• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

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I don't really see a point in bringing back the races plugin. In my opinion it was very limited on what you could do, and allowed for nearly zero creativity. Look at Vampires (Which, yes, I know, are not a race.), with the new bloodlines being created, there are too many variants for solely the old vampire plugin to work. Some vampires don't take damage in the sun, making the ability to adjust that while keeping the jump boost and speed boost makes the traits become a much better alternative to the races. With ousting the old negatives, old ones can be issued in and interchanged. Take the Kleinfolk and Q'urebo for example, while being exceptionally fast and having numerous abilities, with the races plugin they would have had to either imagine in RP, or carry around speed pots to generate the effect for them; a waste of materials and time. Bringing races back makes little sense, seeing as the traits can do all the races did, with so much more.


As for the PVP aspect, I am not much of a PVPer, and this is just what I view from my friends who do PVP. The traits plugin allows people to excel in some categories, like axes, while maybe being weak to swords. This, in my opinion, evens out the PVP side of things very easily depending on how it is done. Races limited what you could do and what your strengths were, while traits allow customized builds and a constant drive to find a 'perfect build' to outwit your opponents. It makes it rather something of strategy, rather than just taking a buff against damage or taking one to deal more.