• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

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You know what numbers can do to take down massive armor? Bleed, serraded strikes, and fire aspect, then switch to axes.  Anyway, the combat bonuses cap out around 1000ish, other than the special ability (i.e. serraded strikes time) don't cap. Though I think on massive it does, I know otherwise it doesnt. ._. (245s serraded strikes... ._. So scary..)

The problem isnt the plugin, it really isnt even the gear. The problem is the players. The players get taught some very interestingly wrong about PVP. Like, that 600+ Axes can beat anything and everything, or raising one skill to the insane heights makes you godlike. Not true. What newbies interested in PVP need to learn is how to fight. Most people don't know. Battle isnt all about enchants and skills. Because if you put a spamclicker who only moves in a straight line Massive Armor and give him a god axe and 1000 axes, he's an easy target for someone in the 100-200 range, just because he doesnt know how to manuever. Someone who can manuever and has a fireaspect sword can take down someone in massive armor easy. Especially with higher swords, because of bleed. (Counterattack helps too, for when you get hit.) 

Massive PVP is a pretty decent system, it could go for some balancing so new players have a bit easier of a time (see my post in the other Massive PVP thread, the one that Marty started) The players, in my opinion, are the problem. They don't learn how to adapt to the mechanics like they should, they just complain, and then try the same thing that they failed with the time previous.