Shalia Zordrush

Discussion in 'Character Sheets' started by Brit<3, Aug 20, 2019.

  1. Brit<3

    Brit<3 Chief of the Damned

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    Basic Information (Required)

    • Full Name: Shalia Zordrush

    • Age: 61

    • Gender: Female

    • Race: Shenathar Kathar
    • Sexuality: Neutral

    • Preferred Weapon: Dagger
    Skill Information (Required)

    [​IMG]


    Total Points: 50


    Proficiencies

    : (4 points left over)

    Core Combat - (20 points/5 Racial)

    • Dagger Combat (+10 points, +5 Racial)
    • Unarmed Combat (+10 points)
    Roguery - (3 points)

    • Honed skill 3 (+3 Points)
    Arts - (20 points/ 10 Hobby)

    • Sculpting Arts (+10 Hobby Points)

    • Theatre Arts (+10 Points)

    • Construction Arts (+5 Points)

    • Dancing Arts (+5 Points)


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    Race Proficiencies
    • Volacorum, Void Threlwar (+3 Points)

    Body Build
    • = 25 body stat
    • Athletic body build
    • Average body Fat
    Languages
    • Kathar Altalar
    • Common
    Special Traits/Spells/Mutations

    Mutations -

    • Void Horns
    • Void Ocular
    • Void Beast
    • Void Sight
    • Void Tears
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    ACTIVE
    Faint Manifest, Arken of Power Worship abilities :

    (POWER) Control Counter I / Toggle Passive / Self / Grants the User Control Counter I :
    The user is completely immune to Control Powers (unless specified to circumvent immunity on the Ability itself). This is a toggle state, meaning that the user may choose to be affected by Control Powers, or not.

    (POWER) Servile Collar I / Control Power / Direct Touch / Grants the User Servile Collar I :

    The user can target either a willing or fully restrained unwilling person to apply a Control Power on them. Once applied, the target goes catatonic, their eyes become solid milky white, and they are no longer conscious of their surroundings. The user then has 10 minutes to give instructions to the Servile, after which the Servile must attempt to complete the instructions immediately (if the instructions are not completed, this Ability goes on Cooldown and ends). Serviles can be given multiple stages leading up to the final command (such as, for example go there, disguise as this, then stab this person), but cannot be given multiple commands (such as, stab this person, fake this document, and burn this house down). Once the Servile is either restrained, knocked unconscious, has Exorcism 2 applied to them, completes the objective, or cannot complete the objective within 24 hours, the Control Power is removed. Either way the Control Power ends, the Servile has no memory of the instructions given or any of their actions taken after instructions to before the removal of its effects. All the while the Control Power is active, the Target is catatonic but still functions like a zombie, they will continue to go about trying to complete their mission but look as if they are in a daze, their eyes milky white and will not speak or respond to any prompting. Serviles will move around obstacles and will defend themselves, and cannot be instructed to harm themselves. The Servile can never be instructed to speak or reveal things, it can only do things. This Ability has a 48 hour Cooldown.

    (POWER) Arken Speculate 1 | Constant Passive | Self | Grants the User Arken Speculate 1 :

    The user is aware of and can utilize a specific occult ritual to contact an Arken. The user must specifically choose a singular Arken by name, and inquire into if the Arken either approves or dissaproves of a specific idea, action, or thing. This can be a person, or generally anything, but the answer will always either be between the binary of 'The Arken likes this' or 'The Arken dislikes this.' The question, Arken, and asker should be sent in a Discord Ticket for a response. While there is no cooldown on this Ability, it should be used with understanding and care to not over-crowd Lore staff by excessively asking for even minor or 'joke' things.


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    Spiritual Will I :

    All Ritualists are able to manifest purely aesthetic visual aids to their religious RP, such as sermons, preaching, reading from holy scriptures, blessings, etc. This involves using for example visuals, sounds, illusions, so long as whatever is produced is not physical, does not affect the world, does not aid in combat, does not obstruct in combat, and does not hamper other players in any way that they do not OOCly or ICly consent to. As long as these conditions are met, the scope of these aesthetics are up to the person using them.

    Holy Scriptures I :
    The Character can apply Holy Scriptures in a written holy script onto bodies by a process of hand gestures. This scripture may light up with any color when calling out holy blessings, or other forms of worship RP. These Scriptures can be applied to others and the user themselves. The holy script must always be religious texts or preachings, and cannot ever carry usable messages beyond the gospel of faith. If desired, these Holy Scriptures may also be scenes from the faith’s teachings, or lines and symbols representing the faith. Holy Scriptures can be removed with Exorcism I, II or III.

