• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

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I only read the title and original post and wanted to say...


Races and traits both give PvP advantages, but (I believe) are meant to add to rp as well. It was quite annoying waiting 3 days to change your race when you are planning to roleplay. I honestly like that races were removed and a vast selection of traits were added -- for both PvP and Rp purposes. Traits add wonderful PvP aspects and races can still be portrayed through roleplay.


With all that being said I believe that the system we have now is good, not flawless but still really good. I believe races should stay gone and that the new BackStory plugin could easily solve some of this aswell.