Relveth Vinthracia

Discussion in 'Character Sheets' started by KrakenLord01, Feb 26, 2020.

  1. KrakenLord01

    KrakenLord01 That Guy

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    Basic Information
    • Full Name: Relveth Halmen Vinthracia-Drulvaar
    • Age: 31
    • Gender: Male
    • Race: Shenath Kathar
    Basic Information

    • Relveth has lived in Regalia for almost a decade, moving there from a village in Daendroc for better opportunities. He resides in a small, one-room apartment in Regalia.
    • Relveth was born as the only child to Elyssiel Vinthracia a few years after she left the Dread Empire to escape her family, and he later found he was a bastard child of Erran Drulvaar. Relveth had never met his family on his mother's side, and only recently discovered the family on his father's side after finding out who he was.
    • After witnessing the power of the Arken and the destruction they leave behind, Relveth has become horrifyingly aware of his mortality and insignificance. He wants to prove himself to the world around him by finding his place.

    Skill Information

    60 Points (50 Prof + 10 Hobby):

    • +15 Medical Sciences
    • +10 Alchemical Sciences
    • +10 Sailing Art
    • +6 Schooling
      • Natural Sciences (Bought 2 times)
    • +6 Needlework Art (+6 Hobby)
    • +6 Arcanology
      • Curing Knowledge
      • Affliction Knowledge
    • +4 Baking Art (+4 Hobby)
    • +3 Linguistics
      • Plains Elven

    Body Shape
    • Physical Stat: 0
    • Body Shape: Average
    • Body Fat: Low Body Fat
    Languages
    • Common (learned in Daenshore and Regalia)
    • Kathar Elven (taught by mother)
    • Plains Elven (learned in childhood)
    Schooling
    • Regalian Ecological Academy
    Kathar Racials
    • Kathar Binding 1
      • The Kathar can infuse a specific accessory item with a single feeling. If the item is accepted as a gift, it will cause the target’s personality to change with the imparted feeling for 5 days. For example, a ring can cause a person to become more slothful, or to become less kind, or to become more lustful. After the time is over, the item becomes mundane. Items cursed by this ability are considered an Object Curse. Additionally, the Kathar can target another person and touch them, linking them together. This causes any physical sensation felt by either person to be also copied and transferred to the other. This is not only limited to pleasant feelings (such as the mouth-watering in anticipation of good food, or the butterfly stomach feeling of a passionate kiss) but also unpleasant feelings such as pain from being struck with a weapon. This connection can be removed any time by the caster, or broken with any Exorcism or Possession removing Ability on the victim. Only one link can be active for the caster, and after it has broken, this aspect of the Ability goes on a 24 hour cooldown, and the same target cannot be targeted for another week.
    • Kathar Binding 2
      • This ritual allows the Kathar to produce a 7 day lasting Target Curse totem (which can be an object of any kind that can be worn or kept on a person) that when accepted by a person as a gift (or forced on a person), gives them visual similarities to the Kathar who gifted them the totem (skin, hair color, eye color, Body Build). They can additionally also graft mentality changes onto the gift receiver, particularly making them more favorable to the Kathar for the duration of the totem’s effects. After the effects wear off, a new totem can be applied. Additionally, the Curse also gives the target loyalty to the Kathar who made the totem. If the Kathar has the aid of 2 other Kathar, they can perform a ritual on a Nelfin or Half-Nelfin, allowing them to transform the person into a Kathar. The transformation is temporary for 3 days, and if the target was unwilling, it will revert after 3 days. Players who are consenting however may also make it permanent. This Ability can be reused on those who have had it used once on them already, but it can never be used on Manathar.
    • Arken Sense 1
      • The user is able to detect an Arken, Arken Soul, or Arkenspark, if it is present within Emote Distance. This Ability is not constant, and must be activated to sense, but has also no cooldown and is instant.
    • Arcane Mastery 1
      • The user is able to control aesthetic Arcane functions, such as letting a broom brush the floor by itself, letting dishes wash themselves, opening curtains with the wave of a hand, lighting candles with the flick of a finger, opening (unlocked) doors with the flick of a wrist and more. None of these functions may be involved in Combat Roleplay, but there is no limit to the amount that may be running at any given time, and there is no cooldown.
    • Empath Sense 1
      • The Character is able to absorb all of the pain of the Target person and feel it themselves instead, for as long as Direct Touch is maintained. The target whose pain is being absorbed may not be in combat, otherwise this effect does not work. Additionally, the Character becomes immune to passing out from pain or going into shock.
    • World Shift 1
      • The user is able to Song-bend any unliving materials (dead wood, stone, metal, glass, bone, etc) into other shapes or a desired shape. This involves the act of singing, and then using one’s hands to bend the material as if it is made of a clay-like substance. This can never result in sharp edges or strong surface that Metallurgy can produce, and is only decorative. Objects cannot decrease or increase in size, and this Ability does not allow the Song-bending of objects that consist of many smaller objects, such as a wall consisting of hundreds of bricks, but does allow the Song-bending of a single wooden pillar in a palisade wall.
    • Body Claws 1
      • The Character can retract or manifest sharp claws that ignore any type of armor that is not plate-tier, and can tear up even chainmail and cured leather. These claws utilize Unarmed Proficiency for combat, but cannot be used in conjunction with any Melee or Ranged Weapons, and must be fully retracted to wield them.
    • Power Curse 2
      • The user has the Power Curse 2 enabled on themselves permanently, however it has only one charge every 12 hours. The charge is triggered when any Knockdown or Knockback effect is imparted on the user. The effect is instead Countered, and the Character that used an Ability or Technique that caused the Knockdown or Knockback is affected by the effect instead. Other effects, damage and mechanics from Abilities causing Knockback and Knockdown still apply to the user.
    Visual Information
    • Eye Color: Brown
    • Hair Color: Black
    • Hair Style: Shaggy
    • Skin Color: Gray
    • Clothing: Rugged and Simple
    • Height: 5'8"
    Personality and Abilities
    • Choose your Character Alignment
      • Neutral Good
    • Choose your Character Personality Type
      • Defender (ISFJ)
    • Choose your Character's Religion
      • Agnostic
    Life Story

