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Played Character Sahuvi (Asim-Sadiki Taskhtali)

This character is actively played.

Stellarrix

Stormsong
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Updating the Graphic is getting really annoying. Here's art of my boy instead. (And a gallery below)
His app is a few posts down.

9ze5EX6.jpeg




Custom Kit Link
 
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Basic Information
    • Full Name: Sahuvi
      • Alias / Common Name: Asim-Sadiki Taskhtali
    • Race: Asha (Remet / Hedjet)
    • Age: 38
    • Gender: Male
    • Occult: Archon (Aegis/Stormsong)
    • Sahuvi is a loving protector of the World, a devoted and trustworthy individual who seeks to elevate all that is good within the hearts of others. His desire for understanding amongst all peoples often lend him to a naive appearance, but he is uncannily sly.
      • Sahuvi is a Captain-Knight of the Aelrrigan Order.
      • Sahuvi is a devotee of Draconism, he holds much respect for the affairs of all Dragons.
      • Sahuvi is a Stormsong, a member of an Archon Lineage dedicated almost entirely to Regulus- for it is a recent creation of that Dragon. Though it consists primarily of Urlan, Sahuvi was invited, and takes on a supportive role amongst their collective, with a skillset blending that of the Stormsong Berserker with an Anglian Witch.
    • Sahuvi stands at average height for a Remet Asha. (198cm)
    • Sahuvi's animalistic likeness is to a Tibetan Wolf, albeit with a longer mane.
    • His gaze is kind, yet his eyes constantly shimmer with an electric glimmer of violet.
  • 1729356681197.webp


Mechanics
    • Mechanic 1: Remet Asha can control a special substance called Living Metal, which is a solid Metal that becomes liquid by their thought and imagination, and can be reshaped to whatever they can imagine, and telekinetically moved around.
    • Mechanic 2: Remet Asha have perfect night vision, capable of seeing in dark and low-light environments without needing external lights. Additionally, their claws when struck together create flint and steel like sparks that light up.
    • Mechanic 3: Remet Asha have a natural bodily reaction to non-combat Magic in their proximity. This can for example cause the fur in their neck to stand upright. It can also be used to warn of a magical presence before it is spotted.
    • Mechanic 4: Remet Asha have a heightened sense of smell, sight, and hearing out of Combat. This is fairly flexible and should be discussed with people in a scene in terms of what advantages this may give an Asha in varying scenarios.
    • Mechanic 5: Remet Asha either through a combination of excellent acrobatics, or shock-dampening limbs, or using their claws to slide down buildings, never take damage when falling from heights, so long as this fall is below 50 Blocks.
    • Mechanic 1: Llynburh Knights because of their proximity to Draconism and Archon among them, gain access to common Archon Mechanic 5.
    • Promotion Privilege (Captain): Privilege 6 grants the Knight the ability to self-generate 1 Divinium or 1 Artifactspark per month that does not stack up and does not carry over into other months.
    • Mechanic 1: Archon can manifest Wings (of any design: Fairy, Draconic, or Mechanical), which while not in Combat, allow (Elytra) flight (including the use of Rockets). Combat or Ability usage immediately disables flight.
    • Mechanic 2: Archon can Point Buy Magic Point Buy Packs, re-classifying their Abilities to Dragon Magic. They cannot make use of the Sinistral Mechanic.
    • Mechanic 3: Archon can Cleanse a (willing) Mage of Magic. If they can become an Archon, they do. Any Magic/Faith packs are refunded and can be re-spent. This grants the Archon doing it 1 Static Divinium.
    • Mechanic 4: Archon can perform a Cleansing Ritual that cleanses a (willing) Undead, to either pass onto the Afterlife, or become a Primal Revenant. Any Magic/Faith Point Buy Packs are refunded and can be re-spent.
    • Mechanic 5: Archon can see backwards in time (coordinate with other players to tell their past) or see glimpses of possible futures in multi-time thread theory (just make them up, there are thousands of possible futures).
    • Mechanic 6: Archon can live much longer than non-Archon, empowered by Dragon Magic, meaning they can live three times as long as their maximum. (Making an Archon 300+ years old may require ticket consultation).
    • Mechanic 1: Aegis Archon gain a Draconic Transformation styled like Dragonkin Appearance, the Aesthetics of which they can style after a Dragon of their choice. Counts as a Disguise.
    • Mechanic 2: Aegis Archon gain +1 Defence Stat (breaking cap up to 9) for each additional Archon present in a scene, and so long as they are fighting for a Draconism cause (even while not being faithful).
    • Gloomfolk Order 1: Gloomfolk Order Members gain +2 Main Combat Stat while they are on Gloomrot's roads. This becomes +1 when they are in any other Gloomrot area that is not strictly a road or pathway.
    • Augur Order 4: Augur Order Members, when present for the buying/trading of Divinium and Artifactsparks, can arrange the trade so that the resource is Duplicated, meaning the original group keeps theirs, and the other group gets a new one, too. This does not work on Regenerating Divinium/Artifactsparks. This mechanic cannot be used on Augur Guild Members that are less than 1 Month Old, and attempted use of this on inactive or throwaway characters will be declined. This mechanic has a 1 Month Cooldown.
      • Keep in mind that transfers of this kind must be adequately reported to Staff in a Ticket so the spreadsheets reflect these resources moving around, otherwise it will not be canon and cannot be spent.
      • Augur Order Members cannot transfer an Artifactspark between Artifacts.
    • Magical
    • Alchemy
    • Medical
    • Athletic
    • Cleric


