I dislike Combat Rollplay, but at times it's inevitable. Combat Roleplay can be a fun experience for everyone involved, and many good things can come from it. However, I could never get into the hype of it for a couple of reasons: one fight in a series takes an hour to complete (and boring the audience to death), or the rolling systems just seem off.
Today I decided to brush the dust off of a roll system I worked on a few months ago, based on the Dragon Knights and Orc Goor Rolling systems. Both systems took a variety of character traits and skills and combined them into a /roll 20 modified dice roll. The actual fight only take a maximum of 30 minutes, with very little in the way of arguments.
I'd like to summarize this rolling system, and then provide a spreadsheet link for players to download and use themselves. I am not going to explain the math involved, as the spreadsheet does the math for us.
The Rolling System
- The first points are based on gender. Some races are barely dimorphic, but for the sake of every Alorian this point exists.
- Next comes height. This value can become negative, which is used to show that smaller characters have a harder time in combat than others (though also have the benefit of being a smaller target to hit)
- The Physical Stat is calculated next. Simply type the category (slim, musclegod, ripped, etc)
- Body Fat is used to give a subtle debuff to bulkier/fatter characters. Type the fat level in the box (Extreme low, Built, Obese, etc)
- Age gives boosts to younger characters who are at their peak performance years and debuffs older characters who are mostly teachers or hardly see combat. For those characters with high longevity (such as Altalar) you should type their 'perceived age.' For example, a 150 year old Altalar may appear to be 35, so you would put 35 in the calculation.
- Finally, type in your melee combat proficiency points.
- The final value at the end generates the modified /roll 20 command you would use in game.
- Each player does /roll 10. Highest value attacks first.
- The Attacking player does an attack emote
- Both players use their modified dice rolls
- If the Attacker wins
- The Attacker emotes a successful hit.
- The Defender emotes a response to being hit.
- Return to step 2.
- If the Defender wins
- The Defender emotes how the attack misses.
- The Defender does an attack emote.
- Return to step 3.
- If both combatants tie (considered a clash)
- The Defender emotes blocking the attack
- The Attacker emotes an attempt to break the clash
- Both sides roll
- The winner emotes a successful hit
- The other emotes a response to the hit
- Return to step 2.
For those who are interested in trying out this roll system, here is the link to the spreadsheet.
Go to File -> Make a Copy in order to use it yourself.
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