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Yea, that house is the base of operations, and contains the portal to the location :P Its going to be up against the wall when I'm done.[DOUBLEPOST=1360765228][/DOUBLEPOST]This is my progress so far. I have partially completed the keep, finished the basic  wall structure (I will add a few towers and catapult towers and some cannon towers). I am mostly complete the main roads, I just need to add the last gate and the road to it, plus a few smaller side-roads. Then build the actual town, which I probably won't be able to do myself. I will ask OctoberGwen to do this as she makes amazing houses :) I am also going to hire a redstone worker to add various traps to the town and walls.

 

It would be nice if people from other factions would offer to help. Also be nice if Imperial would agree that this is a truce zone so everyone can work safely together (then Imperial could actually have an input into the design and such). I would like to make it clear that this townis not to be griefed. I will make it my job to ban anyone who griefs this town. Oh, on a happier note, I have decided that the town will be called 'Wartown' (so original right?) unless I come up with a better name later :)

 

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The two key locations have been decided.

 

The Keep is the location of the Coalition and Alliance portals. If you can capture it (Put your flag on it and keep it there for a full 5 minutes, record it), you (as the Imperial Forces) claim victory over the Coalition and Alliance forces.

 

The Camp is the location of Imperial (and allies of Imperial) portals. To capture that base you must destroy all the tents and the catapults. You must record your victory and cannot destroy the portal tent (I do not want to set up new portals  every match lol). If the Camp is destroyed completely, the Coalition an Alliance forces claim victory.

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