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- Regalia.
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Hello! I will just get into the meat of this. This issue is one that has been addressed with prior changes to maim/kill perm rules, where if someone tries to stab your character in the chest, you gain perms equal. Examples being if someone tries to poison you and it would result in death, you gain permission to kill them.
This was added, in part, to deal with characters who acted, from an IC point of view, haphazardly and stupidly. The players knew, either subconsciously or otherwise, their character was safe no matter what, so they intervene in situations, or picked stupidly bad fights, just for 'lols'. As soon as it went against them they refuse to give any perms, making them essentially consequence-free for their bad IC Decisions.
This is an extension to a fix to this issue, and though some might say its a given, its not a written rule, and would be argued endlessly if it was tried. I have seen similar rules in other non-minecraft related RP groups, so here it is: "Value of Life".
An example of Value of Life would be as follows:
Tom is a man who got into a fight and was captured. He is being held for questioning. He continues to insult his captors with a knife to his neck, but refuses to give maim or kill perms. As it stands now, players would have to make a ticket, and get a staff to sort it out manually, with varied results depending on which staff it is probably.
With Value of Life in place, if Tom's captors state flat out "We will gut you if you keep insulting us." and he continues, they can take perms based on Value of Life. If the player playing Tom refuses this, staff would need to be brought in still, but the results would generally be the same since the rules are set in place.
What this forces players to do is actually, genuinely consider their character's situation, and act accordingly. You cant laugh death in the face and hide behind Kill Perm rules on the technicality that your character did not attempt to cause fatal harm to another's.
This also should have some wording about stipulations, such as negotiable terms. You cant tell someone "Do this or I kill you" just to force player's hands OOCly. he character has to be fully at the mercy of the party requesting VoL perms. These situations would be taken to staff to sort out. Players can also negotiate the terms of their character's punishment, for instance, if you dont feel your character's death is earned, or progresses the plot, you can ask for mitigations, like loss of fingers. I would count loss of a tongue as on par with loss of a limb in this regard due to how much it hinders a character.
The level of injury would have to be proportionate to the offence and how often the issue has come up. For example, if someone withholds information, refusing to cooperate during interrogation, they might be susceptible to losing a finger or two. Where as, if this is the eighth time they have attacked your group and you have captured them several times and tortured them, and they keep doing it, it is time to request Value of Life and ask Staff to grant Kill Perms.
If the character shows no value of their own life, why should it be upheld OOCly behind a veil of nonsense.
In the end, while there is potential for this to be abused, there is for the current normal kill/maim perm system as well. Staff intervention can be called for any issues still, so it works out. And in the end, I feel it will force people to take life and death situations for their characters more damn seriously. Because after a while it gets cringe and edgy when perms are denied repeatedly in situations where a character should be killed and would be killed if it weren't for the OOC Shield of perms.
Sorry if I came off as salty in this, I really haven't even experienced this much, but its an issue I have seen come up and its annoying sometimes. I feel like addressing it before it crops up again is probably better than waiting for a major incident to draw drama.
@Lore tagged because relevant to Lore Department.
This was added, in part, to deal with characters who acted, from an IC point of view, haphazardly and stupidly. The players knew, either subconsciously or otherwise, their character was safe no matter what, so they intervene in situations, or picked stupidly bad fights, just for 'lols'. As soon as it went against them they refuse to give any perms, making them essentially consequence-free for their bad IC Decisions.
This is an extension to a fix to this issue, and though some might say its a given, its not a written rule, and would be argued endlessly if it was tried. I have seen similar rules in other non-minecraft related RP groups, so here it is: "Value of Life".
An example of Value of Life would be as follows:
Tom is a man who got into a fight and was captured. He is being held for questioning. He continues to insult his captors with a knife to his neck, but refuses to give maim or kill perms. As it stands now, players would have to make a ticket, and get a staff to sort it out manually, with varied results depending on which staff it is probably.
With Value of Life in place, if Tom's captors state flat out "We will gut you if you keep insulting us." and he continues, they can take perms based on Value of Life. If the player playing Tom refuses this, staff would need to be brought in still, but the results would generally be the same since the rules are set in place.
What this forces players to do is actually, genuinely consider their character's situation, and act accordingly. You cant laugh death in the face and hide behind Kill Perm rules on the technicality that your character did not attempt to cause fatal harm to another's.
This also should have some wording about stipulations, such as negotiable terms. You cant tell someone "Do this or I kill you" just to force player's hands OOCly. he character has to be fully at the mercy of the party requesting VoL perms. These situations would be taken to staff to sort out. Players can also negotiate the terms of their character's punishment, for instance, if you dont feel your character's death is earned, or progresses the plot, you can ask for mitigations, like loss of fingers. I would count loss of a tongue as on par with loss of a limb in this regard due to how much it hinders a character.
The level of injury would have to be proportionate to the offence and how often the issue has come up. For example, if someone withholds information, refusing to cooperate during interrogation, they might be susceptible to losing a finger or two. Where as, if this is the eighth time they have attacked your group and you have captured them several times and tortured them, and they keep doing it, it is time to request Value of Life and ask Staff to grant Kill Perms.
If the character shows no value of their own life, why should it be upheld OOCly behind a veil of nonsense.
In the end, while there is potential for this to be abused, there is for the current normal kill/maim perm system as well. Staff intervention can be called for any issues still, so it works out. And in the end, I feel it will force people to take life and death situations for their characters more damn seriously. Because after a while it gets cringe and edgy when perms are denied repeatedly in situations where a character should be killed and would be killed if it weren't for the OOC Shield of perms.
Sorry if I came off as salty in this, I really haven't even experienced this much, but its an issue I have seen come up and its annoying sometimes. I feel like addressing it before it crops up again is probably better than waiting for a major incident to draw drama.
@Lore tagged because relevant to Lore Department.