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I've made this exact thread before, but it was never resolved due to it going off topic. So this time I'm hoping for a clear and succinct decision, opinion, reply or even a diatribe presented by a staff member, player input is of course welcome.
The condition MonMarty made in the previous thread, was that if the suggestion was ever implemented, the starting price for factions would also be reduced. I have no objection. By considering of the actual material value of silver, it seems reasonable both starting money and faction prices should be reduced the same amount, maintaining the current ratio. (same percentage, relative to the original size of course). As of right now, faction creation cost to starting money is 6.6:1.
TL;DR, Unless you're really interested, I would suggest only reading this bit. It's the only part which I put effort into making coherent.
Money is worth a lot, and is getting worth more and more every day. New players are starting with ridiculous amounts of money considering it's value, and most of it is going straight to the shop owners, sitting on ever-growing piles of money, regardless of how they price their goods. Reducing the starting money would achieve fairer prices and less instant achievement of "Endgame" items.
With inflation, everything is getting worth less, and silver is getting worth more. This is not necessarily a bad thing, however just as the value of a real economy is judged by absolutes like gold, our economy is also judged by things such as diamond prices.
The current starting money is sufficient to purchase 150 diamonds at a standard bulk buy price. Some might argue that these new players might not know how to buy at a good price, so it doesn't matter. But that really isn't the case, as their money is simply being filtered into the already overflowing pockets of those with shops in spawn to make diamond armour they can't even wear. I was a prime example of this when I had a shop in Silveredge.
Adapting to the change in currency and economic value of silver is fine, but what we give new players should also adapt. It should also reflect the state of the economy. If we think of how many DIAMONDS a new player should start with, remembering that diamonds are extremely valuable in normal minecraft, I would judge that no more than 15 silver would be appropriate, however at this stage I would be happy with any reduction, as it's progress.
The current starting money is sufficient to purchase 150 diamonds at a standard bulk buy price. Some might argue that these new players might not know how to buy at a good price, so it doesn't matter. But that really isn't the case, as their money is simply being filtered into the already overflowing pockets of those with shops in spawn to make diamond armour they can't even wear. I was a prime example of this when I had a shop in Silveredge.
Adapting to the change in currency and economic value of silver is fine, but what we give new players should also adapt. It should also reflect the state of the economy. If we think of how many DIAMONDS a new player should start with, remembering that diamonds are extremely valuable in normal minecraft, I would judge that no more than 15 silver would be appropriate, however at this stage I would be happy with any reduction, as it's progress.
The condition MonMarty made in the previous thread, was that if the suggestion was ever implemented, the starting price for factions would also be reduced. I have no objection. By considering of the actual material value of silver, it seems reasonable both starting money and faction prices should be reduced the same amount, maintaining the current ratio. (same percentage, relative to the original size of course). As of right now, faction creation cost to starting money is 6.6:1.
TL;DR, Unless you're really interested, I would suggest only reading this bit. It's the only part which I put effort into making coherent.
Money is worth a lot, and is getting worth more and more every day. New players are starting with ridiculous amounts of money considering it's value, and most of it is going straight to the shop owners, sitting on ever-growing piles of money, regardless of how they price their goods. Reducing the starting money would achieve fairer prices and less instant achievement of "Endgame" items.