• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

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There were almost only 2 races being used in regular PvP, undead because of the superior value of the buff, and dwarf for the extreme damage if you were confident with your axes, traits add a whole new level to PvP where you need to think about what your enemy is running, do you combine X trait with Y to get a better defense but worse offense etc.


Traits added some strategy to PvP, and not having to be locked for 3 days is really nice, I prefer traits above races.