    Relveth Vinthracia was born in a small Cielothar village near Daenshore, to Elyssiel Vinthracia and an unknown father. His mother had defected from the Void-worshiping culture of her family, fleeing to Daenshore from the Dread Empire and cutting ties with relatives. Relveth was told his father was a Shenath who Elyssiel had previously been married to back in the Shadow Isles, though her self-exile from the Dread Empire ensured that she would never speak to him again. Relveth never knew the rituals and practices of his race while growing up, but was subject to alienation from the rest of the village. The resident Cielothar kept their distance from the Vinthracias, paranoid of their presence despite Relveth's mother having converted to Cielothar religion and lifestyle.

    When Relveth grew into his twenties, he moved to Daenshore in order to find a career for himself, as his time in the village had earned him nothing but constant disapproval. A job at the town's library found him going through various books on subjects of intellectual matters, and he made the decision to find a field of study. Relveth began flipping through books regarding anatomy and medicine, finding the practices to be to his liking. Relveth traversed Daenshore in order to find people that could help advance his field of study, coming across doctors and anatomical schools with the knowledge, but they became reluctant to teach him due to his birth as a Shenath.

    Having few other options, the Shenath decided to find passage to the Holy City of Regalia and make his future there. Relveth would be recruited by a tutor that allowed him to study Medicine, but he was initially viewed with suspicion on grounds of his race. The Shenath was even forced to publicly claim conversion to Unionism and a promise to protect the Great Way, though he never took the conversion seriously and had by then started to abandon the idea of existing gods. After his time studying, Relveth applied for and was accepted into the Regalian Ecological Academy on the recommendation of his tutor. In due time, he graduated from the Academy with his doctorate.