    Holy Manifestation I :
    The user may have any number of glowing or non-glowing religious symbols appear anywhere on their body passively. These symbols are not physical and cannot ever emit enough light to light up Darkness, and can be of any color.

    Holy Crafts I :
    The user is able to apply a non-effect giving aesthetic effect onto specific crafts. This Object Enchant does not count towards the “One Object Enchant per Object” rule. This Ability has a number of different effects. For the effects, see the table on Ritualism#Holy_Crafts. This Ability has no Cooldown and any Holy Crafts I Enchant can be removed by the wielder by simply wishing it away, regardless of whether they are the user of this Ability, or the person wielding the Object.
    --------------------------------------------------------------
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    Vampirism -Dorkarth Bloodline | DISABLED, NO LONGER VAMPIRE{!}
    Dorkarth Base Kit:
    The user can target either a willing or fully restrained unwilling person to apply a Control Power on them. Once applied, the target goes catatonic, their eyes become solid milky white, and they are no longer conscious of their surroundings. The user then has 10 minutes to give instructions to the Servile, after which the Servile must attempt to complete the instructions immediately (if the instructions are not completed, this Ability goes on Cooldown and ends). Serviles can be given multiple stages leading up to the final command (such as, for example go there, disguise as this, then stab this person), but cannot be given multiple commands (such as, stab this person, fake this document, and burn this house down). Once the Servile is either restrained, knocked unconscious, has Exorcism 2 applied to them, completes the objective, or cannot complete the objective within 24 hours, the Control Power is removed. Either way the Control Power ends, the Servile has no memory of the instructions given or any of their actions taken after instructions to before the removal of its effects. All the while the Control Power is active, the Target is catatonic but still functions like a zombie, they will continue to go about trying to complete their mission but look as if they are in a daze, their eyes milky white and will not speak or respond to any prompting. Serviles will move around obstacles and will defend themselves, and cannot be instructed to harm themselves. The Servile can never be instructed to speak or reveal things, it can only do things. This Ability has a 48 hour Cooldown.
    Servile Collar 1 | Control Power | Direct Touch



    The user can target either a willing or fully restrained unwilling person to apply a Control Power on them, as long as the target is not a Vampire. Note, while this Ability is not an express consent Ability, this Ability does not work if the Player targeted does not want to roleplay out the function of this Ability. Once applied, the Vampire produces a Blood-Mimic that manifests out of shadows and Blood next to them, that is an identical copy of the person targeted, except that they have red irises and dark-gray sclera (other Vampire-colored aesthetics may apply, ask in a ticket for more). The Mimic's red eyes and dark-grey sclera cannot, under any circumstances or abilities, be hidden or obfuscated. This Blood-Mimic has the same Memories, Proficiencies, Skills, and Abilities, as the original Target, and cannot be altered or afflicted. (I.E. They stay exactly the same as the character when copied, and cannot be infected or taught different things). Their personality however is untethered to conscience, and they must obey the commands of the Vampire that made them. There is no such thing as Kill Perms for Blood-Mimics, anyone can strike to kill, and the Vampire that created the Blood-Mimic can destroy them at any time. The Mimic can only be removed by being killed. This Ability has no Cooldown. Due to gameplay fairness, the Blood-Mimic can never reveal incriminating memories or any knowledge that the Vampire does not already have, despite having all the same memories as the victim, and being under the command of the Vampire. The Blood Mimic can only be played by the player of the character copied, unless that player gives express consent for another person to play it. Only one Blood Mimic can exist of the same person at any given time, but, a single Vampire can create multiple Blood Mimics.
    Servile Collar 2 | Control Power | Direct Touch



    From the moment that the Character is affected by the Affliction, their body ceases to age, and their Racial max-age no longer applies. If the Character is cured, they will age to their appropriate age within 2 weeks. If they are re-infected, their body will age backwards to when it was first affected by the Affliction. If the person has already lived past their Racial Max age, they die at the end of the 2 week period instead. For Characters using this Ability older than 150 years in total, a 150 Year Old Special Permission is required.
    Afflicted Life 1 | Constant Passive | Self


