- Joined
- Oct 6, 2013
- Messages
- 40
- Reaction score
- 51
- Points
- 438
- Age
- 28
I have in the course of my time in MassiveCraft created 2 NPC villages (both of which are still alive) and since using them as a xp grinder is ileagal their only current purpose is to provide an atmosphere for role-play.
I have an idea that maybe a plugin could be crated that limits how much you can traid per day regardless of how many villagers are present on the server.
The reason i bring this to light is that you may know that npc villagers can only be bred in post 1.8 by either trading with them or if farmer villagers (the all brown ones) have access to a farm so they can share food with their fellow villagers.
Because of this drastic change in A.I behavior ,endless villager breeding is made impossible in 1.8 and onward and as a result nerfing the trade system is also made impossible.
any plugin that would restrict trading per day would farther safeguard against anyone finding a way to Nerf the post 1.8 trade system.
I would also love to see NPC villagers (and perhaps other mobs) feature in the lore as this would help new players relate the server to vanilla Mincraft. (possibly drawing more players )
This would also make sense since NPC villagers are available as a pet option for premiums (as well as many other mobs) . and could possibly greatly enhance the role-play experience for all players.
Sincerely TheLoneShepherd
I have an idea that maybe a plugin could be crated that limits how much you can traid per day regardless of how many villagers are present on the server.
The reason i bring this to light is that you may know that npc villagers can only be bred in post 1.8 by either trading with them or if farmer villagers (the all brown ones) have access to a farm so they can share food with their fellow villagers.
Because of this drastic change in A.I behavior ,endless villager breeding is made impossible in 1.8 and onward and as a result nerfing the trade system is also made impossible.
any plugin that would restrict trading per day would farther safeguard against anyone finding a way to Nerf the post 1.8 trade system.
I would also love to see NPC villagers (and perhaps other mobs) feature in the lore as this would help new players relate the server to vanilla Mincraft. (possibly drawing more players )
This would also make sense since NPC villagers are available as a pet option for premiums (as well as many other mobs) . and could possibly greatly enhance the role-play experience for all players.
Sincerely TheLoneShepherd