Custom Kit - Stormsong Archon
  • As bearer of Regulus' cause for the preservation of life, Sahuvi is skilled in nonlethal hits. To defeat any enemy, he only needs to bring them to 2 HP or lower, and can at that point out of turn and without using an action knock them out with a potent blast of Dragon Magic. Additionally, if any Sinistral Ability would deal damage to him, that damage is negated.
  • Sahuvi is Regalia's best Jack of All Trades. When he rolls Action Dice, he is treated like he has a minimum of 2 points in every Proficiency, and when contextual knowledge is required for an Event, he has it (unless Deeplore). Additionally, he can take any two Guild Mechanics, and can be welcomed into any Guild activity without Knighthood conflicting (except Argentum or Senleya).
    Mechanics Taken: Augur Guild 4, Gloomfolk Order 1.
  • Sahuvi has intimate control over the weather in all its minutiae. Calling upon blessings of Regulus when dire, rain can turn to sun and vice versa whenever he kneels in prayer and humbly asks it. Additionally, Sahuvi's Magic allows him to stabilize the dead and dying, saving them from seemingly fatal injuries and preserving them as long as the Will of Dragons would permit it.
  • In his youth, Sahuvi was a Mercenary in a major Company that did international work. Though he has long left it to become an Archon instead, he knows it works for Roca now, but may still welcome him as a friend. Where Mercenaries are concerned, Stellarrix can ask the DM for Backstory information about Company leaders. If possible, they will also be aware of who Sahuvi is.
  • Sahuvi's late wife owned a Jade Owl magistrate's Pendant. By Sihai law, it is his now, allowing him to pass through the Jade Wall despite being a non-citizen. Additionally, any Magic being used to aesthetically alter the terrain, produce aesthetic Corruption, or inflict flavor horror, doubt, or mind-suggestion effects on Sahuvi, can be dispelled by the Pendant and its Jade Dragon Charms.
  • Sahuvi owns an heirloom black rock supposedly once enchanted by Renita. When he strikes someone with it, or equips it anywhere on his person, any dulling of Conscience created by Affliction, Magic, or Heritage Traits they may have is suppressed for the duration of the fight. The rock can additionally be used to smash through any number of gates, fences, and doors out of Combat.



Proficiencies - FAI 7/CON 5, /roll 17, /roll 15 respectively.
  • Counted as 2 for the sake of Action Rolls via [Tempest Wisdom].
    • Technique Parry
  • Counted as 2 for the sake of Action Rolls via [Tempest Wisdom].
    • Shield Block (Free)
    • Shield Cover
    • Shield Wall
    • Shield Phalanx
    • Shield Taunt
    • Shield Bunker
    • Status Endure (Heritage)
    • Breather (Zanzibart)
    • Interception (Zanzibart)
    • Rage Counter (Zanzibart)
  • Counted as 2 for the sake of Action Rolls via [Tempest Wisdom].
  • Counted as 2 for the sake of Action Rolls via [Tempest Wisdom].
    • Tech Resist
  • Counted as 2 for the sake of Action Rolls via [Tempest Wisdom].
    • Duellist Invocation (Zanzibart)
    • Divine Stance
    • Divine Aura
    • Divine Smite
    • Divine Burn
    • Divine Savior
    • Divine Rescue
    • Divine Revive
    • Divine Aggro
  • Treated as 2 by the effect of [Tempest Wisdom].
    Undisclosed Presence Pack (Asha Heritage)
    • Zanzibart grants the wielder +2 Defense Stat (breaking Cap up to 9) while defending from Attack Emotes from any Character that is Void Aligned. Additionally, even when not attacking Characters of these faiths, the wielder's Defence Dice Roll Minimum is set to 3.