    The Character can extend their Vampiric teeth and sink anywhere on a target’s body to begin drinking blood. While drinking, the victim is paralyzed and unable to react, but is still aware and can still speak. A full drink takes up to 10 minutes. As soon as the Character releases the Target, they have lingering paralysis for 30 seconds before the effect is removed. This Ability cannot be used during combat or to initiate combat, and the target may also not be restrained by other means during the feeding. This Ability has a 30 second cooldown after feeding is complete. If the Target has Control Power Immunity, they are only immune to the Paralysis effect, and can still be fed on.
    Blood Feeding 1 | Control Power | Direct Touch


    The Character permanently has reddened and darkened eye-sockets, and irises that are solid red, with a small black pupil. This overrules any other Mutations or effects unless that effect specifically mentions hiding Blood Eyes II. Additionally, the Character has Night-Vision, and is able to see through Mundane Darkness.
    Blood Eyes 2 | Constant Passive | Self



    Firstly, the Character can still consume food and drinks, but achieves no satisfaction from their taste, as it all tastes like ash to them (except enchanted food made by other Vampiric Abilities). Secondly, The Vampire can reproduce with non-Vampires and Vampires alike, however the child will always result in a Vampire Brood of their Bloodline. Thirdly, if the Vampire does not feed within a week, they become physically frail. If they do not feed within two weeks, they become unable to engage in combat. After three weeks, they lose the ability to walk and become bed-bound. Vampires are unable to feed from other Vampires, and receive no satisfaction from feeding off of animals, except domesticated Sewer Rats, though the taste is revolting and makes the Vampires feel ill.
    Blood Curse 1 | Constant Passive | Self



    The Character is able to Mythic Shift into their Vampiric Form. While in Vampiric Form, the Character has access to all Abilities from the Abilities from their Bloodline Ability Kit. Shifting in and out of Vampiric Form is instant, cannot be Cancelled or Countered, and the player may design the Vampiric Form, with some ground rules. For the Ground Rules, refer to the Bloodline page, which will have an outline on the limitations and design choices for Vampiric Form. This Ability has no Cooldown.
    Vampiric Form 1 | Full Shift | Self



    While the character has an Affliction that includes this Ability, they are unable to use any Abilities found in Sorcery, Magic, and Faith Will. While having this Affliction, no other Affliction can be acquired. Proficiency Points are not refunded for Abilities lost. When the Affliction is removed (and this Ability), all normal use of Abilities is restored, and the Character can be Afflicted again.
    Cursed Soul 1 | Constant Passive | Self

    Dorkarth Bloodline Kit DISABLED
    Varlord Will 1

    Blood Dance 2

    Blood Dance 3

    Vampire Master 1

    Super Self 2

    Super Self 6

    Mind Wall 1

    Astral Being 2

    Flux Shift 5

    Omniaware 1
    ----------------------------------------------
    Racial Abilities
    Kathar Binding 1 : | Constant Passive | Emote Distance |
    The Kathar can infuse a specific accessory item with a single feeling. If the item is accepted as a gift, it will cause the target’s personality to change with the imparted feeling for 5 days. For example, a ring can cause a person to become more slothful, or to become less kind, or to become more lustful. After the time is over, the item becomes mundane. Items cursed by this ability are considered an Object Curse. Additionally, the Kathar can target another person and touch them, linking them together. This causes any physical sensation felt by either person to be also copied and transferred to the other. This is not only limited to pleasant feelings (such as the mouth-watering in anticipation of good food, or the butterfly stomach feeling of a passionate kiss) but also unpleasant feelings such as pain from being struck with a weapon. This connection can be removed any time by the caster, or broken with any Exorcism or Possession removing Ability on the victim. Only one link can be active for the caster, and after it has broken, this aspect of the Ability goes on a 24 hour cooldown, and the same target cannot be targeted for another week.

    Kathar Binding 2 : | Constant Passive | Emote Distance |
    This ritual allows the Kathar to produce a 7 day lasting Target Curse totem (which can be an object of any kind that can be worn or kept on a person) that when accepted by a person as a gift (or forced on a person), gives them visual similarities to the Kathar who gifted them the totem (skin, hair color, eye color, Body Build). They can additionally also graft mentality changes onto the gift receiver, particularly making them more favorable to the Kathar for the duration of the totem’s effects. After the effects wear off, a new totem can be applied. Additionally, the Curse also gives the target loyalty to the Kathar who made the totem. If the Kathar has the aid of 2 other Kathar, they can perform a ritual on a Nelfin or Half-Nelfin, allowing them to transform the person into a Kathar. The transformation is temporary for 3 days, and if the target was unwilling, it will revert after 3 days. Players who are consenting however may also make it permanent. This Ability can be reused on those who have had it used once on them already, but it can never be used on Manathar.

