• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

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Guys do not forget that mcmmo is not only based around pvp. Id hate too loose my bonus with mining, excavation and alot of other skills I got in there. Yes the intensive training permits some people to be god-like figures in combat, But that doesn't mean the whole aspect of Mcmmo is bad. 1/3 of the skills is pvp. Do we realy want the majority of the skills gone because a minority isn't accactly to our liking?

 

Perhaps also a neutral aspect, Game preformance. I sometimes experience lag during a fight. Why is this bad? I have to shoot and hit infront of a person to hit him, and it is impossible to kill somewone who constantly moves around during such an incounter. If this is either tps of fps idk. But I am not sure if pvp should be smoother first.

 

 

If pvp is to be improved then everyone must be killable. With this I mean is that people who have high skills must be killable by numbers. Why is this usualy impossible? They have good protection minimising their health loss, and usualy something to regenerate their health. I surpose you get the picture. But wat can we do about that? reducing damige inflicted only increases the effect of any regenerating effect. In other words you still need something or somewone strong enough to combat him, otherwise his health simply regenerates too fast. (removing items holding that property aint a sulotion. we cant keep trowing things out.)

 

Perhaps we must look at it from both sides. Both in the vision of pvper's and none pvper's.

Reducing the amount of time needed to train your skills up for combat might be one sulotion. Being as strong as the other takes less time and is easier achieved. Caps on all combat skills. Incase they arent there yet, put a maximum on how good you can train your skill. 1000??? You can continue to train, but the perks stop there. I believe they already do but I could be mistaken.

 

I know many said it before, but you realy have to train your combat skills to be able to beat them in fair combat. (even tho they usualy have the premium-diamond advantage) Weaker faction generaly have to outsmart their enemies. Building enclosed homes, living underground. Making traps to kill their enemies in. And no, don't expect weaker factions to use potions. The weak generaly haven't gotten their hands even on netherwart. Not to mention that they might not yet have a means of income to puchase potions.

 

All in all. Pvp is a difficult thing. To make it fun you need 2 fundemental things. Balance, and preformance. Keeping it fair and having little minimal lag issues.

 

Will perks be the sulotion? Perhaps... I gues that depends on wat perks are available and how they are balanced.

 

But like I stated at the start. Mcmmo is more than jsut pvp. And removing it intirely for the sake of Pvp? No, mcmmo is a good plugin. And it gives alot of awsome features. Yes it may create a big gab regarding to the pvp starters and veterans, but dispite all that. I rather have it the way it is now, than to see the whole of mcmmo removed. (a personal mcmmo of massive may be cool but I hate to start training all my skills again |-()