Roleplay Fighting; People's Abilities?

Jake.S.Fruit

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I've been noticing in my time on massive, that during roleplay fights, many people are neglected for certain traits their character has. Here's a list of them! ;D
  • Children fighting Adults - one of the most common misconceptions, that children do not grow above five foot five until their late teens, and can defend, but not attack. Realistically, children between the age of 10 and 15 can grow up to 6 foot, and are usually maturing by then. Children in Aloria who learn martial arts or hand to hand fighting styles are also dangerous (As many of them could block, attack and would be aware of certain pressure points).
  • Claws! - Another common mistake is when people go 'Oh well I have a knife and they only have claws they won't hurt me' If someone was facing a tigran/thylan/urr etc. they should treat it as though they are being slashed at with a knife. You're not surviving cuts to the jugular vein just 'bkus he had clws he cnt hurt me i has a daggr'
  • Vampires draining you - Another mistake people make. When vampires drain you, they essentially rip your throat out and take a lethal amount of blood at the same time. I've seen lots of people get up after a few hours of unconsciousness and go tell the guards and complain about a sore neck. I think you see where I'm getting at.
  • Lower social status means Lower combat abilities? - It means what it means. Probably the most discrete problem in roleplay; when people of a higher social status face people of a lower social status, regardless of the individual's fighting abilities, the higher social status is the winner. Logically speaking, nobles or royals would have been pampered their entire life; in those times, many were obese, even. But how many times do you see slaves winning one-on fights with nobles? When fighting, try to avoid thinking of what title another character has.
  • Pickaxes and shovels can be used as lethal weapons - Going back to my last point; 'but where would slaves and commoners aquire weapons?!' I hear you ask. Well, think- how easy would it be for somone to use a pickaxe to impale someone else? Or use a shovel to concuss them or amputate limbs? These are tools used for digging through rock and dirt. Imagine what they'd to to human flesh.

Well, that's all I got. I hope this helps people, and I hope you enjoyed my rant~! Because everyone loves constructive complaining.
 
Roleplay fights that don't have a pre-determined result are never satisfactory for both sides, and will inevitably end in OOC arguing who would win.

I have been in one rp combat situation where Ryciera and myself already determined the result before hand. This freed us of stupid OOC bantering about how fair a certain strike or slash is, and allowed us to just creative and imaginatively live out this roleplay situation with no strings attached.

I heartily recommend people determine the result of their combat beforehand, and if trough OOC discussing no conclusion can be reached, they avoid the fight all together. Unfortunately too many people want to win.

You're making a couple of mistakes however.
  • Children fighting adults, is still nonsense. Most adults have experience and a better stamina/physical builds. Not only are they able to put more force in their blows, they are also better equipped usually, and can make better well rounded decisions. The idea of a teenage warrior is an unrealistic fantasy. Out of all the known teenage warriors and fighters of earth's history, the only relevant one I can think of is Baldwin IV if my memory doesn't fail me, the last king(?) of the Kingdom of Jerusalem, who by proxy captured Saladin of the Saracens. And even in that count, it's debatable whether he did it himself, or a whole host of adult nobles that were around him.
  • Vampire feeding is not lethal. Most vampire bloodlines feed very cleanly or very violently if they want to. Falein and Dreygur usually have a 90% kill rate on feeding hosts, but they are also exceedingly rare. Please don't state that vampires kill their feeding subjects as absolute fact, it contradicts our lore.
  • You are wrong on thinking Nobility has no reason to be better than common folk when it comes to combat ability. This kind of post medieval thinking may apply to 16th and 17th century France, but it severely contradicts discipline doctrines of states like Prussia in the late 18th century, which is what Regalia is mostly based off. While the nobility certainly has their bottom feeding puffs of wasteless air, Regalia is ultimately a martial state and the majority of the nobility defend their land by the sword. Not only do they have more time than the common folk to engage in training and dueling, they are also more strongly present on the battlefield as they do not get swapped out for different levies every time a war summons is made. Lastly, nobility have the means and resources available to afford the best instructors of the realm, while common folk does not. Additionally, they can also afford the finest crafted armor and the most well balanced swords.
 
I hate to bring it up again, since I get shot down every time, but a simple dice-roller command can add an element of the unknown to RP fights and help to keep them fair.

Fighter 1 attacks and rolls a 15
Fighter 2 blocks and rolls a 10

So fighter 1 scores a hit. It adds enough randomness so that things don't get boring while at the same time helping people play fair. Adding a dice roller might be an alternative to pre-determined OOC winners.
 