    Arken Sense 1

    Arcane Mastery 1 : |
    Magic Spell | Emote Distance |
    The user is able to control aesthetic Arcane functions, such as letting a broom brush the floor by itself, letting dishes wash themselves, opening curtains with the wave of a hand, lighting candles with the flick of a finger, opening (unlocked) doors with the flick of a wrist and more. None of these functions may be involved in Combat Roleplay, but there is no limit to the amount that may be running at any given time, and there is no cooldown.

    Emotion Sense 1 : | Control Power | Emote Distance |
    The user can summon a hologram of the target’s current greatest desire in front of them to show them their inner desire, the target does not need to be willing, but only the target and the user can see the hologram. This hologram must be unmoving and see-through, but can reflect for example a Character sitting on a throne, an object they desire, the death of another person, etc. The desire is based on the Character’s ambitions and hopes, not necessarily their in-the moment wants. If the target has at least 10 Theatre Arts, this Ability does not work on them.

    World Shift 1 : | Control Power | Self |
    The user is able to Song-bend any unliving materials (dead wood, stone, metal, glass, bone, etc) into other shapes or a desired shape. This involves the act of singing, and then using one’s hands to bend the material as if it is made of a clay-like substance. This can never result in sharp edges or strong surface that Metallurgy can produce, and is only decorative. Objects cannot decrease or increase in size, and this Ability does not allow the Song-bending of objects that consist of many smaller objects, such as a wall consisting of hundreds of bricks, but does allow the Song-bending of a single wooden pillar in a palisade wall.

    Body Claws 1 : | Toggle Passive | Self |
    The Character can retract or manifest sharp claws that ignore any type of armor that is not plate-tier, and can tear up even chainmail and cured leather. These claws utilize Unarmed Proficiency for combat, but cannot be used in conjunction with any Melee or Ranged Weapons, and must be fully retracted to wield them.

    Power Curse 2 : | Target Curse | Emote Distance |
    The user has the Power Curse 2 enabled on themselves permanently, however it has only one charge every 12 hours. The charge is triggered when any Knockdown or Knockback effect is imparted on the user. The effect is instead Countered, and the Character that used an Ability or Technique that caused the Knockdown or Knockback is affected by the effect instead. Other effects, damage and mechanics from Abilities causing Knockback and Knockdown still apply to the user.

    Visual Information (Required)

    • Eye Color: Dark Blue
    • Hair Color: White
    • Hair Style: Loose Wavy
    • Skin Color: Grey
    • Clothing: Shalia wears tribalistic clothing, bones that have been shaped to fit her form adorn the cloth robes.
    • Height: 5’7
    Personality and Abilities (Required)

    The following is required when filling out your character application. In order to explain the character’s personality, we will ask you write a response to each question, so that a reviewer or reader can gain some valuable insight into your character, while also challenging you to think outside of the box for your character's responses. You should try to answer each question with at least 2 phrases to explain their in-character actions and feelings.


    The Core List

    • Choose your Character Alignment
      • Chaotic Neutral
    • Choose your Character Personality Type
      • The Architect
    • Choose your Character's Religion
      • Void Worship (9) on a scale from 2-10


    Life Story (Required)


    Part I :
    • Shalia was born in the lands of the shadow steppes,a rural kathar clan in the depths of the nation a combination of multiple tribes which have merged to better themselves.
    • Shalia’s upbringing in her early childhood was like any other tribal kathar, learning survival tactics from her parents and constantly fought her siblings in a way to prove she is not weak.
    • At the age of 10, she enjoyed Sparing with the local kathar, usually sword play and learning new ways to fight by witnessing much older kathar fight.
    • She had high desires, wanting to grow fast and learn to be stronger just like her older kin who had left the clan to join the ranks of the Dread Empire’s military, feeling proud of her own kin she wished to show how much she could improve.
    Part II :
    • At age 20 Shalia had learned many new things, from taking lessons from her parents to joining groups in rituals. Learning about her culture and all the stories that were told, stories of the void and exist which had her fascinated, curious and eager to know more. She spent all her days learning and perfecting anything that she could.
    • She had always enjoyed training, fighting and involving herself in mainly sacrificial rituals, Shalia did not feel any regret to those that died.
    • If it even did she saw it as their life being given to make everyone else stronger, be it animals or fellow kathar, their sacrifice will not be in vain.
    Part III : At age 25 Shalia took it upon herself to leave the clan, being grateful of her parents and people who have aided her in growing to who she is, even then it was time for her to move on and join something new. Shalia had managed to join a tribe, Learning their ways of life and culture she devoted herself to the void.


