be used on alchemical concoctions as long as they are thrown in a vial or grenade form. This Spell can only be used once per combat scene and cannot be countered or reflected.)
    Elemental Slide (Elemental Slide is an Instant Ability that can be used only once to disengage from a combat scene. The Mage simply yells out the incantation for Elemental Slide which will then cause them to be thrust forward in the blink of an eye up to 10 blocks distance while leaving a linear trail of their element behind them. This trail is not large enough to harm anyone should they walk over it and dissipates after a few minutes. While the movement is almost instant, the Sorcerer still has to travel the distance, and if some object impedes that travel, they will smash into it with the force of an Url hoof to the face, which is not recommended to experience. This ability can only be countered if the counter or stopper is applied before the ability is used, but can be reflected, which causes the Mage to travel in the opposite direction.)
    Body Shape | Twenty Three Points.
    Ripped (+08 from Eastern Unarmed Combat, +15 from Sailing.)
    Low Body Fat (Ripped.)
    Languages | Three Languages.
    Common (Fluent.)
    Sofaal (Mother-tongue.)
    Faraddi (Learned during trade.)
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    {Visual Information}
    Eye Color: Honeyed amber.
    Other: n/a
    Hair Color: Snow white.
    Hair Style: Sidibé has long ivory hair that has two braids that hang down to her chest while the back is done up into a bun - braid with an ornate pin keeping it all together.
    Other: She has beige slender horns that darken to a dark chocolate brown at the tip.
    Skin Color: Roasted chestnut, lighter than the usual Songskia.
    Clothing: Sidibé wears the traditional clothes of her clan: dark blue tribal wear accented with purples and decorated with the pearls that her family harvest.

    Tattoo(s): n/a.
    Other: n/a
    Height: 6’5”
    Weight: 195 lbs
    Body Build: Ripped.
    Weapon of Choice: Fist, claws, tail, magic.
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    {Personality and Abilities}
    Alignment: Lawful Neutral.
    Personality Type: INTJ, the Architect.
    Religious Faith: Shambala, 10/10.

    Express Happiness
    ⤁ o
    Respond to Stress
    ⤁ t
    Respond to Fear
    ⤁ f
    View on Race
    ⤁ f
    View on Religion
    ⤁ f
    View on Magic
    ⤁ n
    View on Family
    ⤁ f
    Express Pride
    ⤁ t
    Express Motivation
    ⤁ could h
    Express Insecurities
    ⤁ t in d
    Express Fear
    ⤁ t


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    {Quirks and Trivia}
    Dominant Hand: Right.
    Favorite Food: Oysters.
    Favorite Drink: Water.
    Favorite Animal: Dolphin.
    Odd Behaviors

    n/a
    n/a
    m/a
    n/a
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    {Life Story}
    i sing of the sea, whose shafts are of aquamarine, | who cheers on the moon, the pure maiden, watcher of evil, who delights in safeguarding the righteous.
    silver-haired and amber eyed, the abbiati girl bore the traits of much of her kin and filed in with their devout worship of the sun and moon - all of whom were baptized by the salty waters they called holy. avid believers of the power and sanctity of the moon, the abbiati thought it a sister reflection of the great and holy sun.
    over the shadowy trenches and swirling peaks she draws her blue bow, | rejoicing in the chase, and sends out grievous shouts.
    sidibé was an acorn off the family tree of freaks. she was forced into religious studies of shambala, and their form of worship. from the age of seven, as is the custom of the abbiati household, the girl was given the book of the moon, an ancient book filled with knowledge gathered over generations of abbiati.
    when the sun is satisfied and has cheered her heart, | this goddess who delights in all slackens her hold.
    at weeks at a time, the girl was locked in a solitary chamber with only the book of the sea, a basin of water, and a loaf of bread. here, the knowledge was impressed upon her and sidibé was transformed into an encyclopedia of arcane and occult knowledge.
    hail to you, great moon, sister of the holy sun, | the virgin who delights in life, mother of dragons and bearer of light.
    she was finally allowed to begin the trainings of a priestess. she was plunged into the shambala faith and in time, decades passing under their great stone roof, sidibé gained a following of her own. one which she commanded with an iron grip - not unlike that which was used to control her as a child.
    of you first i sing and with you i begin; | now that i have begun with you, i will end this song.
    in a coup, she overthrew the head priestess and made vast changes to the way their clan did business. first, instead of the simple driftwood decor and fish they once used for trade, they began to harvest and farm pearls. the sea would provide as it never had before. it was all part of the great plan and by the grace of the sister moon.
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    #1 onlyathot, Oct 28, 2019
    Last edited: Sep 28, 2020
  2. onlyathot

    onlyathot the thottiest of them all

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    {Relationships}
    Blank the Blank | of the. ⤓ @
    ★☆☆☆☆
    a fr.
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    ✦ {Inventory}
    Key Items | To need.
    Pouch of pearls (13).
    Book of the Moon (chained to her hip).
    Leather Waterskin (full of water).
    Pouch of salt (from the sea).
     
    • Powerful Powerful x 1
    #2 onlyathot, Oct 28, 2019
    Last edited: Jan 16, 2020
  3. Follower

    Follower :3c

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  4. Follower

    Follower :3c

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    @onlyathot Everything seems to be in order, approved.
     
  5. onlyathot

    onlyathot the thottiest of them all

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    moonlight | edits 11/06/2019
    • Shuffled points around.
      • Dropped Farah'deen History (-03 Historical Knowledge).
      • Removed -01 from Unarmed Combat.
    • Let there be light.
      • Gave her the Bathe in Light spell.
    Unsure if these require a tag but just in case @Follower.
     
    #5 onlyathot, Nov 6, 2019
    Last edited: Nov 22, 2019
  6. onlyathot

    onlyathot the thottiest of them all

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    flex | edits 12/01/2019
    • Shuffled points around.
      • Replaced Command for Marshal (+10 Marshal Tactic).
      • Moved points to Sailing (+15 Sailing Knowledge).
      • Replaced Unarmed for Eastern (+08 Eastern Unarmed Combat).
      • Updated Physical Stat (+23 points).
    Unsure if these require a tag but just in case @Follower.
     
  7. Follower

    Follower :3c

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    @onlyathot Tags are required when 10+ points are changed from the last edition.
    Excluding that, Re-Approved
     
  8. onlyathot

    onlyathot the thottiest of them all

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    public speaking | edits 01/05/2020
    • hobby who?
      • finally added hobby points (+10 Theatre Arts).
    Unsure if these require a tag but just in case @Follower.
     

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