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Shelved Character Roth Härborg

This character has been shelved and is no longer played.
  • Full Name: Roth Härborg
  • Heritage / Culture: Tierravera Alior
  • Age: 41
  • Gender / Pronouns: He/Him
  • Religion: none (formerly worshipped Thirun)
  • Occult: Schools of Techmance, Enchanting, and Chronomancy
  • Character Occupation: Freelance Artificer
Appearance Information
  • Eye Color: radiant purple
  • Skin Color: Pallid
  • Hair: Long, dusty brown hair that reaches just past nape. Has a moustache-goatee combo with visible stubble around it.
  • Height: 190cm
  • Body Type: Wide build, but still quite lean.
  • Additional Features:
    • Has a prosthetic arm forged by mixing Chemtech and Godsamtro principles. Filled with a flammable liquid that conducts with the air upon expulsion and can extend itself to land certain attacks at longer range.
    • Part of hair has a lighter streak on the fringe.
    • Physical age around late 20s.
    • Has visibly purple bags under his eyes from years of poor sleep.
Skill Information
  • Hobbies and Talents: Farming, alchemy, Godsamtro and Chemtech technologies
  • Mechanics: Alior mechanics
  • Languages: Common, Tierraveran, Nātl
Backstory/Plot hooks
  • In his early years, Roth was the black sheep of the Härborg family, a lineage from a remote region of Dorkarth who prided themselves on their technological breakthroughs made through artificing, which had worked with authorities behind the scenes in the slaughter and oppression of the masses. Roth would often rebel against his family's wishes, often sabotaging their projects.
  • When Roth was 17, the situation hit a breaking point, and his father forced him to help him capture raw Abyssal magic, in order to find innovations in 'demon-hunting technology'. Roth, along with most of the surviving members of the family, took part in the experiment. This ultimately failed, resulting in the formation of an extremely dense mass of aggressive magic (akin to a black hole). After the instantaneous deaths of most of the family, Roth was able to dispel the mass but had to amputate his arm in the aftermath.
  • Through this catastrophe, Roth - along with the only other survivor, his younger sister Adra - contracted a condition they called Abyssal Rot. This condition allows the user to absorb parts of the life force of those who die around them, making them effectively immune to the ravages of time.
  • For about 20 years they were both affected by the disease, with Adra becoming a full-blown cannibal with enhanced abilities. Roth managed to find a treatment method for Adra's symptoms, returning her almost back to normal.
  • Nowadays, Roth and Adra work as travelling artificers in Regalia, specializing in the creation of the most unorthodox, obscene, or obscure technologies. This duo also tirelessly works to reattempt the same experiment in order to find a more permanent cure for the Rot, and Adra's lingering cannibalistic urges.
  • Roth's greatest invention to date is the prosthetic arm he is constantly improving, dubbed as the 'Hand of Hellfire'. This arm was forged through the combination of Chemtech - most notably flammable chemicals - along with Fornoss runes and blackstone typical of Godsamtro technology. He is also behind an image recording and replication apparatus known as the Obscura.
  • Roth taught himself most of the magic he utilizes today through his experiments, often racking up damage costs in whatever town he set up in.
Personality:
  • Roth used to have quite rebellious streak and held great distain for state-owned militants, due to the oppression of the masses in his home nation. Even though he has mellowed out over time and become more absent to the world around him, he still holds this view, often reluctant to do business with the imperial knights.
  • Roth is also a massive cynic and rarely trusts people
  • Roth usually tends to avoid combat, but can hold his own in most normal situations.
  • He used to face constant attacks over rumors of vampirism, but those were usually disproven quickly, since he used to get constant headaches at night from Adra and could only sleep during the day. He still does this out of habit.

Combat Proficiencies and Abilities
Attack Stat: Intelligence.
Defense Stat: Wisdom.
[15/15 points spent]
Proficiency Points:

  • Strength: 2
    • Concussive Blow
    • Technique Parry
  • Constitution: 1
    • Interception
  • Intelligence: 5
    • Puretek Burn
    • Safeguard
    • Tech Bungee
    • Tech Auto
    • Wardrobe
  • Wisdom: 2
    • Chem Ignite
    • Chem Purge
  • Dexterity: 2
    • Ranger Fan
    • Ranger Shower
  • Magic: 2
    • Arcane Portent
    • Arcane Sap
  • Charisma:1
    • Fiscal Presence

Notes:
  1. Abyssal Rot is mostly there for a personal lore-based purpose. It doesn't affect Roth at all anymore, besides being physically about 15 years younger.
  2. With that prosthetic arm, my headcannon is for having most of my attacks be utilized by said arm. Doesn't really matter imo.

(Character shelved because I realized it wouldn't really have much substance to his story, or when roleplaying)
 
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