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So, there are a wide host of races on Massivecraft. Each have unique about them, for the most part... I, personally, feel that one race is lacking. The race I speak of is the Ailor Many of the races in the past have suffered from what, in Marty's own words, has been dubbed "basic-bitch"-ism. Many races are unique. Allar, Varrans, each elven variety...
No race really seems to correlate entierly to the real world. They have real inspirations, but are not just, say, Africans brought into Massivecraft. In that instance, I refer to the Songaskia, a race, which, according to Marty, suffered from the "basic-bitch"-ism, but has since been given new life. However, I find one real exception to this rule: the Ailor. I have found that this race has become extremely reliant on the idea of "you can play an idealized version of yourself". Feel like you were born in the wrong body? You can play whatever you wished you looked like. This is fine, on course, but the Ailor are then just left as nothing really special. Sure, they have a TON of cultures (which I find kinda unfair to other races, as in the real world, there are many cultures for places like India, with just their dominant culture being portrayed on Massivecraft somewhat through the Allar. The same idea applies to other cultures.), but they are mostly just white people.
However, despite their many cultures, leaving them as the most fair representation of their real-world counterparts, they are just kinda... boring (at least to me). They are literally just Europeans. Their cultures almost perfectly mirror their real-world counterparts. Now, this IS getting somewhat better with new cultures, but this still leaves them as standard humans.
Now, I hear the argument that it allows people to play as themselves through their roleplay. Yet, many other groups are then not able to play as themselves. What about someone of African descent? They are left with the Songaskia, who are dragon-people. Yes, they have Elder shift, but they still aren't just normal black people. Their appearance is somewhat different, even while shifted. People of indigenous descent? They are left with pretty much nobody to be a standard representation of themselves.
My question is this: why are the Ailor just basic white people, when other races are not just basic (insert culture here) people? My solution to this problem is to either expand Ailors to encompass more of humanity, or to give them a unique appearance. This could be a simple as unique hair colors, eye colors and skin tone, or as complex as special powers. Maybe not magical powers, but something to call their own. As it stands, I know I have never had any desire to play an Ailor since returning to Massivecraft. Even before my break, I rarely played them. If we want a server that is dominated by Ailor cultures, we need to give players wanting something unique a reason to pick them.
Maybe give some unique, otherworldly cultures. Cultures we don't see on Earth. Yes, this requires a lot of thought, time, and effort, but I feel it'll be worth it. Should current Ailor disappear? No. Some people don't like playing something exotic. But should the race have something more unique for themselves? I think so. And maybe you do too!
Let me know what you think below. Do you find the Ailor dominance kind of hard to believe considering their fairly mundane abilities? Are the Ailor a little too normal? Should the other people of the world have the ability to play as themselves through their roleplay character, appearence and all? Could the Ailor use more things to make them stand out in the world of magic, beastmen, and elves?
Anyways, keep it civil, and have a Massive day!
No race really seems to correlate entierly to the real world. They have real inspirations, but are not just, say, Africans brought into Massivecraft. In that instance, I refer to the Songaskia, a race, which, according to Marty, suffered from the "basic-bitch"-ism, but has since been given new life. However, I find one real exception to this rule: the Ailor. I have found that this race has become extremely reliant on the idea of "you can play an idealized version of yourself". Feel like you were born in the wrong body? You can play whatever you wished you looked like. This is fine, on course, but the Ailor are then just left as nothing really special. Sure, they have a TON of cultures (which I find kinda unfair to other races, as in the real world, there are many cultures for places like India, with just their dominant culture being portrayed on Massivecraft somewhat through the Allar. The same idea applies to other cultures.), but they are mostly just white people.
However, despite their many cultures, leaving them as the most fair representation of their real-world counterparts, they are just kinda... boring (at least to me). They are literally just Europeans. Their cultures almost perfectly mirror their real-world counterparts. Now, this IS getting somewhat better with new cultures, but this still leaves them as standard humans.
Now, I hear the argument that it allows people to play as themselves through their roleplay. Yet, many other groups are then not able to play as themselves. What about someone of African descent? They are left with the Songaskia, who are dragon-people. Yes, they have Elder shift, but they still aren't just normal black people. Their appearance is somewhat different, even while shifted. People of indigenous descent? They are left with pretty much nobody to be a standard representation of themselves.
My question is this: why are the Ailor just basic white people, when other races are not just basic (insert culture here) people? My solution to this problem is to either expand Ailors to encompass more of humanity, or to give them a unique appearance. This could be a simple as unique hair colors, eye colors and skin tone, or as complex as special powers. Maybe not magical powers, but something to call their own. As it stands, I know I have never had any desire to play an Ailor since returning to Massivecraft. Even before my break, I rarely played them. If we want a server that is dominated by Ailor cultures, we need to give players wanting something unique a reason to pick them.
Maybe give some unique, otherworldly cultures. Cultures we don't see on Earth. Yes, this requires a lot of thought, time, and effort, but I feel it'll be worth it. Should current Ailor disappear? No. Some people don't like playing something exotic. But should the race have something more unique for themselves? I think so. And maybe you do too!
Let me know what you think below. Do you find the Ailor dominance kind of hard to believe considering their fairly mundane abilities? Are the Ailor a little too normal? Should the other people of the world have the ability to play as themselves through their roleplay character, appearence and all? Could the Ailor use more things to make them stand out in the world of magic, beastmen, and elves?
Anyways, keep it civil, and have a Massive day!