• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

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I prefer traits, at least for roleplay. For example, if you played as a blind person, you could use the blindness trait. If your character had a leg that never healed quite right, you could have the slowness trait. For me it brings a lot more customization into roleplay. It's too bad that when a lot of people are roleplaying, they pick traits that totally conflict with their character. If you're OOC or PvPing or something I have no problem with it, but when your character is a giant, 350 pound Orc jumping from roof to roof with the speed and jump perks, or a Maiar that never actually goes in the water, it annoys me quite a bit.