    Part IV :
    • At age 30 Shalia had partaken in multiple battles against rival tribes, fighting never once grew dull to her, it was who she was, and what she loved to do. In the multiple battles she proved herself worthy and built a name for herself in that tribe and felt proud of how far she has gotten.
    • Over the years she became more focused on what she could accomplish, learning ritualism and void worship, even learning some new things that could prove useful to her. With the new skills she had learned it proved useful to the tribe in aiding them in battles between rival tribes. Each winning battle proved how skillful she could be, wise and cunning she surpassed many of her kin as the years went by.
    Part V :
    • At age 40 shalia had become a disciple of a highly praised ritualist of the tribe, following the mentor's footsteps she had tried to make herself stand out.
    • She learned, observed, and even took part in the rituals her mentor had taught her, an apprentice to a ritualist who she has always admired.
    • By now shalia took interest in magic, ritualism and many other things that she witnessed and learned by the years that passed.
    • At the age of 43, Shalia had took some time to travel to the Qamanalanha Admiral School to learn for three or so years before taking Paarthalaar Prefect Seminary for an additional three years to learn more.
    Part VI :
    • By her mid 50s Shalia had mastered all she could from her mentor, yet there is always more to learn in this world. Becoming a ritualist herself was a big step that she was proud of, new skills and techniques that were mainly used for sacrifices, healing, and creating weapons for her own kin using her ritualism skills which is highly useful in physical performance.
    • In the midst of her prime she has had many lovers and many companions come and go, yet none stuck to her. A strange kathar once did appear, dressed much more neater and finer clothes then the tribal and so they both became interested in each other even though he had many other partners she did not mind. Shalia did not hold many emotions or ever did express them, yet her new partner had a simple way to calm her anger their relationship growing into a bond.
    • Time did pass, Shalia staying close to her partner yet took it upon herself to continue her travels and grow her own tribe. Leaving her partner as a past memory yet she could never forget him, hoping for one day to rekindle what they had.
    Part VII :
    • At her current age of 60 shalia had traveled to regalia with a few of her newly found tribe. Yet being low on numbers that never stopped them from exploring this new land and trying to understand everything.
    • When reaching to the city they met up with the kathar that had dwelled in a sewer hole of some kind. Living in such conditions didn't suit her tribe yet they were not bothered by it. As her tribe had settled in they did not see fit to follow what the city kathar planned, shalia staying out of any wars or fights yet the excitement of being part of it did not stop her friends and quickly they had left to do what they wished. having had a mentor who shalia looked up to for guidance and learning more from her that she did not know. But her mentor just like the other kathar had turned their back on the void, feeling betrayed ever more from her mentors betrayal she swore to get her revenge.
    • As time passed Shalia had feld alone and forgotten, betrayed by her former friends who left her and abandoned the tribe to follow their desires left her empty. Returning back to the Dread for a short moment, shalia had made her way back after a few months with no ideas and plans, hoping to even find her Partner and rekindle their bond.
    • Over the years shalia has met many new people, made many new friends and lost a few friends as the days pass but she does not wither from that, she moves on. One friend that she missed the most would be Seph, even if they had a few confrontations she still cared about her, and one day she even helped Shalia get mutations, and even that little interaction was enough for her to enjoy the days to come but hardships are always hard to forget.
     
    • Winner Winner x 10
    • Powerful Powerful x 1
    #1 Brit<3, Aug 20, 2019
    Last edited: Nov 8, 2021
  2. KK134

    KK134 Regalian Pioneer

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    Peer Review: Each category of magical knowledge only costs 5 points you can get another one on top of Dimenthism. Nice Art!
     
    • Thank You! Thank You! x 1
  3. Caelamus

    Caelamus Sir Honeybear the chronic druid main

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    This is just void script now for reference.

    Approved
     
    • Cuddles! Cuddles! x 1
  4. Brit<3

    Brit<3 Chief of the Damned

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    I know I wasn’t sure if I should change it
     
  5. Brit<3

    Brit<3 Chief of the Damned

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    @Caelamus I added another magical knowledge category, its in blue, wasn't sure if I needed to tag.
     
  6. Caelamus

    Caelamus Sir Honeybear the chronic druid main

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    Five points over the limit, Kathar are capped at 60!
     