Languages
  • Though not his primary language, Sahuvi most commonly speaks Common, for it is the language of the Empire and the closest thing to a universal language acknowledged by the Regalian Empire. His accent when using this language is fair, with inflections gained from his time in Anglia and the Highland regions. He speaks it, and many of it's dialects, natively.
  • His mother tongue, that he does not often use. Due to recent events, Sahuvi has started to despise this language, as such a lovely tongue is most often used to insult or incite lethal evils against others. The extensive use of it for hatred has made him begin to revile it. He speaks it natively.
  • A language learned through his Archonism, his Visions, and time spent training as a Stormsong. The language of Dragons, ancient and rare, some of the magical incantations he wields are written in this ancient script, but it is never used recreationally.
  • The Language of the Aelrrigans, and the honorable Derna Garda of Kintyr, to whom he owes his skill with arming swords, and his appreciation for Bannor Tapestries. He has a fondness for the graceful yet harsh intonations of the language, he speaks it well enough to hold conversation, but many idioms and complex ideas may be lost.
  • The language of where he now calls 'home', that being Anglia, the city of Doorinner. Sahuvi is fluent in Anglian and always enjoys using it to speak, though often laments the lacking presence of Anglians in the city. Through their ignorant bigotry but also their countryside hospitality, he gained a softness and a fondness for the presence of Ailor and a love of the Regalian Empire. He speaks it natively, but notably lacks the refinement of the tongue possessed by higher Anglian Courts.
  • The Language of the Highlands. He is fond of Highlanders, though not so much of their love of Marken, something that he has been mistaken for once or twice, earning him the nickname 'Wulvers' in the township of Pach Mulben. He speaks this tongue well enough, but his exposure to it conversationally has been generally minimal, meaning his command of it in fast-paced conversations isn't the best. Words and phrases may need to be repeated to be truly understood.
  • The Language of the Elves. He picked this up from his time schmoozing in Hoterie Guildhouses and on the roads in Daen, but he doesn't often speak it. Many idioms and poetic linguistics are stuck on him, but he can understand basic conversations and topics. Especially, he can identify discussions revolving around strategy and words often used in military applications. Peculiar.
  • The Language of Ithania. He also picked this up from schmoozing in Hoterie Guildhouses- a place where he was often somewhat unwelcome due to being a large Asha in the presence of Ithania's most regal and dainty courtiers and socialites. He has overcome this in Regalian Hoterie Guildhouses for the most part. He has a good command of the language, but his intonation sometimes sounds a bit like the socialites he learned it from, it is very un-manly, and he doesn't use it often.
  • The Language of the Sihai. Learned from his wife, Wai-Lan- Beian Dialect, is a language that is exceedingly near and dear to his heart. He speaks it softly, fondly, and has a strong command over the intricacies and idioms that come with it. It is the language he most closely attributes to feelings of 'family', and is the first language of his children.
  • The Language of the Isldar. Learned from the Life Isldar residing in the Anglian Dragon Temples, namely Draackenrust, Sahuvi has a strong command of this language, but many of the more advanced concepts and idioms are lost to him due to the centuries required to truly master the intricacies of the tongue. It is a language of duty, more than a language of Elves, to Sahuvi, and he uses it with a great sense of respect.


Plot Hooks
  • Sahuvi is an Stormsong Archon, trained in the Draackenrust Temples, currently dispatched toward Regalia to conclude his training in a place where many have wounded bodies and hearts, where his hands may protect much more than what he assumes.

    Sahuvi loves all that is living, it is a simple aspiration to protect that life with everything he has, to love those around him, and to be his truest self, true to the heroes he's admired for so long.

    Conversely, he despises those who would deprive that life with every fiber of his being, if he deems a killing unjust, for unjust reasons, or to serve lethal ambitions, he will not forgive or forget. Argentum who murder to praise their Gods receive this hatred especially.
  • Sahuvi became an Aelrrigan Knight in his adulthood, after a lifetime of killing for coin, his studies brought him upon Oblation Magic. Finding the childhood horror stories he had been told to be true and verifiable, he became an Aelrrigan to ensure that it never returns to the world through proper magical teachings.
  • Sahuvi is the current Patriarch of the Asha-Sihai Clan Taskhtali-Fan, a position left to him by his late-wife, who passed on the Jade-Owl Pendant to him as a symbol of inheritance. He has strong connections to both Ashal and Sihai Culture, though he himself takes after many Anglian and Highlander stylings due to his time in Anglia and Northern Corontium.
  • Sahuvi is a Remet Asha of no special descent or lineage, who was destined to live his life and die in obscurity, yet even as he fell fate wove another path for him, under an eternal oath sworn to the Dragon-King Regulus, and the Central Matron that serves him.

    Sahuvi was raised as a Khama Faithful in childhood, but converted away to Draconism, as it was a Draconist's intervention that saved his life. He considers his cause a duty to the World, to repay the kindnesses afforded to him, by paying those kindnesses forward unto others.

    Sahuvi is from Daen, having been raised poor on the streets and plantations, but eventually became a Mercenary in his midteens. He has some connections to Roca's Mercenary Company, as well as a plethora of information about the Mercenary life. He respects Mercenaries.


 
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