• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

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Traits serve the gameplay purpose that the race plugin used to fill, but in a much better way. Even saying that though, being able to toggle your race for no statistical change or benefit could be handy. That way when people do a /seen on you, for role-play purposes they'll know what race your character is supposed to be. It would still be up to individual players to set traits for role-play flavor if they choose so, but this way they're no longer forced by certain restrictions if they don't want to have them. And race choices then becomes as intended: a role-play factor that doesn't pressure people into certain decisions because of stats.