    Low on money and desperate for employment after nobody was willing to hire a Kathar, Relveth accepted an offer from a morally dubious ship captain to serve as a surgeon and deckhand for about two years. The Kathar would become acquainted with the criminal underworld during this time and even learned how to navigate a ship of his own, having been an odd favorite of the captain who taught him about sea life. His time in the Regalian underbelly led him into meeting a leader of the Jin-Tao Syndicate, who persuaded Relveth to work for the group as a means of protection. In the next year or so, Relveth spent this time stitching up wounds for the gang while continuing his life above the surface, trying to keep to his Oath. He even learned more about the Alchemy that he had previously shunned due to his doctor's training, realizing the practical union of alchemical science in medicine and deciding to use both. In time, Relveth eventually drifted from the criminal underworld and even decided to leave behind a life of crime for good, fully pursuing a position in Regalian society.

    He spent the next few years as a simple surgeon and trying to make an honest living for himself, joining medical orders when they appeared and patching up patients who mostly grumbled at the idea of being treated by a Kathar. However, the Arken and Dragon attacks on Regalia left Relveth shaken and questioning about his place in the universe, the Shenath having realized that his life meant so little next to these godlike beings. Regalia's war with the Dread Empire gave Relveth the chance to prove himself and show to everyone that he was more loyal to Regalia than to his homeland. After serving in a few battles and receiving personal commendations for his actions, Relveth ended up in a battle where he was brutalized by Regalian troops for being a Kathar. His situation only grew more severe when he came home to the Holy City to discover that the Kathar were being treated even worse than before. He even lost his job with a medical order and found his actions on the field to be worth less than his Kathar status, and amongst the chaos brewing in the Holy City, Relveth has finally decided that enough is enough.

    In recent weeks, after making connections and talking to other Kathar in the sewers, he started to draw threads to the issue of the father that he never knew. After an extensive period of research and questioning (even having taken a trip to his home town to talk to his mother), Relveth eventually discovered that his father was a man named Erran Drulvaar, who had fathered him back when Elyssiel was a priestess in the Dread Empire, making Relveth a bastard son of Erran. The Shenath has started to find more of his half-siblings and reconnect with the family he never realized he had.
     
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    #1 KrakenLord01, Feb 26, 2020
    Last edited: Jul 21, 2021
  2. Messtro

    Messtro Flower Goblin

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    • Thank You! Thank You! x 1
  3. KrakenLord01

    KrakenLord01 That Guy

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    @Nesstro
    After discussion with Athelois, I've slightly rewritten Relveth as a lost Tordove bastard. Changes made in green.
     
    #3 KrakenLord01, Mar 18, 2020
    Last edited: Mar 18, 2020
  4. Messtro

    Messtro Flower Goblin

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    • Thank You! Thank You! x 1
  5. KrakenLord01

    KrakenLord01 That Guy

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    @Nesstro
    Reworked Relveth's points to where it needs a re-review, removing Captain Skill in favor of Alchemical Sciences and making minor Life Story changes as a result. Edits made in Green.
     
  6. Messtro

    Messtro Flower Goblin

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    • Thank You! Thank You! x 1
  7. KrakenLord01

    KrakenLord01 That Guy

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    @Nesstro
    Rewrote according to the newest Proficiency rework, but also decided to dramatically cut his age down to 31 instead of 60 and added his Mageblooded spell tiers. Also officially changed his used last name to Drulvaar.

    Changes made in Green.
     
  8. Messtro

    Messtro Flower Goblin

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    Approved.
     
    • Thank You! Thank You! x 1
  9. KrakenLord01

    KrakenLord01 That Guy

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    @Nesstro
    Hey there, I will be shelving this character indefinitely as I haven't played them that much, and ask that this app be rejected.
     
  10. KrakenLord01

    KrakenLord01 That Guy

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    @Messtro
    I have not yet unshelved this character, but I have updated their app:

    - Reworked Proficiencies according to the newest system update.
    - Added Shenath Racial Abilities.
    - Added Schooling.
     
  11. KrakenLord01

    KrakenLord01 That Guy

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  12. Messtro

    Messtro Flower Goblin

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    Oop, approved sorry for the wait!
     
  13. KrakenLord01

    KrakenLord01 That Guy

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    @Messtro Updated the Racial Abilities, changes made in Green.
     
  14. Messtro

    Messtro Flower Goblin

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    Approved.
     

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