I'd really like to see what staff thinks about this.
We (SalemsLot) weren't just a market.
All members except badbill were roleplayers and most of the roleplayers didn't even help our or rarely helped with the shop.
The shop just ran from badbill's
hard work.
Bill didn't run the shop for money, nor for fame. It simply was an activity to him to waste some time having fun.
I won't tell the bit that i know about his real life, but i assume that it is the reason he sees fun within farming and trading with those resources. With this rule (which doesn't even completely apply to SalemsLot) staff took bill the last rest to even have fun playing here.
I think this rule was mostly set up to prevent players to get this rich ever again (while i still bet staff members will have their ways)
but preventing someone to get rich by such an efford that badbill put into his shop is just awful.
Since the only really running market was SalemsLot that bill ran, this rule was just set up against him and our faction.
Try to run the best running shop on such a server all alone by yourself. You'd probably give up just some days after you began. Just so you maybe notice his efford.
We weren't a market faction, we mostly were a roleplay faction.
Badbill even built a roleplay castle for the faction that took him 6 months and still wasn't completely finished.
Now the castle is deleted and all this work is gone plus we aren't even allowed anymore to run this shop, to afford building such a place ever again.
The rule says:
Rules related to Faction Power & Claim
- Factions that exist solely as a market faction are not permitted.
Source
But since badbill was the only one running the shop and actually playing on the factions servers, while all other faction members were roleplaying in Regalia, how does this rule still apply?
We never even considered ourselves being just a market. We were a small community of people who enjoyed each others company, even though we mostly weren't even playing on Massive with each other. The members were always talking, helping each other and generally mostly socializing than farming for the market.
So badbill was told that if SalemsLot would become a market faction, they would close it up or ban him.
He asked if it was okay to open the shop, because he was the only one to run it and all other members were just roleplayers.
The answer was still a no.
This answer of the staff member isn't rule compilant, since SalemsLot isn't solely a market but majorly a roleplay faction.
So bill in the end gave the ownership to Kakaio.
We will build up the market again, aswell as we will all set our surnames within the roleplay to Salemslot, so the faction can't even closely be considered a market but a roleplaying faction.
Kakaio agreed to take all the burden and punishments for himself, if staff will take action against the faction.
It won't be the right thing to take action against our faction because we aren't even closely acting against the rules.
If staff really wants to set up this rule to make our faction act against the rules, they would have to completely forbid markets from factions because since we're a roleplay faction, our market is completely rule compilant.
I don't recommend MassiveCraft to forbid markets for factions completely, since it would destroy the faction server completely.
They also exactly know this, that's why the rule is written down like this, so it would just affect bill's shop (since there was no other shop like his).
In the case the shop will be up again, i hope bill will be able to run his shop again and the factions members won't face him leaving the server because staff is messing up the faction mode for him completely now.
Some last words to the staff:
In reallife rich people also put hard efford into their work until they became what they are now.
They also have to do it fast, to be the first ones with their idea to get this high, or competitors will take over this place.
Same goes for badbill.
You can't put up some kind of economy where everyone is equal when some work hard and some do nothing but cry about not having this much.
The crying ones
have to work to reach their goals. If they don't, then it's their problem.
But punishing the hard working people is just the wrong way.
Or would the high staff members, that worked really hard for their rank, like to loose their place just because the low ones argue over not being the same, although they don't even closely work as hard?