So a few months back, there was some change where you never take damage in Regalia. You never lose hunger (meaning /starve is unable to be used) and never lose health to anything (maybe potions, but I don't want to confirm that)
Anyways, this change has been a blessing and a curse from my perspective. For one thing, you can explore the map without fear of death, encouraging people to take some risk when exploring. But on the other hand, it also adds a bit of "over-protectiveness." I'll explain this:
So, there are a few things where damage should be given out, due to some of the features we already have in traits, lore items, and the like:
I think by making people invincible to environmental damage, it not only kills a bit of immersion, but also makes traits obsolete in every place besides the faction worlds.
So I'm suggesting that we go back to when you could take damage form basically everything besides PvP and potions (basically before the current "god mode" was implemented.) This is based on the following things:
I'll throw down a poll as well, but besides that, this is my suggestion. Feel free to debate it below.
Anyways, this change has been a blessing and a curse from my perspective. For one thing, you can explore the map without fear of death, encouraging people to take some risk when exploring. But on the other hand, it also adds a bit of "over-protectiveness." I'll explain this:
So, there are a few things where damage should be given out, due to some of the features we already have in traits, lore items, and the like:
- Lava/fire. If you decide to take a lava bath, expect to get incinerated. To prevent this, just add FireImmune
- Drowning. If you decide to go all the way to the bottom of the sea, you should drown. To prevent this, use a Breathie Cap or just Water Breathing. Or FlyWater to reach the surface fast to get some air.
- Falling. You fall from the top of a tower, you're dead. Use FallImmune.
- Vampires in the sun. If you chose the dark disease, then you must experience the downsides of that choice. Hiding in the shadows only to come out at night is one such thing. To prevent this, don't become a vampire.
I think by making people invincible to environmental damage, it not only kills a bit of immersion, but also makes traits obsolete in every place besides the faction worlds.
So I'm suggesting that we go back to when you could take damage form basically everything besides PvP and potions (basically before the current "god mode" was implemented.) This is based on the following things:
- Encourage learning MassiveTraits. By using traits, you can still have all of the "god mode" perks in Regalia. FireImmune, FallImmune, WaterBreathing. Add random negative traits, and you're done. By adding back in environmental damage in Regalia, players can choose the amount of damage they want to encounter by traits. In turn it gives a little more respect for traits, which many Rpers I assume never bother to use (ignoring survival RPs)
- Add a bit of immersion back into the game. There isn't a lot from what I see, but from time to time there are still the Assassin's Creed guys jumping from roof to roof doing leaps of faith. Or people jumping off Balconies OOC just to go back to IC after hitting the ground. This just ruins the immersion. Usually when you fall, you analyze the drop and RP the results accordingly. Usually meaning there is a broken leg, or a newly painted red walkway. If you jump in fire, you should be getting some serious burns, or just being incinerated. Even though opponents to this say it can hurt innocents, MassiveTraits are just a few commands away.
- Gives more knowledge for Vampire Plugin users. So Vampires (plugin) is not Lore Compliant. But it doesn't mean that RPers aren't going to use it. By enabling the environmental damage, the sun damage is a factor for Vampires. What this does is show vampires that the sun is bad, and darkness is good. This also addresses the very many Vampires walking in the sun with their particles going off indicating incineration. It also stops the annoying screams in the tavern for at least half of the time (because they'd be burning alive if they did it in the daytime). Vampires has been redone to be the same as traits, so in turn they need to experience their negative traits as well as the good ones.
I'll throw down a poll as well, but besides that, this is my suggestion. Feel free to debate it below.