@MonMarty thank you, but with children fighting, I mean some people refuse to aknowledge that a child has injured them- Just the other day, my child character had someone in a choke hold, for example. This usually would have cut off airways and vital blood passageways, but the person shook him off after he tightened, and had been in a choke hold for about three minutes. Another example would be the solar plexus; adults hit there by children, no matter how strong the child is, just stumble back and have no real bad effects. There's also the problem of people saying the child couldn't reach, when they don't even know how tall the child is, etc, etc, etc.
 
Oh, and the 'vampires can be clean' still doesn't mean people get off easy, with blood loss, and two or more gaping holes in your neck. I'm assuming vampires go for the jugular vein, as that is the main bloodstream, which means even the smallest vampire bite there would kill somone. And if not the jugluar vein, I'd imagine the bite would collapse the person's throat.
 
I hate to bring it up again, since I get shot down every time, but a simple dice-roller command can add an element of the unknown to RP fights and help to keep them fair.

Fighter 1 attacks and rolls a 15
Fighter 2 blocks and rolls a 10

So fighter 1 scores a hit. It adds enough randomness so that things don't get boring while at the same time helping people play fair. Adding a dice roller might be an alternative to pre-determined OOC winners.
In theory that is a perfect system, it takes away all god RP and power gaming. It will cause you to hesitate before you attack, knowing that the other person could get lucky. But in reality it has flaws. It will take away your characters skill, for example a 54 year old elf. Having trained with his bow for 40 years. He goes up against a young child who had only just began to learn how to use a bow. Wih some unlucky rolls the much more skilled archer goes down. Also another flaw is that most people that would benefit from this, new players or stubborn RPers who don't understand how combat RP works. Will not use it, they will rather not understand the plugin or just find it annoying that they could loose their character every second day because they are unlucky.
 
@MonMarty thank you, but with children fighting, I mean some people refuse to aknowledge that a child has injured them- Just the other day, my child character had someone in a choke hold, for example. This usually would have cut off airways and vital blood passageways, but the person shook him off after he tightened, and had been in a choke hold for about three minutes. Another example would be the solar plexus; adults hit there by children, no matter how strong the child is, just stumble back and have no real bad effects. There's also the problem of people saying the child couldn't reach, when they don't even know how tall the child is, etc, etc, etc.

From what I recall when inquiring by your name from other Rp staff, they mentioned you were roleplaying as a faun with goat legs, making triple back flips in combat and what not.

Aside from discussing the validity of making back flips with digitgrade legs and hooves (ever noticed that goats can only jump forward and not up or back?) if you roleplay as a half goat faun thing, you're violating the roleplay universe, and players can for all intents and purposes ignore you.

Why would they give you any leeway when you simply go against the lore background of the server?
 
@MonMarty I never had goat legs, and never did backflips as the character. He has digigrade legs, yes, meaning he'd be able to jump higher (Like a deer or mountain goat. Or a thylan, come to think of it). I told them out of character before we engaged roleplay that my character wasn't lore compliant, and that they may ignore me if they wished. Obviously they didn't, and felt the need to exaggerate about 'doing flips and havinh hooves' to make the matter seem even worse, instead of just saying they didn't want to roleplay with a character who didn't fit in with lore.
 
I hate to bring it up again, since I get shot down every time, but a simple dice-roller command can add an element of the unknown to RP fights and help to keep them fair.

Fighter 1 attacks and rolls a 15
Fighter 2 blocks and rolls a 10

So fighter 1 scores a hit. It adds enough randomness so that things don't get boring while at the same time helping people play fair. Adding a dice roller might be an alternative to pre-determined OOC winners.

I believe last time this was brought up, I supported it as well. Predetermined fights make for easy Role-Play, but can be boring. Dice rolls provide an impartial mediator in RP combat, and what the different rolls mean could of course be determined OOC beforehand.

I find that if you know exactly where a character is going, it makes for very contrived character development.
 
I like the dice rolling idea but there would have to be some kind of modifier to the raw score in order to account for a number of factors such as:

Weapon Quality
Armor Quality
Skill with the weapon
What types of weapons both are using
The strength of both
The height of both
The race of both
The condition both fighters are in
etc...
 
I like the dice rolling idea but there would have to be some kind of modifier to the raw score in order to account for a number of factors such as:

Weapon Quality
Armor Quality
Skill with the weapon
What types of weapons both are using
The strength of both
The height of both
The race of both
The condition both fighters are in
etc...
So whats you've just described is D&D
 
A simple modifier can be agreed upon before the roll.

"I'm starting to get tired from this long fight, I'll take a minus 2 on my attack roll."