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The crime rp meetings mentioned things from guard-criminal relations to a gang canonization system (which sounds really awesome). However, it seemed to center itself around restructuring the sewers. This thread is dedicated to just that. Here are some things I would really like to see!
Add what you feel would be nice! I'd love to hear your opinions.
- Parallelism between the surface and the underground: For example, the sewer exit to the harbor district could have drainage tunnels leading out to sea nearby (with maybe rafts for smuggling?). The sewer exit to the shopping district could have a black market nearby for stolen goods.
- Have "main tunnels" and "secondary tunnels": Regalia has main streets and back alleys. Why not have big main sewage tunnels and more sketchy "back alley" style smaller tunnels? Fallisma nests/Mekket hives could maybe be found there, and more. Main tunnels could lead to places such as the mossy poss and hidden comfort, and other hubs of roleplay.
- Signs of life: Show that people live down there! Scattered tents and makeshift houses and the like. Maybe even an undercity!
- Ruins: The sewers are the site of many battles. Signs of destruction such as broken walls that connect tunnels or even collapsed tunnels that when you crawl through the debris take you to hidden caves and the like would be really cool.
- Make them deeper: Currently, the sewers are flat. I propose that they have passages that lead even deeper. Since Regalia was built on other civilizations, perhaps expose ruin sites hidden along the tunnels. Change of styles in architecture as you go down would be a nice way to show how different the civilizations were (maybe show signs of how they were taken over to add to Regalia's sewer history?).
- Sewer Bases: Make sewer bases attack-able from all sides, not just a single door. Make escape possible. Also, affordable (or, if the gang-canonization becomes a thing, offer a free base to those approved as how it currently works with the noble estates).
- Stealth: Making the sewers a place you can sneak around with, and come out from unexpected openings/exits etc., would be pretty nice for the more stealth-inclined characters.
Add what you feel would be nice! I'd love to hear your opinions.