  7. Brit<3

    Brit<3 Chief of the Damned

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    I didn’t understand how to set it up
     
  8. Brit<3

    Brit<3 Chief of the Damned

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    @Caelamus Ive made the changes hope that fixes it? its in blue
     
  9. Caelamus

    Caelamus Sir Honeybear the chronic druid main

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  10. Brit<3

    Brit<3 Chief of the Damned

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    @Caelamus changes are in Blue I added in sorcery magic
     
  11. Caelamus

    Caelamus Sir Honeybear the chronic druid main

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  12. Brit<3

    Brit<3 Chief of the Damned

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    @Caelamus i just changed the prof calculations to the new system i hope its all good
     
  13. Caelamus

    Caelamus Sir Honeybear the chronic druid main

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  14. Brit<3

    Brit<3 Chief of the Damned

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    @Caelamus is there anything I have to fix for the new prof stuff? Because there has been a lot of changes here in there in the system and it’s kinda getting me confused. Not sure if I have everything that’s needed already
     
  15. Caelamus

    Caelamus Sir Honeybear the chronic druid main

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  16. Brit<3

    Brit<3 Chief of the Damned

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    @Caelamus I added in racial spells in the app im not sure if I needed a review for it, but I just want to make sure
     
  17. Caelamus

    Caelamus Sir Honeybear the chronic druid main

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    Yes, also you forgot the Kathar's new mageblooded ability.
     
  18. Brit<3

    Brit<3 Chief of the Damned

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    Oh
    right I forgot, some I don’t want to use like the sorcery bonus but I’ll add it in either way
     
  19. Brit<3

    Brit<3 Chief of the Damned

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    Ok @Caelamus fixed and added in some stuff. is there anything else?
     
  20. Caelamus

    Caelamus Sir Honeybear the chronic druid main

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  21. Brit<3

    Brit<3 Chief of the Damned

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    @Caelamus I put my app under re-review, I changed some stuff, removed some stuff, also I wanted to know if there is anything I should change or add into it ?
     
  22. Caelamus

    Caelamus Sir Honeybear the chronic druid main

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    61 Points used? Do you mean 60?

    Equally, I find only 45 points used. Please check calculations.
     
  23. Brit<3

    Brit<3 Chief of the Damned

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    Oh right I removed some things forgot to add in the rest of the points
     
  24. Brit<3

    Brit<3 Chief of the Damned

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    @Caelamus Ok! I added in the points, I forgot that I had some left over when I redid my app points. I hope there isn’t anything else to change ?
     
    #24 Brit<3, Jun 19, 2020
    Last edited: Jun 21, 2020
  25. Caelamus

    Caelamus Sir Honeybear the chronic druid main

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  26. Brit<3

    Brit<3 Chief of the Damned

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    @Caelamus I made some changes, my character got cured so her abilities are inactive, also i added back in my sorcery i forgot. Uhh I hope all the changes are correctly put?
     
  27. Caelamus

    Caelamus Sir Honeybear the chronic druid main

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  28. Brit<3

    Brit<3 Chief of the Damned

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    @Caelamus I added in Visual arts into my prof. with my hobby points^^
     
  29. Brit<3

    Brit<3 Chief of the Damned

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    @Caelamus I did the new prof update on my app could you please look it over for me? I hope I did everything correct.
     
  30. Caelamus

    Caelamus Sir Honeybear the chronic druid main

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    Approved.
     
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  31. Brit<3

    Brit<3 Chief of the Damned

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    @Caelamus I made some changes to due the update
     
  32. Caelamus

    Caelamus Sir Honeybear the chronic druid main

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    Approved.
     
  33. Brit<3

    Brit<3 Chief of the Damned

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    @Caelamus I relocated Throwing combat core points into my spear combat. Hope that’s fine
     
  34. Caelamus

    Caelamus Sir Honeybear the chronic druid main

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    Remains approved.
     
  35. Brit<3

    Brit<3 Chief of the Damned

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    forgot to remove mageblooded, fixed it
     
  36. Brit<3

    Brit<3 Chief of the Damned

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    I removed my ritualism
     
  37. Brit<3

    Brit<3 Chief of the Damned

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    @Caelamus I changed some stuff, removed ritualism and added in my Faith Manifest. Im not sure if I did that correctly or if I needed to add anything else.
     
  38. Caelamus

    Caelamus Sir Honeybear the chronic druid main

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  39. Brit<3

    Brit<3 Chief of the Damned

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    @Caelamus I changed my Prof in a few places and added some new things in, hope my changes are correct.
     
  40. Caelamus

    Caelamus Sir Honeybear the chronic druid main

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